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Albion Fae | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 4 | Pixie | 8 | 1 | 3+ | 3+ | 7+ | Dodge, Hypnotic Gaze, Stunty, Titchy | A | GP | 60k | ||
| 0 - 16 | Brownie | 6 | 1 | 3+ | 3+ | 8+ | Dodge, Right Stuff, Stunty | AD | GS | 25k | ||
| 0 - 2 | Leprechaun | 6 | 1 | 3+ | 2+ | 8+ | Dodge, Dauntless, Strip Ball, Right Stuff, Stunty | GAPD | S | 60k | ||
| 0 - 3 | Fenbeast | 2 | 6 | 6+ | 5+ | 10+ | Disturbing Presence, Mighty Blow, Thick Skull, Bone Head, Throw Team-mate | S | GP | 120k | ||
| Re-Rolls | 50k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: Although physically weak, the Fae each bring unique skills. Pixies are deceptively quick and beguiling, Leprechauns are always up for a fight and Brownies are tougher than they appear. Plus three of the strongest players in all of the game, the mighty Fen Beasts. | ||||||||||||
Brayherd | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Bray | 6 | 2 | 3+ | 5+ | 7+ | Dodge, Stunty | SDM | GA | 30k | ||
| 0 - 4 | Ungor | 6 | 2 | 3+ | 3+ | 8+ | Horns | SDM | GAP | 50k | ||
| 0 - 2 | Centigor | 6 | 3 | 4+ | 6+ | 9+ | Sprint, Horns, Thick Skull, Bone Head, Drunkard | SDM | G | 70k | ||
| 0 - 1 | Bullgor | 5 | 5 | 4+ | 6+ | 9+ | Frenzy, Horns, Mighty Blow, Thick Skull, Loner, Unchannelled Fury | SM | GA | 150k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Brawlin' Brutes | Apothecary | Yes | |||||||||
| Notes: From the darkened forests and wild places come the savage cries of the Beastmen Brayherd. Spawned of Chaos they delight in savagery, warfare and stomping their opponents into the dust. | ||||||||||||
Chaos Halfling | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Chaos Halfling Dog Handler | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | AMD | GSP | 30k | ||
| 0 - 2 | Meat Carver | 5 | 2 | 3+ | - | 7+ | Dodge, Chainsaw, No Ball, Secret Weapon (7+), Stunty | DM | AS | 70k | ||
| 0 - 4 | Chaos Hound | 7 | 3 | 3+ | - | 8+ | Dodge, Shadowing, Monstrous Mouth, Really Stupid, My Ball | AM | S | 80k | ||
| 0 - 1 | Head Carver | 5 | 2 | 3+ | 4+ | 8+ | Dodge, Dauntless, Brawler, Right Stuff, Stunty | GADM | SP | 60k | ||
| 0 - 1 | Whirling Hot Pot | 4 | 7 | 3+ | 5+ | 7+ | Mighty Blow, Ball & Chain, Bombardier, No Ball, Secret Weapon (6+) | DM | GS | 90k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Brawlin' Brutes | Apothecary | Yes | |||||||||
| Notes: These one time merry Mootlanders moved north to tend and train the hounds of the Hung. Promises of more food than they could ever eat were made, and with each meal consumed the Mootlanders slowly succumbed to the taint of Chaos and their bond with the hounds grew. | ||||||||||||
Clockwork Gnome | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Clockwork Gnome | 5 | 2 | 3+ | 5+ | 9+ | Jump Up, Wrestle, Iron Hard Skin, Bone Head, Right Stuff, Stunty | A | GSD | 30k | ||
| 0 - 2 | Rocket-boot Runner | 8 | 2 | 3+ | 4+ | 7+ | Dodge, Sprint, Right Stuff, Secret Weapon (10+), Stunty | A | GP | 60k | ||
| 0 - 2 | Craftmaster Blitzer | 6 | 3 | 3+ | 5+ | 8+ | Block, Secret Weapon (10+), Stunty | SA | DG | 70k | ||
| 0 - 2 | Craftmaster Bombardier | 5 | 2 | 3+ | 4+ | 8+ | Jump Up, Wrestle, Bombardier, Right Stuff, Secret Weapon (8+), Stunty | ADP | GS | 40k | ||
| 0 - 2 | Gnomish Contraption | 3 | 5 | 5+ | 5+ | 10+ | Iron Hard Skin, Mighty Blow, Stand Firm, Bone Head, Loner (3+), Secret Weapon (10+) | S | G | 120k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: The Gnomish Craftmasters created a legion of automaton Gnome Linemen and giant Gnome-like contraptions to aid them on the pitch, while the Gnome Craftmaster Runners, Blitzers and Bombers are armed with ingenious inventions to give them a leg up. Only a strict ref can spoil their game plan! | ||||||||||||
Forsaken Spawn | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Half-Spawn | 5 | 2 | 4+ | 5+ | 8+ | Dodge, Regeneration, Right Stuff, Stunty | ADM | G | 40k | ||
| 0 - 2 | Gutterling | 5 | 2 | 4+ | 5+ | 8+ | Dodge, Sure Hands, Big Hand, Disturbing Presence, Extra Arms, Regeneration, Stunty | AM | GPD | 60k | ||
| 0 - 2 | Walking Head | 5 | 2 | 4+ | 6+ | 9+ | Disturbing Presence, Foul Appearance, Horns, Projectile Vomit, Regeneration | GSM | AD | 60k | ||
| 0 - 2 | Chaos Spawn | 4 | 5 | 5+ | 6+ | 10+ | Disturbing Presence, Foul Appearance, Tentacles, Mighty Blow, Loner, Really Stupid, Regeneration | SM | GA | 140k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Apothecary | No | ||||||||||
| Notes: The Forsaken were once great Warriors of Chaos and now gifted or maybe cursed to slowly turn into a Chaos Spawn. The linemen are Half-Spawn... retaining a semblance of intelligence and individuality, supported by great tentacled Spawn Big Guys among other mutated oddities. | ||||||||||||
Gnoblar Horde | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Gnoblar Runts | 5 | 1 | 3+ | 4+ | 6+ | Dodge, Sidestep, Right Stuff, Stunty, Titchy | AD | G | 15k | ||
| 0 - 2 | Trapper | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Defensive, Sidestep, Prehensile Tail, Right Stuff, Stunty, Unsteady | AD | G | 50k | ||
| 0 - 1 | Ogre Maneater | 5 | 5 | 4+ | 5+ | 10+ | Brawler, Mighty Blow, Always Hungry, Bone Head, Loner (3+), Throw Team-mate | S | GA | 150k | ||
| 0 - 1 | Ogre Leadbelcher | 5 | 5 | 4+ | 4+ | 10+ | Mighty Blow, Thick Skull, Bone Head, Kick Team-mate, Loner (3+), Secret Weapon (10+), Bullseye | S | GP | 140k | ||
| 0 - 2 | Man Biter | 5 | 1 | 3+ | 4+ | 7+ | Dodge, Sidestep, Dauntless, Right Stuff, Stunty, Put the Boot In | AD | SG | 30k | ||
| 0 - 2 | Boglar | 7 | 1 | 3+ | 3+ | 6+ | Catch, Dodge, Sidestep, Disturbing Presence, Dump-off, Right Stuff, Stunty | AD | GP | 35k | ||
| 0 - 2 | Piggyback Rider | 5 | 3 | 4+ | 4+ | 7+ | Dodge, Sure Hands, Extra Arms, Two Heads | AD | GS | 60k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Brawlin' Brutes | Apothecary | Yes | |||||||||
| Notes: Runts, Trappers, Biters and Boglars make up the core of the little Gnob horde. But they're protected by a couple of Ogres and all to happy to jump into a Leadbelcher cannon and get fired at the opposing team. | ||||||||||||
Goblin Cheater | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 2 | Looney | 6 | 2 | 3+ | - | 8+ | Dodge, Chainsaw, No Ball, Right Stuff, Secret Weapon (7+) | D | SA | 55k | ||
| 0 - 2 | Fanatic | 4 | 6 | 3+ | - | 8+ | Ball & Chain, No Ball, Secret Weapon (6+), Violent Innovator | SD | G | 60k | ||
| 0 - 2 | Pogoer of Doom | 7 | 2 | 3+ | 4+ | 8+ | Dodge, Dirty Player, Pogo, Stunty | AD | GS | 75k | ||
| 0 - 2 | Kicker | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Kick, Right Stuff, Stunty, Punt, Lone Fouler | AD | GP | 65k | ||
| 0 - 2 | Bomber | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Bombardier, Secret Weapon (8+), Stunty, Saboteur | PD | GA | 60k | ||
| 0 - 16 | Goblin | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Right Stuff, Stunty | AD | GSP | 40k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Bribery and Corruption | Apothecary | Yes | |||||||||
| Notes: Like Goblinz but wiv more WEaponz and nun of Dem 'Ungry TRolls | ||||||||||||
Goblin Spider Kult | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 2 | Spider Rider | 7 | 3 | 4+ | 6+ | 8+ | Dodge, Shadowing, Tentacles, Bone Head | ASD | P | 100k | ||
| 0 - 2 | Shaman | 7 | 2 | 3+ | 4+ | 7+ | Dodge, Disturbing Presence, Hypnotic Gaze, Stunty | GAD | P | 80k | ||
| 0 - 2 | Sneaky Stikka | 7 | 2 | 3+ | 5+ | 7+ | Dodge, Secret Weapon (10+), Stab, Stunty | D | GA | 55k | ||
| 0 - 16 | Forest Goblin | 7 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | AD | GP | 40k | ||
| 0 - 6 | Hatchlings | 5 | 1 | 3+ | - | 6+ | Dodge, Sure Feet, No Ball, Right Stuff, Stunty, Titchy, Insignificant | AD | G | 15k | ||
| 0 - 1 | Gigantic Spider | 7 | 5 | 4+ | - | 9+ | Claws, Tentacles, Loner, No Ball, Stab, Bloodlust (3+) | S | A | 150k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: The Forest Goblin Spider Kult have spider venom running through their veins, Hatchlings running by their sides and gigantic skuttling overhead. The Spider Riders wrap their opponents up in webbing ready to be skewered on a stick. | ||||||||||||
Horrors of Tzeentch | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Blue Horror | 5 | 2 | 3+ | 4+ | 8+ | Dodge, Jump Up, Big Hand, Kick Team-mate, Right Stuff, Stunty | ADM | GP | 40k | ||
| 0 - 2 | Pink Horror | 6 | 3 | 3+ | 4+ | 9+ | Extra Arms, Kick Team-mate | GDMP | A | 75k | ||
| 0 - 2 | Flamer | 6 | 3 | 3+ | 4+ | 8+ | Cloud Burster, Hail Mary Pass, Bombardier, No Ball, Pogo, Secret Weapon (10+) | APDM | S | 80k | ||
| 0 - 2 | Firewyrm | 4 | 5 | 2+ | 4+ | 9+ | Cloud Burster, Hail Mary Pass, Ball & Chain, Bombardier, No Ball, Saboteur | SPDM | A | 110k | ||
| 0 - 4 | Fearling | 5 | 1 | 4+ | 4+ | 6+ | Dodge, Bombardier, Right Stuff, Secret Weapon (10+), Titchy, Breathe Fire, Saboteur | APD | G | 30k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Apothecary | No | ||||||||||
| Notes: Horrors are able to launch each other about the pitch creating a truly unique play style. While Flamers and Firewyrms spew magic fire and the flaming Fearlings dance around the pitch like tiny maniacal flames. | ||||||||||||
Imps of Chaos | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 12 | Imp of Chaos Undivided | 5 | 1 | 3+ | 5+ | 6+ | Dodge, Sidestep, Right Stuff, Stunty, Swoop, Titchy, Insignificant | AD | G | 15k | ||
| 0 - 2 | Bubo | 5 | 1 | 4+ | 6+ | 8+ | Dodge, Disturbing Presence, Foul Appearance, Right Stuff, Stunty, Titchy | A | GD | 40k | ||
| 0 - 2 | Muse | 7 | 1 | 3+ | 5+ | 6+ | Dodge, Disturbing Presence, Hypnotic Gaze, Right Stuff, Stunty, Titchy | A | GD | 40k | ||
| 0 - 2 | Fearling | 5 | 1 | 4+ | 4+ | 6+ | Dodge, Bombardier, Right Stuff, Secret Weapon (8+), Stunty, Titchy, Breathe Fire, Saboteur | APD | G | 40k | ||
| 0 - 2 | Malice | 5 | 1 | 5+ | - | 10+ | Dodge, Chainsaw, No Ball, Right Stuff, Secret Weapon (7+), Stunty, Titchy, Violent Innovator | AD | GS | 40k | ||
| 0 - 2 | Chaos Seesaw | 2 | 5 | 6+ | 4+ | 9+ | Stand Firm, Kick Team-mate, Take Root, Timmm-ber!, Throw Team-mate | P | D | 80k | ||
| 0 - 1 | Plague Cart | 4 | 7 | 5+ | - | 11+ | Dirty Player, Disturbing Presence, Break Tackle, Juggernaut, Mighty Blow, Stand Firm, Loner (5+), No Ball, Secret Weapon (6+) | SD | G | 170k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Swarming | Apothecary | Yes | |||||||||
| Notes: Chaos Imp are the manifestation of Chaos. Titchy, numerous and colourful. The Imps bounce around the pitch on Seesaws weapons at the ready. | ||||||||||||
Jungle Halfling | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Alligator Warrior | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Break Tackle, Thick Skull, Stunty | AD | GS | 40k | ||
| 0 - 2 | Python Warrior | 5 | 2 | 3+ | 2+ | 7+ | Dodge, Sure Hands, Pass, Break Tackle, Stunty | AP | GSD | 80k | ||
| 0 - 2 | Eagle Warrior | 6 | 2 | 2+ | 5+ | 7+ | Catch, Dodge, Shadowing, Stunty | A | GSD | 80k | ||
| 0 - 2 | Jaguar Warrior | 5 | 2 | 3+ | 5+ | 8+ | Dodge, Dauntless, Claws, Break Tackle, Stunty | ASD | G | 90k | ||
| 0 - 1 | Kroxigor | 6 | 5 | 5+ | 6+ | 10+ | Prehensile Tail, Mighty Blow, Thick Skull, Bone Head, Loner (4+) | S | GA | 150k | ||
| Re-Rolls | 50k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: Deep in the jungles of Lustria are the Forest Halflings, noisy, warlike and raucous. Living in close proximity to the Lizardmen these feisty flings are much more mobile and martial than their mootland merrymen. | ||||||||||||
Moulder Packmaster | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Giant Rat | 8 | 1 | 3+ | - | 6+ | Dodge, Sidestep, No Ball, Stunty, Titchy, Insignificant | AM | 10k | |||
| 0 - 6 | Throtling | 6 | 1 | 3+ | 5+ | 6+ | Dodge, Sidestep, Right Stuff, Stunty, Titchy | ADM | G | 20k | ||
| 0 - 2 | Wolf Rat | 8 | 3 | 3+ | - | 7+ | Dodge, Frenzy, Prehensile Tail, Animal Savagery, My Ball | MA | SD | 90k | ||
| 0 - 1 | Armoured Rat Ogre | 6 | 5 | 4+ | 6+ | 10+ | Frenzy, Prehensile Tail, Mighty Blow, Loner, Unchannelled Fury | SM | GA | 150k | ||
| 0 - 1 | Packmaster | 7 | 3 | 3+ | 5+ | 8+ | Extra Arms, Stab | GDM | AS | 80k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Swarming | Apothecary | Yes | |||||||||
| Notes: Giant Rats, Throtlings and Rat Ogres are prodded around the pitch by a plucky Packmasters | ||||||||||||
Nautican Menfish | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Crester | 7 | 2 | 3+ | 4+ | 8+ | Dodge, Big Hand, Right Stuff, Stunty | A | GSP | 60k | ||
| 0 - 4 | Ignimbrite | 4 | 2 | 4+ | 4+ | 9+ | Dauntless, Bombardier, Regeneration, Secret Weapon (8+), Unsteady | SPD | A | 60k | ||
| 0 - 1 | Giant Crab | 4 | 5 | 5+ | 6+ | 10+ | Sidestep, Claws, Always Hungry, Bone Head, Throw Team-mate | S | GAP | 140k | ||
| 0 - 1 | Giant Squid | 4 | 5 | 5+ | 6+ | 10+ | Tentacles, Mighty Blow, Really Stupid, Regeneration | S | GA | 140k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: The fast and slippery Nautican Menfish are protected by a sidestepping Giant Crab and a tentacled creature from the deep, while the ignimbitre reign lava balls down on the pitch. | ||||||||||||
Nurgling Cultivator | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Nurgling | 5 | 1 | 4+ | 6+ | 8+ | Dodge, Plague Ridden, Regeneration, Right Stuff, Stunty, Titchy | ADM | P | 30k | ||
| 0 - 2 | Rotfly Larvae Rider | 7 | 1 | 4+ | 6+ | 6+ | Dodge, Sidestep, Sure Hands, Disturbing Presence, Regeneration, Stunty, Titchy | ADM | GP | 60k | ||
| 0 - 2 | Plague Toad | 5 | 3 | 4+ | 6+ | 9+ | Disturbing Presence, Foul Appearance, Horns, Monstrous Mouth, Prehensile Tail, Very Long Legs, Plague Ridden, Pogo, Really Stupid, Regeneration | SM | A | 90k | ||
| 0 - 1 | Molluscus Beast | 3 | 5 | 6+ | 5+ | 11+ | Disturbing Presence, Foul Appearance, Monstrous Mouth, Mighty Blow, Stand Firm, Loner (3+), Plague Ridden, Regeneration, Pick-me-up | SM | GD | 120k | ||
| 0 - 2 | Giant Maggot | 4 | 2 | 4+ | - | 7+ | Dodge, Monstrous Mouth, No Ball, Plague Ridden, Projectile Vomit, Regeneration, Stunty, Steady Footing | DMS | A | 40k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Swarming | Apothecary | No | |||||||||
| Notes: Nurgling Cultivator teams have dedicated their daemonic lives to cultivating the Blood Bowl pitches of the Old World. Converting them all into putrid gardens of Nurgle. | ||||||||||||
Pro Halfling | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Halfling | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GSPD | 30k | ||
| 0 - 1 | Ram Rider | 6 | 3 | 4+ | 6+ | 8+ | Horns, Juggernaut, Thick Skull | AS | G | 60k | ||
| 0 - 2 | Hefty Punter | 5 | 3 | 3+ | 3+ | 8+ | Dodge, Fend, Kick, On the Ball, Right Stuff, Stunty, Punt | ASP | GD | 60k | ||
| 0 - 2 | Pro Catcher | 6 | 1 | 2+ | 5+ | 6+ | Catch, Dodge, Nerves of Steel, Right Stuff, Stunty | A | GSD | 75k | ||
| 0 - 1 | Treeman | 2 | 6 | 5+ | 5+ | 10+ | Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Take Root, Timmm-ber!, Throw Team-mate | S | GAP | 140k | ||
| 0 - 1 | Pie Thrower | 5 | 2 | 3+ | 3+ | 7+ | Dodge, Hypnotic Gaze, Right Stuff, Secret Weapon (10+), Stunty | AP | GSD | 50k | ||
| 0 - 1 | Stilty Hedge Trimmer | 6 | 2 | 3+ | 6+ | 7+ | Dodge, Pogo, Secret Weapon (10+), Stab, Stunty | AD | GS | 40k | ||
| Re-Rolls | 50k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: Pro Halfling teams put forward the Moot's finest Ram Riders, Hedge trimmers and pie throwers along with a few of the finest fling fellows to handle the ball. | ||||||||||||
Skink Beast Handler | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 2 | Chameleon Skink | 7 | 2 | 3+ | 3+ | 8+ | Dodge, Shadowing, On the Ball, Stunty | AP | GSD | 70k | ||
| 0 - 1 | Feral Cold One | 7 | 4 | 2+ | - | 9+ | Dauntless, Frenzy, Claws, Prehensile Tail, Animal Savagery, Loner, No Ball | S | A | 90k | ||
| 0 - 16 | Skink | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | A | GSPD | 60k | ||
| 0 - 1 | Salamander | 3 | 4 | 6+ | - | 9+ | Sure Feet, Disturbing Presence, Thick Skull, No Ball, Really Stupid, Breathe Fire | S | A | 50k | ||
| 0 - 1 | Razordon | 4 | 4 | 6+ | - | 11+ | Sure Feet, Claws, Iron Hard Skin, Prehensile Tail, Thick Skull, No Ball, Really Stupid | S | A | 50k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: Skink Beast Handlers prod their dinosaur team mates on to the field of play. Raised from eggs by their handlers the dinosaurs offer protection to the Skinks and some bite... literally. | ||||||||||||
Skryre Slave | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Slave | 7 | 1 | 3+ | 5+ | 7+ | Dodge, Guard, Stunty | AD | GPM | 30k | ||
| 0 - 2 | Mechavermin | 4 | 3 | 5+ | 5+ | 10+ | Mighty Blow, Stand Firm | S | GA | 100k | ||
| 0 - 2 | Jezzail | 7 | 2 | 3+ | 4+ | 7+ | Cannoneer, Hail Mary Pass, Secret Weapon (10+), Stunty | AP | GSM | 60k | ||
| 0 - 1 | Doomwheel | 4 | 5 | 5+ | - | 10+ | Dirty Player, Frenzy, Disturbing Presence, Foul Appearance, Juggernaut, Mighty Blow, No Ball, Secret Weapon (6+) | SD | G | 100k | ||
| 0 - 1 | Poisoned Wind Globadier | 7 | 2 | 3+ | 4+ | 7+ | Dodge, Disturbing Presence, Foul Appearance, Bombardier, Secret Weapon (8+) | ADP | GM | 60k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: The Skryre employ enslaved underlings who have become adept at guarding each other for survival. They bring their warpstone-powered marvels; the Mechavermin and the Doomwheel. A few venture onto the pitch with a warpstone gun or poison wind bombs. | ||||||||||||
Snotling Pump Wagon | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Snotling | 5 | 1 | 3+ | 4+ | 6+ | Dodge, Sidestep, Right Stuff, Stunty, Titchy, Insignificant | AD | G | 15k | ||
| 0 - 2 | Fun-hoppa | 6 | 1 | 3+ | 4+ | 6+ | Dodge, Sidestep, Pogo, Right Stuff, Stunty | AD | G | 20k | ||
| 0 - 2 | Out-rigga | 6 | 4 | 5+ | - | 9+ | Ball & Chain, Secret Weapon (8+), No Ball | SD | GA | 80k | ||
| 0 - 2 | Pump Wagon | 5 | 5 | 5+ | 6+ | 9+ | Dirty Player, Juggernaut, Mighty Blow, Stand Firm, Really Stupid, Secret Weapon (8+) | SD | GA | 100k | ||
| 0 - 1 | Troll | 4 | 5 | 5+ | 6+ | 10+ | Mighty Blow, Always Hungry, Really Stupid, Regeneration, Throw Team-mate | S | GAP | 115k | ||
| 0 - 2 | Flappa | 5 | 5 | 5+ | 6+ | 9+ | Dirty Player, Very Long Legs, Juggernaut, Mighty Blow, Pogo, Really Stupid, Secret Weapon (8+) | SD | GA | 100k | ||
| Re-Rolls | 60k | Tier | 2 | |||||||||
| Special Rules | Swarming | Apothecary | Yes | |||||||||
| Notes: Of all the various races that play the game, Snotlings seem the most ill-suited. Slow, weak, fragile and yet, their eagerness to play is boundless. The fact they field a Troll and more importantly a number of the craziest contraptions known ever seen may have something to do with it. | ||||||||||||
Squig Herder | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 16 | Squig Herder | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | AD | GSP | 40k | ||
| 0 - 2 | Squig Hoppers | 6 | 4 | 4+ | 6+ | 9+ | Claws, Monstrous Mouth, Very Long Legs, Animal Savagery, Pogo | AS | D | 100k | ||
| 0 - 1 | Giant Cave Squig | 4 | 5 | 5+ | - | 10+ | Claws, Monstrous Mouth, Thick Skull, Animal Savagery, Loner (3+), No Ball | S | A | 110k | ||
| 0 - 1 | Mangler Squig | 3 | 7 | 3+ | - | 9+ | Claws, Ball & Chain, No Ball, Secret Weapon (10+) | SD | GA | 120k | ||
| 0 - 2 | Cave Squig | 6 | 4 | 3+ | - | 9+ | Claws, Monstrous Mouth, Very Long Legs, Animal Savagery, No Ball, Pogo | AS | D | 80k | ||
| 0 - 1 | Squig Gobba | 1 | 5 | 5+ | 2+ | 10+ | Claws, Monstrous Mouth, Hail Mary Pass, Bombardier, Kick Team-mate, No Ball, Really Stupid, Secret Weapon (10+) | SD | AP | 120k | ||
| 0 - 1 | Bat Squig | 6 | 2 | 3+ | 6+ | 6+ | Dodge, Right Stuff, Stunty, Swoop | A | S | 50k | ||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Apothecary | Yes | ||||||||||
| Notes: Squig teams are the most feared of all Goblin teams, not least because of their Giant Cave Squig, Squig Hoppers and Fanatic. Their only problem is keeping it all together, more often than not the Squigs turn on their own team or just hop off. | ||||||||||||
Strigoi Ghoul King | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 1 | Strigoi | 6 | 5 | 4+ | 5+ | 9+ | Claws, Regeneration, Throw Team-mate, Bloodlust | GAS | D | 120k | ||
| 0 - 16 | Thrall | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Right Stuff, Stunty | A | GSPD | 30k | ||
| 0 - 4 | 'The Hungry' Ghoul-kin | 6 | 2 | 3+ | 4+ | 8+ | Dodge, Regeneration, Right Stuff, Stunty, Bloodlust | GAD | SP | 60k | ||
| 0 - 2 | Blood Boar | 5 | 1 | 3+ | - | 6+ | Dodge, No Ball, Stunty, Titchy, Pick-me-up | A | 20k | |||
| Re-Rolls | 70k | Tier | 2 | |||||||||
| Special Rules | Masters of Undeath | Apothecary | Yes | |||||||||
| Notes: The Strigoi Ghoul King's superhuman skills make killing easy and enjoyable. He rule’s over Ghouls from Hunger Wood, known as the Hungry. It's though that these foul creatures were once Halflings but now they are cannibalistic blood suckers whose potential for slaughter waits to be unleashed. | ||||||||||||
*Star Players (Stunty) | ||||||||||||
| Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | |||
| 0 - 1 | Doom Diver Catapult | 2 | 2 | 5+ | 3+ | 9+ | Hail Mary Pass, Pass, Strong Arm, Always Hungry, Loner, Secret Weapon (10+), Throw Team-mate | 60k | ||||
| 0 - 1 | Leeloo Lion Tamer | 4 | 2 | 4+ | 5+ | 8+ | Dodge, Dauntless, Dirty Player, Frenzy, Loner, Stunty | 70k | ||||
| 0 - 1 | Odster Evil One | 5 | 2 | 4+ | - | 8+ | Dirty Player, Chainsaw, Loner, No Ball, Secret Weapon, Stunty | 50k | ||||
| 0 - 1 | Squeakshot Plaguewind | 5 | 2 | 3+ | 3+ | 8+ | Dodge, Foul Appearance, Bombardier, Loner, Secret Weapon (8+), Stunty | 105k | ||||
| 0 - 1 | Blarney Bill Bastidge | 6 | 1 | 3+ | 4+ | 8+ | Dodge, Fend, Sure Hands, Loner, Right Stuff, Stab, Stunty, Titchy | 70k | ||||
| 0 - 1 | Mincemeat the Mad Butcher | 5 | 2 | 3+ | 5+ | 7+ | Dodge, Loner, Right Stuff, Stab, Stunty, Hit and Run | 80k | ||||
| 0 - 1 | Windwalker | 6 | 2 | 3+ | 4+ | 7+ | Dodge, Fend, Sure Hands, Hypnotic Gaze, Loner, Stunty, Titchy | 90k | ||||
| 0 - 1 | Tasty Tom | 5 | 2 | 3+ | 5+ | 8+ | Dodge, Wrestle, Thick Skull, Loner, Regeneration, Stunty | 90k | ||||
| 0 - 1 | Nezogt the Mutated | 6 | 1 | 3+ | 4+ | 8+ | Dodge, Sidestep, Fend, Extra Arms, Prehensile Tail, Two Heads, Loner, Right Stuff, Stunty, Titchy | 90k | ||||
| 0 - 1 | Fumlig da Venomouz Spida | 6 | 2 | 3+ | 6+ | 8+ | Dodge, Tentacles, Pile Driver, Loner, Pogo | 100k | ||||
| 0 - 1 | Igor | 4 | 3 | 5+ | 5+ | 9+ | Dirty Player, Tackle, Foul Appearance, Thick Skull, Loner | 110k | ||||
| 0 - 1 | Mad Gark the Tamer | 6 | 2 | 3+ | 5+ | 8+ | Dodge, Pro, Wrestle, Leader, Loner, Right Stuff, Stunty | 100k | ||||
| 0 - 1 | Bonegnawer | 5 | 4 | 4+ | 6+ | 8+ | Frenzy, Prehensile Tail, Loner, Unchannelled Fury | 110k | ||||
| 0 - 1 | Screamer of Tzeentch | 8 | 3 | 4+ | - | 8+ | Frenzy, Horns, Juggernaut, Loner, No Ball, Regeneration, Unchannelled Fury | 120k | ||||
| 0 - 1 | Logan | 5 | 3 | 3+ | - | 9+ | Block, Dauntless, Frenzy, Claws, Loner, No Ball, Unchannelled Fury | 130k | ||||
| 0 - 1 | Will-O the Wisp | 8 | 1 | 5+ | - | 9+ | Dodge, Sidestep, Disturbing Presence, Foul Appearance, Hypnotic Gaze, Loner, No Ball, Regeneration, Stunty, Titchy | 115k | ||||
| 0 - 1 | Smallpox the Flatulent | 5 | 2 | 3+ | 5+ | 8+ | Dodge, Sidestep, Sure Feet, Foul Appearance, Horns, Thick Skull, Loner, Regeneration, Stunty | 95k | ||||
| 0 - 1 | King Tot | 3 | 4 | 5+ | 5+ | 10+ | Block, Mighty Blow, Stand Firm, Decay, Loner, Regeneration | 170k | ||||
| 0 - 1 | Zend Sickstench | 5 | 2 | 3+ | 4+ | 7+ | Dodge, Sidestep, Big Hand, Disturbing Presence, Foul Appearance, Loner, Regeneration, Right Stuff, Stunty, Titchy | 125k | ||||
| 0 - 1 | Quoloth the Fierce | 8 | 2 | 2+ | - | 8+ | Dodge, Leap, Dauntless, Dirty Player, Frenzy, Loner, No Ball, Stab, Stunty | 130k | ||||
| 0 - 1 | Karazara the Relentless | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Jump Up, Sidestep, Block, Shadowing, Loner, Stunty | 135k | ||||
| 0 - 1 | Shadow | 8 | 2 | 2+ | - | 9+ | Dodge, Sidestep, Shadowing, Strip Ball, Loner, No Ball, Regeneration | 160k | ||||
| 0 - 1 | Morris Meatgrinder | 4 | 7 | 6+ | - | 11+ | Break Tackle, Juggernaut, Mighty Blow, Multiple Block, Stand Firm, Loner, No Ball, Secret Weapon (6+) | 190k | ||||
| 0 - 1 | Percival Pinchstik | 7 | 2 | 2+ | 3+ | 8+ | Diving Tackle, Dodge, Jump Up, Shadowing, Foul Appearance, Loner, Pogo, Regeneration | 165k | ||||
| 0 - 1 | Slabb | 5 | 5 | 4+ | 6+ | 10+ | Mighty Blow, Thick Skull, Loner, Stab | 240k | ||||
| 0 - 1 | Gong the Giant Gorilla | 5 | 5 | 4+ | 6+ | 9+ | Frenzy, Mighty Blow, Always Hungry, Loner, Throw Team-mate, Unchannelled Fury | 210k | ||||
| 0 - 1 | Baron von Spivakosky | 7 | 4 | 3+ | 4+ | 9+ | Dodge, Frenzy, Tackle, Claws, Juggernaut, Loner | 230k | ||||
| 0 - 1 | Puck | 6 | 1 | 3+ | 3+ | 8+ | Dodge, Dauntless, Strip Ball, Wrestle, Thick Skull, Loner, Right Stuff, Stunty | 200k | ||||
| 0 - 1 | Big Pudwick | 4 | 4 | 4+ | 5+ | 9+ | Wrestle, Grab, Guard, Thick Skull, Loner | 0k | ||||
| 0 - 1 | Chompa and Stompa | 4 | 7 | 5+ | - | 10+ | Claws, Mighty Blow, Ball & Chain, Loner, No Ball | 270k | ||||
| 0 - 1 | Cusimano the Gentle Giant | 4 | 6 | 6+ | 6+ | 10+ | Defensive, Block, Grab, Thick Skull, Loner, Throw Team-mate | 280k | ||||
| 0 - 1 | Thundershout Gristlegnasher | 5 | 6 | 5+ | 5+ | 10+ | Mighty Blow, Multiple Block, Stand Firm, Thick Skull, Always Hungry, Bone Head, Loner, Throw Team-mate | 300k | ||||
| 0 - 1 | Lorebass | 6 | 3 | 3+ | 4+ | 9+ | Diving Tackle, Kick, Stand Firm, Thick Skull, Stunty | 125k | ||||
| 0 - 1 | HotPot | 1 | 1 | 5+ | 3+ | 10+ | Hail Mary Pass, Bombardier, Really Stupid, Regeneration, Take Root | 60k | ||||
| Re-Rolls | k | Tier | 0 | |||||||||
| Special Rules | Apothecary | No | ||||||||||