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Chaos Pact Skill Selection


Minotaur

  • 1st normal skill: Guard.
  • 2nd normal skill: Juggernaut.
  • 3rd normal skill: Stand Firm, Break Tackle.
  • 1st doubles skill: Block.
  • 2nd doubles skill: Claw.
  • Stat increases: possibly take +AV or +ST, but otherwise ignore.

Ogre

  • 1st normal skill: Guard.
  • 2rd normal skill: Stand Firm.
  • 3rd normal skill: Grab, Break Tackle.
  • 1st doubles skill: Block.
  • 2nd doubles skill: Claw, Tentacles, Pro.
  • Stat increases: possibly take +AV or +ST, but otherwise ignore.

Troll

  • 1st normal skill: Guard.
  • 2rd normal skill: Stand Firm.
  • 3rd normal skill: Grab.
  • 1st doubles skill: Block.
  • 2nd doubles skill: Claw, Tentacles.
  • Stat increases: possibly take +AV or +ST, but otherwise ignore.

Dark Elf Lineman

  • 1st normal skill: Dodge.
  • 2nd normal skill: Wrestle.
  • 3rd normal skill: Side Step, Big Hand, Leap.
  • Take any stat increases.
  • 1st doubles skill: Guard, possibly.
  • Take any stat increases.

Skaven Lineman

  • 1st normal skill: Horns, Two Heads, Extra Arms or Wrestle.
  • 2nd normal skill: Wrestle if Horns.
  • 3rd normal skill: Tackle if Wrestle.
  • 1st doubles skill: Dodge.
  • Take any stat increases.

Goblin

  • 1st normal skill: Two Heads.
  • 2nd normal skill: Side Step.
  • 3rd normal skill: Big Hand, Extra Arms or Horns.
  • 1st doubles skill: Block/Wrestle.
  • 2nd doubles skill: Tackle.
  • Take any stat increases.

Marauder

So many choices, you probably want to mix it up for each Marauder.

  • 1st normal skill: Guard, Block, Wrestle, Leader, Extra Arms, Horns.
  • 2nd normal skill: If not already Block or Wrestle, take one now. Mighty Blow for "bashers".
  • 3rd normal skill: Mighty Blow / Claw for "bashers".
  • 1st doubles skill: Ignore it, or possibly Side Step or Jump Up.
  • Take any stat increases.
Last update: November 25, 2017