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My first bashy Ranked team (almost my first bashy team period!)

Learning by doing. And bashing. One baby stomp at a time.



~ Game 1 ~
0-1 loss v. Chaos Pact


Well, considering it was my first game w/ Bash and I was up against a practiced coach and skilled team w/ a Guard ogre, and lost a Slayer kia early (so played 2 men down most of game), I did ok.

Almost stopped him from scoring 1st half (T 7 p/up w/ no RR's), and threatened to tie, but series of bad rolls Turn 11 or so sealed the deal. Coach Jackass Rampant's spurious Turn 15 surf attempt might be overlooked as a kneejerk - maybe.

Work on Teamwork and support. Got none atm.

Only 30k gate, no apo yet. ;(

~ Game 2 ~
2-0 "win" v. High Elves


Didn't intend it going in, but a 3 hour teaching game with a new coach, Nathilion (good guy, from Austria). My own play was far from perfect, but I kept blockers in groups and it worked well. He almost stopped my defensive score end of 1st half, and almost scored end of 2nd half - twice - but lucky blitzes stopped him both times.

MVP to Lukki; skilled up a Runner w/ Block, and a max 70k Gate got me an Apo w/ 50k in the bank toward Troll Slayer replacement.

~ Game 3 ~
2-1 win v. Wood Elves (w/ no Treeman)


A bit of a bloodbath for my opponent - okay, more than "a bit". Maybe could have cleared the pitch, but didn't want to surf when already had the game won. Outblocked opponent by better than 2:1 - instead of vice versa! 2 KIA, 4 MNG (2 w/ -AV), and 2 more BH. Now I know why I'm afraid of bashy!

Real lesson of the game: It's important - and with Dwarves often difficult - to have a player in scoring position for the half - that is, who can waddle to the endzone by Turn 8/16! Almost didn't have it - and it could have been stopped, I think, if he had tried. PLAN AHEAD FOR THIS!

2 skills: Lukki -> Guard (over Mighty Blow - make me work harder) and Runner Svifti doubled - Dodge this!
& a big fat 80k(!) gate = replacement Troll Slayer sooner than expected - phew!

~ Game 4 ~
1-1 tie v. an odd, all-marauder, 8(!)-Guard Chaos Pact team


I didn't learn the "real lesson" from last game, above. Turn 15 got distracted, failed to keep anyone in scoring range. 1 square, and had the RR for gfi's. Sigh.

No skills; SPP leaders Svifti and Lukki got a score and MVP, respectively, charging for their 2nd skills. I can see that money will soon be only useful for Inducements - one way or the other. :/

~ Game 4 ~
1-2 loss v. Necro


Good game, Respect to the Coach. Terrible luck on his part, but only 2 RR didn't leave much room for errour. Dwarfs started with terrible confusion, but then sobered up and had moments of glory. 2nd half, down to 8 players, couldn't break the St 5 screen to stop the 2nd half stall. And that was the game.

(A very, VERY small chance to scoop a loose ball and psass for the win Turn 14 - but dwarfs are clearly not meant to pass.)

Turn 16 kickoff, spp pass to make Svifti a Blodger, and Slayir got MVP for MB - but will MNG. Bought 2 more linemen to pad out roster. (Why hadn't I bought 1 before this game?...)



//////////////



generic Blocker skill plan: MB + Guard (or G + MB) + (SF or Fend)

Skillz ->
Kick

Snorri's Names ->

JR's team
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Runner
6 3 3 8
Sure Hands, Thick Skull
Dodge, Block
  8 3 4 0 1 1 22/31 130k
(80+50)k
 
2
Runner
6 3 3 8
Sure Hands, Thick Skull
Block, Fend
m 8 0 3 0 1 1 16/31 120k
(0)k
 
4
Blitzer
5 3 3 9
Block, Thick Skull
  1 0 0 0 0 1 5/6 80k
(80+0)k
 
5
Blitzer
5 3 3 9
Block, Thick Skull
Tackle
  8 1 1 0 1 0 6/16 100k
(80+20)k
 
7
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
  5 0 0 0 2 0 4/6 90k
(90+0)k
 
8
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
Mighty Blow
  7 0 0 0 3 1 11/16 110k
(90+20)k
 
10
Blocker
4 3 1 9
Block, Tackle, Thick Skull
-ag 7 0 0 0 1 0 2/6 70k
(70+0)k
 
11
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  8 0 0 0 0 1 5/6 70k
(70+0)k
 
12
Blocker
4 3 2 9
Block, Tackle, Thick Skull
Guard
  8 0 0 0 3 0 6/16 90k
(70+20)k
 
13
Blocker
4 3 2 9
Block, Tackle, Thick Skull
Guard
  8 0 0 0 1 2 12/16 90k
(70+20)k
 
15
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  3 0 0 0 0 0 0/6 70k
(70+0)k
 
16
Blocker
4 3 2 9
Block, Tackle, Thick Skull
  3 0 0 0 0 0 0/6 70k
(70+0)k
 
11 players (+1 player missing next game)  
Coach: Smeat Re-Rolls (100k): 3  
Race: Dwarf Fan Factor: 5  
Current Team Value: 1220k (±180) Assistant Coaches: 0  
Treasury: 120k Cheerleaders: 0  
Team Value: 1340k Apothecary: Yes  

Games Played:8 (3/2/3) |TD Diff:1 (8 - 7) |Cas Diff:5 (11/3/2 - 5/3/3)
Last Opponent: Magick Maniacks