|Recent Forum Topics Getting High Again -...||Simyin Star Player a...||Golem Teams|
|0-4||Catchers||8||3||4||7||Catch, Nerves of Steel||GA||SP||100k|
|0-2||Blitzers||7||3||4||8||Block, Side Step||GA||SP||110k|
|Re-Rolls||50k (100k after team creation)|
|Stars available for inducement|
|Dolfar Longstride||7||3||4||7||Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block||150k|
|Eldril Sidewinder||8||3||4||7||Loner, Catch, Dodge, Hypnotic Gaze, Nerves of Steel, Pass Block||200k|
|Prince Moranion||7||4||4||8||Loner, Block, Dauntless, Tackle, Wrestle||230k|
|Hubris Rakarth||7||4||4||8||Loner, Block, Dirty Player, Jump Up, Mighty Blow, Strip Ball||260k|
|Jordell Freshbreeze||8||3||5||7||Loner, Block, Diving Catch, Dodge, Leap, Side Step||260k|
|Morg 'n' Thorg||6||6||3||10||Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate||430k|
You are probably going to take a lot of casualties until you build up some basic skills. When linemen die, you get a free lineman, but when catchers die... you get a free lineman. Blitzers are the core of the team and it's nice to skill them up before you have lots of catchers. It's nice to start out with 3 rr's, and that first game apothecary can save an unlucky rip or be used for a bh on one of your blitzers or your catcher.
Pass to the catcher with your other players and spread the spp around. As soon as your blitzers get blodge and a few linemen get wrestle or block, your life will get a lot easier.
2 rerolls will require careful management, but there's enough linemen to take the fall and enough play potential to torment slower opponents. A thrower will be quick access to a leader reroll, 2 catchers offers plenty of pace and on-field passing options. An apothecary is really needed early on due to the cost of the positionals.