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Dark Elves

Teams reviewed: Darkie's Dreams, Team Fredrick III and Axiom

Blitzers

1st normal skill: Dodge or Tackle
2nd normal skill: If Dodge 1st, then Side Step; else Dodge
3rd normal skill: Side Step/Tackle
4th normal skill: Diving Tackle
Utility skills: Strip Ball (sometimes), Leap (then Strip Ball)

1st doubles skill: Guard or Mighty Blow
2nd doubles skill: Mighty Blow or Guard (sometimes Jump Up)

If Guard: Dodge and Side Step preferred as normal skills
If Mighty Blow: Tackle preferred as normal skill

If +MA: Shadowing on normal, after Dodge and Side Step
If +AG: Leap on normal; sometimes - Pass Block; Strip Ball (sometimes)
If +ST: Tackle, normal, and Mighty Blow, double, preferred

Linemen

1st normal skill: Block
2nd normal skill: Dodge (or Tackle)
3rd normal skill: Sidestep (or Tackle)
4th normal skill: Diving Tackle (or Tackle)
Utility skills: Dirty Player (first skill), Kick (sometimes only after Block)

1st doubles skill: Guard
2nd doubles skill: Jump Up, Dauntless or Mighty Blow

If +AG: Leap on normal (after Block and Dodge); Pass Block (sometimes)
If +ST: Tackle preferred as normal skill

Throwers†

1st normal skill: Sure Hands or Accurate
Later normal skills: Safe Throw, Dodge, Block, Catch, Sure Feet

1st doubles skill: Strong Arm (or Nerves of Steel)

If +AG: Not both Accurate and Strong Arm; Dodge preferred
If +ST: Block preferred; Lineman/Blitzer path (ie, Tackle, Mighty Blow) preferred to Passing skills

(† Somewhat limited data - Throwers are not especially popular players on most of the three Dark Elf teams.)

Witch Elves

1st normal skill: Block
2nd normal skill: Side Step (or Tackle)
3rd normal skill: Tackle (or Side Step)
4th normal skill: Diving Tackle or Shadowing

1st doubles skill: Mighty Blow
2nd doubles skill: Dauntless
3rd doubles skill: Guard

If Mighty Blow: Tackle before Side Step

If +AG: Leap on normal (after Block)
If +ST: Tackle before Side Step



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Last update: October 9, 2009