“Rats stole the ball with wiz as expected. My dorfs tried their best to win, but Nuffle favored the rats in the crucial moments:
1) Dorfs about to draw in half 1.
Gutter manages dauntless, and manages a push. Lino dodges and doublePOWs the ball on a -2d. No reroll available.
2) Rats recieving in overtime, but get bogged down. Their AG4 vermin manages a +3, 2+, 2+ 1d POW to pop the ball, another 2+2+2+ to get it. Then the AG3 vermin manages a 4+3+2+2+ to block off the frenzy into the crowd option. Still a strip ball blitzer can blitz the ball, but scores four times bothdown without a push. Rats score. Also no reroll available.
I could only draw from that point on. Injury time, failed 3+ rolls to handle the ball made me blow all rerolls, so when I had the chance to grab the ball in T7 overtime, needing 3 rerolls, I failed. Rats advance through cointoss.
In the end a very mixed game, with really good injury rolls from my side. Still they could not overcome good rolls, that happend when I counts.”
1) Dorfs about to draw in half 1.
Gutter manages dauntless, and manages a push. Lino dodges and doublePOWs the ball on a -2d. No reroll available.
2) Rats recieving in overtime, but get bogged down. Their AG4 vermin manages a +3, 2+, 2+ 1d POW to pop the ball, another 2+2+2+ to get it. Then the AG3 vermin manages a 4+3+2+2+ to block off the frenzy into the crowd option. Still a strip ball blitzer can blitz the ball, but scores four times bothdown without a push. Rats score. Also no reroll available.
I could only draw from that point on. Injury time, failed 3+ rolls to handle the ball made me blow all rerolls, so when I had the chance to grab the ball in T7 overtime, needing 3 rerolls, I failed. Rats advance through cointoss.
In the end a very mixed game, with really good injury rolls from my side. Still they could not overcome good rolls, that happend when I counts.”