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Deeper Tombs

The Deeper Tombs race was developed by albator2001, with help from other members of the FUMBBL community, most notably Macavity and DonTomaso. For more information, read the Deeper Tombs forum thread.


Deeper Tombs Roster

 Qty  Title  Cost  MA  ST  AG  AV  Skills & Traits  Allowed Skills 
 0-2  Ancient Mummy  110000  3  5  1  9  Big Guy, Bone Head, Mighty Blow, Regenerate, Throw Team Mate  G, S 
 0-2  Child Pharoah  70000  5  2  2  7  Dodge, Stunty, Right Stuff, Regenerate, Hail Mary Pass  A, P 
 0-2  Scarab  60000  9  1  4  6  Dodge, Stunty, Regenerate, Foul Appearance, Leap, No hands  A 
 0-16  Child Corpse  40000  5  2  2  7  Dodge, Stunty, Right Stuff, Regenerate  A 


Star Player

 Name  Cost  MA  ST  AG  AV  Skills & Traits 
 None  -  -  -  -  -  - 


Re-roll counter: 70000 gold pieces each
Apothecary: No
Wizard: No


Fluff

The Tombs of the Khemri are known to be hazardous places for mortals. The arduous trek across the desert has claimed countless would-be treasure hunters before they reach the tombs. Should one be lucky enough to arrive at a tomb when the vast undead hordes are gone (likely conquering your lands), survival is still doubtful. Few tombs are left unguarded, and those that seem to be include a myriad of clever traps, pits, spikes, collapsing floors, poisons of all sorts and worse.

But there are other dangers deep within the tombs... Deeper than the avarice of treasure seekers takes them.

Among the Khemri are those seen as unfit for war, and they restlessly wander the corridors of the Deeper Tombs.

Ancient Mummies
The enbalming techniques were not always so sophisticated. In the most ancient of tombs, the mummies rising mystically from the dead had so little of the old nervous and muscle systems intact, that even the magical animation of the corpses fails, and they stand motionless for a time, often a minute or two, sometimes days. This unfortunate side-effect of their advanced decay makes them unsuitable for travel with the conquering hordes.

Child Corpses
Not all of the ancient dead lived a full life before being en-tombed. Among the legions of Khemri are children, too small to wield the weapons of their elders, they are also inclined to wander round and round in the depths of the desert, taking out their ageless rage on the few unlucky adventurers whose encounters with trap doors drop them into their clutches, using what weapons they can. Like their "elders", some are more inclined towards missile weapons, and some hand weapons.

Scarabs
Swarms of these small beetles often accompany the Khemrian armies, but among the species are larger specimens, too large for their wings to carry the distance to lands for conquest, these bloated insects appear more to leap than fly, but their hunger for living flesh is no less than their smaller brethren.

The increasing popularity of the "Stunty" teams on the Bloodbowl pitch has finally afforded these poor remnants of a lost civilization one last chance of glory. The Ancient Mummies, Child Corpses, and Scarabs take to the pitch, a slow, pondering team, which out-lasts its opponents.


Credits:

Fluff: Macavity

Ancient mummy, child pharoah and child corpse: Albator2001

Scarab: DonTomaso


Links

Last update: June 29, 2007