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High Elf


  • 1st normal skill: Dodge
  • 2nd normal skill: Side Step/Tackle
  • Later normal skills: Dauntless, Shadowing, Diving Tackle, Strip Ball, Leap, Fend, Jump Up
  • Double Skills: Mighty Blow or Guard

If +AG: Leap, then Strip Ball, on normal


  • 1st normal skill: Dodge
  • 2nd normal skill: Block/Wrestle
  • 3rd normal skill: Side Step/Strip Ball/Tackle/Frenzy
  • Later normal skills: Fend, Diving Catch, Leap, Shadowing, Diving Tackle, Pass Block
  • Double Skills: Nerves of Steel, Guard


  • 1st normal skill: Leader/Sure Hands
  • 2nd normal skill: Dodge/Accurate
  • 3rd normal skill: Block/Dodge
  • Later normal skills: Nerves of Steel, Side Step, Fend
  • Double Skills: Strong Arm, Guard


  • 1st normal skill: Block/Wrestle
  • 2nd normal skill: Dodge/Tackle/Side Step
  • Later normal skills: Strip Ball, Diving Tackle, Fend, Dauntless, Jump Up
  • Utility skills: Kick, Dirty Player
  • Double Skill: Guard

If +AG: Leap, then Strip Ball, on normal (after Wrestle)

  • General utility skill:

As with all elven teams 1 frenzy player is very useful, not only by surfing but just the surfthreat will cause opponents to play more hesitantly along the sidelines, which makes breaking thru easier. I usually prefer a catcher due to longer threat range (SvenS))

Last update: November 25, 2017