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Match Result · League division
Match recorded on 2013-10-17 00:00:48
TV 1570k Lizardmen
2
Winnings 80k
20000 (2 FAME) Spectators
+1 Dedicated Fans
Casualties 2/1/0
Inducements:
Human TV 1330k+230k
1
40k Winnings
Spectators 9000
Fanfactor No change
1/1/0 Casualties
Inducements: 1 wizard, Mercenary Merc Lineman 1
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
14
-
-
1
-
#2
-
-
-
-
-
-
13
-
-
-
-
#4
-
-
-
-
1
5
12
-
-
-
-
#8
2
-
-
-
-
6
16
-
24
1
-
#10
-
-
1
-
-
2
16
-
-
5
-
#11
-
-
1
-
-
2
16
-
-
15
-
#12
-
-
1
-
-
2
16
-
-
10
-
#13
-
-
-
-
-
-
16
-
-
7
-
#14
-
-
-
-
-
-
16
-
-
6
-
#15
-
-
-
-
-
-
16
-
-
10
-
#16
-
-
-
-
-
-
16
-
-
5
-
TOTALS
2
-
3
-
1
17
167
-
24
60
-

#4 the Warrior/Philosopher – Gouged Eye (MNG)
For this Season III, Game 2 match, the current Albion division round-one leaders faced off. The Wizards were more than a bit outgunned, and induced a wizard (no surprise) and a lino, for 13 total in reserve to start the game against seven St 4+ Expats plus four St 2 skinks.

The midfield High Kick slipped thru the hands of the Lizards' Ag 4 skink, which proved to be critical, as a 3d Both-Down by the Krox ended the turn early with only 3 skinks screening the ball. The Wizards called on their namesake, who delivered a weak fireball that only managed to drop one of the 3 skinks, then blitzed to only push the second aside and mark the ball and third skink, the Ag 4. The Lizards answered a bit too casually, trying to surf a player instead of flooding to protect the ball, and after a Blitz pushed one of two marking skinks aside a 4+ pickup gave the Wizards the ball. Using their third RR in as many turns gave them a defensive score by the end of Turn 3, Wizards up 1-0, with only one man KO'd (despite 16 blocks) and he waking back up, full roster to kickoff.

Turn 4 the Lizards tried receiving again, knocking a Wizard out and caging centerfield short of their own LoS, with a strong push the low side. Turn 5 the Lizards changed field sides to the top, then returned to the bottom Turn 6, caging behind a strong screen that caught 3/4 of the Humans on the far side. Turn 7 they swung sides again, to the 5 yard line, and despite a strong Human response and a Krox that had decided the game had ended Turn 6 (and some last-second Expat confusion on the part of the blocking coach) scored Turn 8 for the tie, 1-1.

A High Kick and a Pow-Push stopped the OTS attempt, and the half ended 1-1.

Meanwhile, two more Wizards had been KO'd, but all but a rookie Blitzer had woken up to receive 2nd half 8 kick, 11 permanent players and almost a full roster, but no wizard this time.

And that's apparently when the Expats replaced their blocking coach, and hired one with a more... aggressive attitude.

A (perhaps less than) Perfect Defense started the half, but a 1d block opened the door for a Blodger to run through deep. After losing their Blodging Catcher MNG Turn 1, the Humans caged near the midfield sideline, but a late key block vs. a threatening Saurus skulled, and by the end of Turn 2, with the help of a chainpush, the Expats had knocked the ball free and surrounded 7 of the 10 humans against the sideline, with only 2 standing against 5 Str 4-5 Expats, 3 marking the ball.

To start Turn 3, a successfully RR'd 2d skull by the Humans was followed by a 1d skull, ending any response, and the Lizards surfed 2 humans into the Reserve box, but snaked an Ag 4 dodge. A RR'd -2d skulled for the beleaguered humans, but all the lizards could do was push some players around and roll a too-early Both-Down on their Krox, and waste a RR while doing so, leaving only 1 Expat marking the ball and opening the door a crack for the Humans.

But Nuffle would have none of that, and after the Wizards dodged and blitzed to deliver their first Cas, to a DT skink, their Catcher tripped and tried to kill himself, with a lazy Apo only offering -AV as an alternative.

With only 2 of 7 remaining humans standing by the end of Turn 5, the lizards were finally able to take possession of the ball, and next turn removed another 4 Wizards from the field, starting the first of 2 turns trying in vain to hand it off to a Saurus. One valiant human Blitzer actually got their hands on the ball for a brief, shining moment, and after losing it again then double-dodged to blitz the only potential ballcarrier for the Turn 8 score - but 3d counter-blitzes ended both efforts, and, despite braindead coaches leaving no RR's for the win, the Expats managed to not roll a 1 and scooped and scored, winning 2-1 to take the lead spot in Albion.

The second half casualties and (non-casualty) surfs spelled difference, as the Coach F had done well against a much stronger opponent until then. Though suffering a setback in team building, this first-year team will surely be seen again on the podium.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
11
-
-
1
-
#2
-
-
2
-
-
4
16
-
-
6
-
#3
-
-
-
-
-
-
6
-
-
3
-
#4
-
-
-
-
-
-
16
-
-
8
-
#5
-
-
-
-
-
-
14
-
-
4
2
#6
-
-
-
-
-
-
14
-
-
1
-
#7
-
-
-
-
1
5
4
-
-
-
-
#8
-
-
-
-
-
-
14
-
-
1
-
#9
1
-
-
-
-
3
9
-
6
1
-
#10
-
1
-
-
-
1
7
3
14
1
-
#11
-
-
-
-
-
-
12
-1
-7
1
-
#12
-
-
-
-
-
-
8
-
-
-
-
#90
-
-
-
-
-
-
9
-
-
1
-
TOTALS
1
1
2
-
1
13
140
2
13
28
2

#9 Hugo Oakheart – Pinched Nerve (MNG)
#11 Quentin Quicksilver – Serious Concussion (-AV)
The strength advantage left a gap, that courage (or desperation) couldn't bridge... this or something similar would the coach tell the press if asked to sum it up in one sentence.

First half saw a good start for the Wizards, as the Expats lost almost two complete turns to early turnovers. That lead to some Wizz' pressure and the early 1-0 in defense. But the Expats not only had the strength advantage but also some high speed skinks that where able to score just in time with the halftime whistle.

After a short break (24h!) for some weather issues, the teams came back to play the second half. Wizards looking for an early score again, but the defense was setup properly, leaving only the sideline to go. Then, the mentioned out-surfing began. When the Krox went down, there was a little chance for a throw, but the crucial 1d block skulled and any hope was gone. From there on, the last Wizards could only try to stop the Expats from scoring again and win the game. With no success, as the result shows :D

Fun game, good coach. Looking forward to a revanche (although the difference in time zones will make this a tough challenge).
 
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