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Southern Survivalists League

Can you survive the Survivalists League?

The Hatchet Man gazed out across the blasted landscape.

Soon they would come. They would battle their way across the landscape, bruised and bloodied, with those that were weak left to try as they might to survive another night. The blood would flow and the crowds would roar as the snap of bone and the thud of wet flesh rang out through dusty and ramshackle stadia.

The Hatchet Man knew this.

And was pleased...

Wheel of Misfortune

The Wheel of Misfortune has been introduced for some more added chaos. Teams get the opportunity depending on their season results:
1st place in pool, suck it up.
2nd and 3rd place, try harder.
4th and 5th, one spin max.
6th, two spins max.

Teams nominate 3 players and roll D3, then roll wheel for player
1 - Miraculous Recovery (player fully heals from all perms)
2-5 - Minor surgery (lose ONE perm randomly from available perms)
6-7 - Sorry Bro cant help ya (nothing Happens)
8 - Huh What were you in for? (Niggle added to player)
9 - UHOHH (roll on injury table)
10 - DEAD
11 - Warpstone shard (apothecary misplaces lucky warpstone shard-player gains random mutation)
12 - Possession (your player died on the operating table...but not before one of your deceased players managed to take over their body
nominate 3 players from your previous players list a D3 is rolled and one of these players re animates with the same skills as before except -2MA)

Season 18 Schedule
Kicks off 1st Sep
Five "10-day" rounds
Round 1 Deadline: 11th Sep
Round 2 Deadline: 21st Sep
Round 3 Deadline: 1st Oct
Round 4 Deadline: 11th Oct
Round 5 Deadline: 21st Oct
The Playoffs
Quarter finals: 11th Nov
Semi finals: 21st Nov
Title finals: 1st Dec

Season 19 kicks off 21st Jan

League Format
TimezoneSWL (Sydney)
Teams24 maximum
Divisions4 when full
Schedule10 days/round
FormatRound Robin
Playoffs3-round KO tournies

Available Rosters
Check it
CoreAmazon, Necromantic, Ogre, Old World.
SecretBlack Ark, Forest Goblin, Rasetra.
ChoosePick a stunty team, or be assigned random Core-only, or be assigned random from all.
The SSL is a one representative per race League, with a few spares about to leave room for folks to park. Five rounds played on an easy 10-day turnaround (due dates all 11th, 21st, 1st, 11th, and 21st), followed by a 3-week knockout. This is a league where players play until death for our unending amusement and distraction.

If you're interested in joining us, rebooted as of S15, bit of rookie protection for newer teams, we'd love to hear from you.
To let us know, PM any of;


Season 18
Dwarf Survivalists
Shambling Survivalists
Dark Elf Survivalists
Khorne Survivalists
High Elf Survivalists
Sisters of Survival

Red Mountains
Pirates of Survival
Engineering Survivalists
Underworld Survivalists
Nippon Survivalists
Lizardmen Survivalists
Vampire Survivalists
Paintree Rainforest
Ethereal Survivalists
Norse Survivalists
Halfling Survivalists
Renegade Survivalists
Nurgle Survivalists
Skaven Survivalists

The SSL eternal forum thread is a home for predictions, taunts, and slaging off the weaklings you must suffer. We also try to keep the odd relevant peice of information in there.

There is a well active channel in the southern wastes discord server also. Feel free to drop in to #ssl and say hi, that's where most of the chat (my poor pixels) happens these days.

Casualty Cup
The Casualty Cup is awarded to the grand champion of each season, top two in each division play knockout rounds for the biggest prize and eternal bragging rights.

The_Demon goes back to back, Season 16 and 17 with the dominant Order of the Merciless Sisters.

There's also a Middling Mug for 3rds and 4ths to fight over and a Bottom Bowl for 5ths and 6ths, and good luck to all those teams too.

Past champions can be found in this here.
Detailed League Rules
Time ZoneOur default for the league is Sydney time, at server +10 hours in southern winter, northern summer time. By default, games are organised in Sydney time unless coaches agree otherwise ("@bobborc time swl" in discord to check). If you can play Sydney evenings regularly enough (roughly server 8:00 to 13:00 starts through the year, or Sydney 6pm to 9pm) you're welcome to come along, we have coaches in from all around the world, though US coaches often find it a bit tricky.
ExtensionsExtensions are granted at the capricious whim of the almighty BigBullies. The HatchetMan decrees that he is brought in to any PMs organising late matches. Please have a time to play already organised if possible, and please include the axeman early if he seems needed.
Custom LeagueTeams must be created through this page, link near the top right. Assigned teams are recruited with 1250k to spend, and have a few minor adjustments to help their life in the blasted Southern Wastes.
Two Free CardsTeams in the Southern Wastes are nothing if not resourceful, smuggling in ancient artifacts or planning heinous dirty tricks to gain any edge they can on their opponents. The fans love the unpredictability of it all. +100k for Cards only, use it or lose it to a maximum of eight cards may be taken including the two free ones.
Cash MoneyTeam winnings is effected by Spiralling Expenses on teams of 1750 and over, and also Expensive Mistakes can happen when trying to hold onto 100+ savings.
Spend your money on fun inducements like goblin bribes and halfling chefs, eh, plus always room for more Dirty Players!
Custom Star PlayersThe Southern Wastes has a few old stars around from the days of yore, looking to earn their keep by playing invitationals to lop-sided match ups, These magnificent speciments won't grace the pitch every game, but should make a difference when they do.
Wizards everywhereThe regulation and common peace among Wizards is long gone in the Southern Wastes, they'll drop a Fireball on anyone's tight cage for a sufficient sum of money up front. Sometimes they even knock players over with it! Rumors of enfroggenating foes have proven true, roll ST+ on target and then squish it!
NO TimeoutsThe HatchetMan desires matches be played at a good pace but such skulduggery such as timeouts will not be tolerated. it would be expected that if an opponent is taking too long, a player would kindly ask them to hurry it up. any further issues may be taken to the admins.
NO ConcessionsConcessions disgust the HatchetMan. In fact, as the fans desire blood and the heaping on of misery, there will be grave punishments for the weak of heart. Concede and your best non-permed player will leave the team, you are ineligible for any awards, and you get -3 pts to start next season. Conceding twice is a permanent ban from the SSL.
Spiked Ball (madness)A failed pickup or catch roll at any time results in the such failing players being stabbed, and it'll keep stabbing and stabbing and stabbing and stabbing if it can.
This will result in a turnover if the stab breaks armour on any player on the moving team.
Right Stuff (boost)Right Stuff cancels Tackle when a Right Stuff player is blocked by a Tackle player, too small to keep hold of.
Sneaky Git (change)Sneaky Gits are banned for fouling like a normal player but then sit in the KO box might and sneak back on later!
Sneaky Git also functions like Guard for assisting fouls, sneaking in some extra help.
Fouling (boost)Players get +1 to break armour when fouling, so please remember to foul, especially the good players, extra especially if they have niggles.
Skill Rolls (forced)*Players must take all stat gains (choose +MA or +AV, take +AG, take +ST), even if you rolled doubles (e.g. 5+5).
*Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, nuffle also takes pity on such lowly teams.
NO player retirementsRetirement?? RETIREMENT??!??! The very mention of the word fills the HatchetMan with rage. ST3 Minotaurs... Blockers so maimed they struggle to get up... All this fills the crowd with joy. Always remember kids, the only way out... is DEATH.
DivisionsThe Red Mountains are our stunty home, the place for the weakest and most damaged, the least able new squads, and any stunties who want to pick on them all.
The Blasted Plains, the Paintree Rainforest, and the Whipsundays are home to the rest, with the first place team holding their division from season to season and everyone else being reassigned to minimise repeat games in our small league.
League Points4 win (or forfeit win); 2 draw; 1 loss; 0 forfeit.
Tie BreakersIf two or more teams end on the same points total at the end of a season, the tie is settled accordingly.
1. Head to Head results
2. TD diff average
3. TD for average
4. Cas diff average
5. Cas for average
6. Coin Toss
Post SeasonAfter their last game, and taking on the Wheel of Misfortune as appropriate, any team short of a full roster of 13 full time players and no money to fix that, should let league admin know they need a helping hand. Sufficient funds will be provided to buy all the positions you want, and then your remaining treasury will be stripped. Stunty teams may ask for as many players as they like.

Our Champions

Season 15 Casualty Cup
Midnight Oil Down Under
Coached by: Amon242

Season 14 Champions
Coached by: Relezite

Season 13 Champions
They Called It Survival
Coached by: tussock

Season 12 Champions
World Renowned Sewer Divers
Coached by: Sharper

Season 11 Champions
Southern Shrike
Coached by: Pyates16

Season 10 Champions
Noisome Swarthy Woodsmen
Coached by: Jevouse

Season 9 Champions
Jim Lahey Experience
Coached by: DustBunny

Season 8 Champions and winners of the last Casualty Cup
They Called it Survival
Coached by: tussock

Season 7 Champions and winners of the 6th Casualty Cup
We Are Wawalag
Coached by: Semitence

Season 6 Champions
Jim Lahey Experience
Coached by: DustBunny

Season 5 Champions and winners of the 4th Casualty Cup
ECB Ladies Ashes Tour
Coached by: m0gw41

Season 4 Champions
Waste Roamers
Coached by: Relezite

Season 3 Champions and winners of the 2nd Casualty Cup
ECB Ladies Ashes Tour
Coached by: m0gw41

Season 2 Champions and winners of the 1st Casualty Cup
Southern Sun Lizards
Coached by: Dlock

Season 1 Champions
Noisome Swarthy Woodsmen
Coached by: Jevouse

Going All the Way
The Beautiful Medal
With 97 paces advanced and 5 touchdowns scored for it!
Wust Iki

Giving it all Away
Belted Slipper
With 94 paces advanced, was giving it away all season.
Valerie Adams
NZ invaders claimed by Aussie

Feckless Danger
Babe's Boomerang
With 3 completions for no gain, not a care for his team.
Lord Flake
Hobo Kings Courtiers

Killer Instinct
Butcher's Arm
With 6 casualties caused and a fair 32 blocks made.
Steve French
Jim Lahey Experience

Ready with the Boot
Boney Boot
With a telling 13 complaints made against it to the refs.
The Bloody Barker
Burn it to the Ground

Real Try Hard
Big Glam Hand
With 39 blocks made for barely even a bruise.
cereal killer's

Subtle Threat
Ironbark Knuckles
With 4 casualties caused from a cautious 13 blocks.
West Side Warp Talons

Hogging all the Glory
Bouncing Ball
Walked in 5 touchdowns on only 26 paces advanced, prime receiver.
The Noisome Noser
Noisome Swarthy Woodsmen

Ever so Valuable
Belittling Arrow
Thrice given the Best of the Match award, somewhat deserving?
Tiny Triumphs
Ravageport Ne'er–Do–Well's

Giving it Everything
Bloodless Heart
A massive 50 blocks and going all season trying for more.
Jagaa Nooto
Tanuki Terrors

Moment of Genius
Big Mitt
Not looking anything like it, grabbed a beautiful intercept.
Tiaan Jerjerrod
Imperial Moffs

Continuous Presence
Bludger's Shield
Never missed a turn, but never did much with them either.
The Blue Baron
Ravageport Ne'er–Do–Well's

Southern Survivalists League.

The greatest Survivors, by roster, of the old SSL league, everyone who survived at least four seasons.
Updated in the second great war, after Season 14.

Fourteen Seasons

78 games for Jim Lahey Experience (Twice SSL champs).
78 games for Noisesome Swarthy Woodsmen (Twice SSL champs).

Twelve Seasons

72 games for They Called it Survival (Twice SSL champs, one a Casualty Cup).
56 games for West Side Warp Talons (Once Division winners).

Eleven Seasons

55 games for Black Gulf Breakers (Thrice Division winners).
50 games for Ravageport Ne'er-Do-Wells.
49 games for Southern Shrike (Once SSL champs).

Ten Seasons
48 games for NZ Invaders Claimed by Aussie (Once Division winners).

Nine Seasons

55 games for ECB Ladies Ashes Tour (Twice Casualty Cup victors).
48 games for Tanuki Terrors (Twice Division winners).
43 games for Skye Plague SSL.

Eight Seasons

41 games for World Renowned Sewer Divers (Once SSL champs).
39 games for Coort-In-Guyz Council Cretins (Twice Division winners).
31 games for Southsearching Reavers.

Seven Seasons

36 games for Southern Sun Lizards (Once Casualty Cup victors).
31 games for Redgum's Rascals (Once Division winners).
26 games for Mopping Beards.

Six Seasons

30 games for Bullies Bulleys.
29 games for Wide-Eyed Stupid.
29 games for Wasteland Scaggers (Once Division winners).
28 games for Hot Sake.

Five Seasons

26 games for cereal killer's (Once Division winners).
25 games for Post-Mortem Survival.
25 games for Innsmouth Immortals.
24 games for Wasteland Idols.
16 games for Backpacker Murders.

Four Seasons

22 games for Waste Roamers (Once SSL champs).
20 games for Shipwreck Island.
19 games for Metamorphisis Mischief.
18 games for Seaviates Attack.
15 games for Everton Underdark.