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Southern Survivalists League

Group managers: bigbullies, DrPoods, jevouse, tussock
Can you survive the Survivalists League?

The Hatchet Man gazed out across the blasted landscape.

Soon they would come. They would battle their way across the landscape, bruised and bloodied, with those that were weak left to try as they might to survive another night. The blood would flow and the crowds would roar as the snap of bone and the thud of wet flesh rang out through dusty and ramshackle stadia.

The Hatchet Man knew this.

And was pleased...
Season 11 Schedule
Five "10-day" rounds
Round 1 Deadline: 1st Nov
Round 2 Deadline: 11th Nov
Round 3 Deadline: 21st Nov
Round 4 Deadline: 1st Dec
Round 5 Deadline: 11th Dec
Winner's Playoffs
Finals Series: cruisy

S12 kickoff 21st Jan 2518.
S13 kickoff 21st Apr 2518.
S14 kickoff 21st Jul 2518.
S15 kickoff 21st Oct 2518.

League Format
TimezoneSWL (Sydney)
Schedule10 days/round
FormatRound Robin
Playoffs4 team KO tourney
The SSL is a one representative per race League, randomly allotted. Five rounds played on an easy 10 day turnaround (due dates all 1st, 11th, 21st, 1st, and 11th), this is a league where players play until death for our unending amusement and distraction.

If you're interested in joining us for Season 12, we'd love to hear from you.
If interested in joining us, then PM any of;


The SSL season chatter thread is a home for predictions, taunts, and slaging off the weaklings you must suffer. We also try to keep the odd relevant peice of information in there.

There is a somewhat active channel in the southern wastes discord server also. Feel free to drop in.

Casualty Cup
The Casualty Cup is a truly special event. The best from the benighted Norscan wilderness and the blasted Southern Wastes are brought together for a whirlwind of blood and excitement.

As the NSL has stopped putting up teams to challenge, our season 10 Wood Elf champs hold it unopposed, grats jevouse!
Detailed League Rules
Time ZoneOur default for the league is Sydney time, currently at server +9 hours. By default, games are organised in Sydney time unless coaches agree otherwise. If you can play Sydney evenings now and then (roughly server 9:00 to 12:00 starts, Sydney 6pm to 9pm) you're welcome to come along, we have coaches in from all around the world. Server DST change 29th October, for S11, Sydney time becomes server +10.
ExtensionsExtensions are granted at the capricious whim of the almighty BigBullies. The HatchetMan decrees that he is brought in to any PMs organising late matches. Please have a time to play already organised if possible, and please include the axeman early if he seems needed.
Two Free CardsTeams in the Southern Wastes are nothing if not resourceful, smuggling in ancient artifacts or planning heinous dirty tricks to gain any edge they can on their opponents. The fans love the unpredictability of it all. +100k for Cards only, use it or lose it to a maximum of eight cards may be taken including the two free ones.
Secret Weapons only*The Southern Wastes is an isolated place populated with nomads and roving bands of psychotic misfits and brigands. As such, games can be well away from turning a profit for stars. Few star players other than the psychotic misfits themselves are willing to go anywhere near the regular season games here, as such You can only hire star players with the "Secret Weapon" skill. Common mercenaries (Dirty Players! Sneaky Gits!) are widely used in addition. Elven types famously refuse to partake in weaponry.
*Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, take any and all stars you like, you piteous creatures.
*Semi Finals and Final, and Casualty Cup. These games allow any star player for any team.
NO TimeoutsThe HatchetMan desires matches be played at a good pace but such skulduggery such as timeouts will not be tolerated. it would be expected that if an opponent is taking too long, a player would kindly ask them to hurry it up. any further issues may be taken to the admins.
NO ConcessionsConcessions disgust the HatchetMan. In fact, as the fans desire blood and the heaping on of misery, there will be grave punishments for the weak of heart. Concede and your best non-permed player will leave the team, you are ineligible for any awards, and you get -3 pts to start next season. Conceding twice is a permanent ban from the SSL.
Spiked Ball (madness)A failed pickup or catch roll during any action results in the such failing players being stabbed, only the last one stabbed can be injured.
This will result in a turnover if the stab breaks armour on the moving team.
Right Stuff (boost)Right Stuff cancels Tackle when a Right Stuff player is blocked by a Tackle player, too small to keep hold of.
Sneaky Git (change)Sneaky Gits are banned for fouling like a normal player but are sent to the KO box instead, ready to sneak back on. Currently buggy, but we're living with it.
Sneaky Git also functions like Guard for assisting fouls, sneaking in some extra help.
Fouling (boost)Players get +1 to break armour when fouling, so please remember to foul, especially the good players.
Skill Rolls (forced)*Players must take all stat gains (choose +MA or +AV, take +AG, take +ST), even if you rolled doubles (e.g. 5+5).
*Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, nuffle also takes pity on such lowly teams.
NO player retirementsRetirement?? RETIREMENT??!??! The very mention of the word fills the HatchetMan with rage. ST3 Minotaurs... Blockers so maimed they struggle to get up... All this fills the crowd with joy. Always remember kids, the only way out... is DEATH.
League Points3 win (or forfeit win); 1 draw; 0 loss; -1 forfeit.
Tie BreakersIf two or more teams end on the same points total at the end of a season, the tie is settled accordingly.
1. Head to Head results
2. TD diff average
3. TD for average
4. Cas diff average
5. Cas for average
6. Coin Toss

Our Champions

Season 10 Champions
Noisome Swarthy Woodsmen
Coached by: Jevouse

Season 9 Champions
Jim Lahey Experience
Coached by: DustBunny

Season 8 Champions and winners of the 7th Casualty Cup
They Called it Survival
Coached by: tussock

Season 7 Champions and winners of the 6th Casualty Cup
We Are Wawalag
Coached by: Semitence

Season 6 Champions
Jim Lahey Experience
Coached by: DustBunny

Season 5 Champions and winners of the 4th Casualty Cup
ECB Ladies Ashes Tour
Coached by: m0gw41

Season 4 Champions
Waste Roamers
Coached by: Relezite

Season 3 Champions and winners of the 2nd Casualty Cup
ECB Ladies Ashes Tour
Coached by: m0gw41

Season 2 Champions and winners of the 1st Casualty Cup
Southern Sun Lizards
Coached by: Dlock

Season 1 Champions
Noisome Swarthy Woodsmen
Coached by: Jevouse

Going All the Way
The Beautiful Medal
With 57 paces advanced and 7 touchdowns scored for it!
Sam Neill
NZ invaders claimed by Aussie

Giving it all Away
Belted Slipper
With 126 paces advanced, never scoring is some form of generosity.
Valerie Adams
NZ invaders claimed by Aussie

Feckless Danger
Babe's Boomerang
Despite 4 completions, no more gain than care for the team.
Red Shirt III
Kermit's Karma

Killer Instinct
Butcher's Arm
With 5 casualties caused and a solid 37 blocks made.
World Renowned Sewer Divers

Ready with the Boot
Boney Boot
With a roll of 19 complaints made against him to the officials.
Robin the Quick
They Called It Survival

Real Try Hard
Big Glam Hand
With 46 blocks made and nothing to show for it.
[L] Wide-Eyed Stupid

Subtle Threat
Ironbark Knuckles
With 3 casualties caused after making a tiny 7 blocks.
Tiny Triumphs
Ravageport Ne'er–Do–Well's

Hogging all the Glory
Bouncing Ball
Walked in a touchdown off 3 paces advanced, barely counts.
Ravageport Ne'er–Do–Well's

Ever so Valuable
Belittling Arrow
Thrice given the Best of the Match award, not for any obvious reason.
Bored of Enquiry
Coort-In-Guyz Council Cretins

Giving it Everything
Bloodless Heart
A solid 44 blocks and not missing a turn trying for more.
World Renowned Sewer Divers

Moment of Genius
Big Mitt
Looking a bit like it, but still pulled off that intercept.
Unbound Hatred
They Called It Survival

Continuous Presence
Bludger's Shield
Never missed a turn, didn't find much to do with them either.
Artificially Alive
Post-Mortem Survival

Southern Survivalists League.

The greatest Survivors, by roster, or anyone surviving at least four seasons.
Updated End of Season 10, pre-finals.
* Note these teams have retired from the league, though some do return from hiding.

Ten Seasons

59 games for Noisesome Swarthy Woodsmen (Twice SSL champs).
58 games for Jim Lahey Experience (Twice SSL champs).

Nine Seasons

55 games for ECB Ladies Ashes Tour* (Twice Casualty Cup victors).
53 games for They Called it Survival (Once Casualty Cup victors).

Eight Seasons

40 games for NZ Invaders Claimed by Aussie.
39 games for Black Gulf Breakers (Twice Division winners).
37 games for West-Side Warp Talons (Once Division winners).
31 games for Southsearching Reavers*.

Seven Seasons

36 games for Southern Sun Lizards* (Once Casualty Cup victors).
32 games for Ravageport Ne'er-Do-Wells.
31 games for Southern Shrike.

Six Seasons

31 games for Tanuki Terrors* (Once Division winners).
30 games for Bullies Bulleys*.

Five Seasons

24 games for Wasteland Idols*.
23 games for Skye Plague SSL.
23 games for Coort-In-Guyz Council Cretins (Once Division winners).
16 games for Backpacker Murders*.

Four Seasons

22 games for World Renowned Sewer Divers (once Division winners).
22 games for Waste Roamers* (Once SSL champs).
20 games for Shipwreck Island*.
19 games for Wasteland Scaggers.
18 games for Seaviates Attack*.
15 games for Everton Underdark*.

Three Seasons

15 games for Orkshire Rippers*.
12 games for Toadal Annihilation*.
12 games for Kermit's Karma*.
11 games for We Are Wawalag* (once Casualty Cup victors).