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 Issue 9 - May 6th 2510
Stars - Goblins - Part 2

Bomber Dribblesnot
6 2 3 7 Star, Bomb, Accurate, Dodge 40000

Strengths:

Taking out Low AG teams with bombs. Bombs can be very effective. Low AG on opponent helps, but Nuffle and dice are more important factors. Best passer you can get to do quick TDs. More durable than your average goblin. He's like an unreliable wizard that can throw a fireball every turn.

Weakness:

The bombs are very unreliable, often destroying your own play and can be caught and thrown back by high AG players. No Block. Low STR.

Main Role:

Against Bashier races - preferably dwarves. Sitting behind defences and disrupting their big (low AG) hitters. Breaking cages open and the LOS down.

Special Features:

Sadly NOT a stunty despite the STR2 but unlike wizard can be used every turn. Also the best thrower Goblins have access to.

Value for Money: 5.7

Overall Rating:5.2


Fungus the Loon
4 6 3 7 Ball & Chain, Star 30000

Strengths:

Unblockable, hits very hard. Dominating the LOS.

Weakness:

Has to move first. Eats rerolls like a tasty half-time snack. Lacks Block. Can hit your own players. When he goes down, you lose that entire turn.

Main Role:

King of the midfield. Causing mayhem to the line of low MA opposition.

Special Features:

Can be used to push own players around, increasing the likelihood of quick scores. Opens up chain push scoring possibilites and even just of getting blocks. No tackle so your gobbos are relatively safe when you hit your teammates with a 3D block. Hilarious.

Value for Money: 4.1

He is cheap but often a liability
Overall Rating: 4.5
But very high on fun factor.


Scrappa Sorehead
6 2 3 7 Dodge, Right Stuff, Pogo Stick, Star 30000

Strengths:

The pogo figure is pretty cool in tabletop. So I guess he has that going for him. Good move with GFIs. Stays in game longer than other Secret Weapons (10+). No Stunty makes him a bit durable and better at passing compared to normal goblins.

Weakness:

This guy's a joke. 4+ leaps? C'mon. And I can GFI 4 times? Well, that's fantastic. Eats rerolls. Is not a stunty. Ref sometimes ejects him.

Main Role:

Doing charity events somewhere away from my team. Wasting your money, failing leaps and GFIs. Having a possible 10 movement for chain push TD’s.

Special Features:

Can, if you really can’t think of a better idea, move quite far.

Value for Money: 2.5

Most would hire freebooters instead.
Overall Rating: 2.7
One coach wanted to award him 0, on a 1-10 scale.

 
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