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User Guide >> Choosing Skills

Choosing Skills

In this section you will learn how to do skill rolls and choose skills on the webpage. If you already know this you can move on to the section explaining how to setup the software.

If one or more of your player reaches the amount of Star Player Points (SPP) required for a skill roll the icon next to your team will change to a . Those players that have earned enough SPP will have a link titled Skill in the last column of the team roster. Once you click that link a new window will open, and the page rolls for skills and ageing (as well as ageing injuries if applicable). The skill and ageing rolls are displayed by icons of dice. You cannot use your roster until all skills have been chosen.

You can then pick a skill from the drop-down menu. On a normal roll, this skill is taken from any skill category he has access to (General [G], Strength [S], Agility [A], Passing [P]). On a doubles roll, all skills will be displayed, along with those traits he has access to on doubles rolls. On a roll of 10 or more, the stat increase the player may take is displayed along with the normal (and doubles, if appropriate) choices. For a detailed description of all the skills check the Living Rule Book (LRB) on pages 34-37. For their availability to different players, see page 59. If the player has gained enough SPP in the last game to gain two new skills there will be another skill roll immediately after you picked the first skill. The skill window will inform you once all skill rolls for that player are finished.

In the next section you will find information on how to setup the software needed to play on FUMBBL.

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Last update: July 14, 2008