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Lizardmen lineups

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LRB6/CRP Starting Rosters

 Lizardmen Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Skinks  8  2  3  7  Dodge, Stunty  A  GSP  60k 
   0-6  Saurus  6  4  1  9    GS  AP  80k 
   0-1  Kroxigor  6  5  1  9  Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull  S  GAP  140k 
 Re-Rolls  60k (120k after team creation) 
 Apothecary  Yes 
 Stars available for inducement 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Helmut Wulf  6  3  3  8  Loner, Chainsaw, Secret Weapon, Stand Firm  110k 
   Hemlock  8  2  3  7  Loner, Block, Dodge, Side Step, Jump Up, Stab, Stunty  170k 
   Lottabottol  8  3  3  8  Loner, Catch, Diving Tackle, Jump Up, Leap, Pass Block, Shadowing, Very Long Legs  220k 
   Quetzal Leap  8  2  4  7  Loner, Catch, Diving Catch, Fend, Kick-off Return, Leap, Nerves of Steel, Very Long Legs  250k 
   Slibli  7  4  1  9  Loner, Block, Grab, Guard, Stand Firm  250k 
   Morg 'n' Thorg  6  6  3  10  Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate  430k 

Variation 1

  • 1 Kroxigor
  • 4 Skinks
  • 6 Saurus
  • 2 Rerolls
  • Total 980k

Recommended build.

Skinks don't do much well except run fast, so if you want more than 6 "linemen", you need the Krox. St 5 makes a good roadblock, the Prehensile Tail adds to that, and MB is always a nice edge. 3 high-St players on the LoS plus 4 back is perfect for protecting your 4 skinks, which break easily.

Also, starting w/ all 7 "big" players increases the chances that MVP will land on one of them - which helps a lot.

 

Variation 2

  • 5 Skinks
  • 6 Saurus
  • 3 Rerolls
  • Total 960k

You will want 3 RR's asap, so this is "cheaper" than Variation #1 - if you can last long enough with only 6 "blockers" to earn money for your Krox. Many coaches do not believe the extra RR makes up for starting with five St 2, AV 7 Stunties on the field.

 

Last update: October 8, 2015