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Match Result · League division
Match recorded on 2008-08-07 20:50:34
TV 1610k Norse
1
Winnings 50k
Spectators
No change Dedicated Fans
Casualties 0/0/0
 
 
Shambling Undead TV 1530k
2
40k Winnings
Spectators
Fanfactor +1
1/2/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
5
-
#2
-
-
-
-
-
-
-
-
-
8
-
#3
-
-
-
-
-
-
-
-
-
7
-
#4
-
-
-
-
-
-
-
-
-
2
-
#6
-
-
-
-
-
-
-
-
2
4
-
#7
1
-
-
-
-
3
-
-
8
3
-
#8
-
-
-
-
-
-
-
-
-
3
-
#9
-
-
-
-
1
5
-
-
-
1
-
#12
-
-
-
-
-
-
-
-
5
1
-
#13
-
-
-
-
-
-
-
-
-1
3
-
#14
-
-
-
-
-
-
-
-
-
3
-
#16
-
-
-
-
-
-
-
-
-
3
-
TOTALS
1
-
-
-
1
8
-
-
14
43
-
Norse love a saga, and after this tie the Daggers now have their own epic to recount. Not many games last for two days.

Did Rikard Gram really score within two turns, or were the gods playing with the coach's mind? Contemporary reports confirm that there was a blitz, and some hits, but memories get hazy as to how the game-that-never-was ended.

Only mind-altering substances (or the absence of caffeine) can explain coaching decisions by the Daggers' coach in the game-that-really-was. After a lot of huffing and puffing the first half look poised for a scoreless finish when Victor Castano forgot mummies don't pass and attempted a long-bomb. Rikard Gram pounced on the predictable failure and sprinted in for an opportunistic score just as the half ended.

That should have been all she wrote, but norse thrive on heroic failure, so encouraged by their coach they attempted to take down a ST4 zombie rather than focus on ball retention. After Real Sociedad equalised a 24-hour ceasefire was agreed. But the time for reflection failed to allow wiser heads to prevail, so the norse continued pointlessly trying to take down a ST4 zombie with similarly unhappy outcomes. Or maybe not. The norse hate the cup. Last year the players refused to pick the ball up in the first half to ensure a miserable first-round exit. This year coaching incompetence at least means the team will start the new season with something approaching a full roster, even if two of them will be spectators.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
3
8
-
#3
1
-
-
-
-
3
-
-
24
7
-
#4
1
-
-
-
-
3
-
-
14
6
-
#5
-
-
-
-
-
-
-
-
-
-
3
#7
-
-
-
-
-
-
-
-
-
3
-
#8
-
-
-
-
1
5
-
-
-
2
2
#9
-
-
-
-
-
-
-
-
-
9
-
#12
-
-
1
-
-
2
-
-
-
11
-
#14
-
-
-
-
-
-
-
-
-
3
-
#15
-
-
-
-
-
-
-
-
-
2
-
#16
-
-
1
-
-
2
-
-
-
9
-
TOTALS
2
-
2
-
1
15
-
-
41
60
5
The game was initially called off when cantankerous magicians on their final leg of a Stag Party in the crowd began to run amuck with their conjurations.

Coach Somertown said: “I don’t mind playing elves, but when AG18 Zombies are darting about, it’s a bit much to take.”

Whilst coach SeraphimRed was equally displeased with playing against an half invisible team.

The magicians were eventually ejected and the referee called for a restart despite Daggers and RedFridge poised to break the Real drive and make an early score.

It was not all roses for Real though, as at the restart, star player and only Ghoul, Karla Laburu, began to suffer with old injuries – ruling him out.

A deep kick and total lack of speed helped Redfridge pile on the pressure, and the one Mummy totting Real just couldn’t hold back the flow of Norse as they plied in, eventually scoring in a great final manoeuvre to make it:

0 – 1

The saving grace for the second half for Real was that Redfrdige were out numbered… slightly, but they also had a secret weapon, Fredrik Olsson.

The Norse charged towards the flank, but was quickly met by a roadblock of Zombies as each warrior was man marked, all the while Fredrik Olsson lead Wights on the charge to tie up the ball carrier.

A Norse blitzer attempted to remove Olsson but only fell flat on his ass as the Zombie swatted him away. From there it was all over for the Norse drive as Real closed in and took the ball. Redfridge gave chase but soon opted to preserve numbers by playing dead.

1 – 1 and overtime.

The Redfrdige coach called for a time out at this point, stating his players were fatigued from the long day.

Play resumed the following day and Real received. A deep kick gave a sense of Déjà Vu from their first drive as it allowed Redfrdge to pour through. It seemed as though the teams might be deadlocked as Real struggled to make their way passed the half way line, then the Norse tried to block Olsson again, and the remarkably strong Zombie once again put the Norse into the dirt leaving Real to run free for the win!

1 – 2

OBBA Cup Quarter finals is the furthest Real have ever advanced in the competition and are set to face either Bolton Wonderelf or Sartosa Pirates BBC and a newly aged Wight seems set to not make things any easier!

===
First of all, the server crash screwed the game up royally, and despite our best efforts we couldn’t get the game restarted correctly – we spent an hour or more trying. From now on it’s DC for me all the way!

Credit to Somer, he was happy to restart despite having had a blitz and scoring – the score was never saved due to me dropping before it. I’m sure that had the game continued from there he’d have won. I was kinda glad that Karla niggled out as it sort of made amends – leaving me with just 2 >MA4 players.

Somers speed and agility made us look like a bunch of, well… zombies. Failed 1d and -2d (With frenzy) blocks on Olsson swung it my way both times to eventually get me the win.

Team is still battered with one niggled ghoul, and now a niggled Wight… I’m kinda thinking a cup run wasn’t what the Necromancer ordered. :)
 
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