|Recent Forum Topics BloodBowl/FUMBBL Net...||NAF event: The Good,...||(Kickstarter) Ogre a...|
|0-4||Gutter Runners||9||2||4||7||Dodge, Weeping Dagger||GA||SPM||80k|
|0-2||Throwers||7||3||3||7||Pass, Sure Hands||GP||ASM||70k|
|0-1||Rat Ogre||6||5||2||8||Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal||S||GAPM||150k|
|Re-Rolls||60k (120k after team creation)|
|Stars available for inducement|
|Fezglitch||4||7||3||7||Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon||100k|
|Rasta Tailspike||8||3||3||7||Loner, Catch, Extra Arms||120k|
|Kreek Rustgouger||5||7||2||9||Mighty Blow, Prehensile Tail, Ball & Chain, Loner, No Hands, Secret Weapon||130k|
|Skitter Stab-Stab||9||2||4||7||Loner, Dodge, Prehensile Tail, Shadowing, Stab||160k|
|Glart Smashrip||5||4||2||8||Block, Grab, Juggernaut, Stand Firm, Claw, Loner||190k|
|Hakflem Skuttlespike||9||3||4||7||Loner, Dodge, Extra Arms, Prehensile Tail, Two Heads||200k|
|Glart Smashrip Jr||7||4||3||8||Loner, Block, Claw, Juggernaut||210k|
|Headsplitter||6||6||3||8||Loner, Frenzy, Mighty Blow, Prehensile Tail||340k|
|Morg 'n' Thorg||6||6||3||10||Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate||430k|
The core to any Skaven team is getting 3 Gutter Runners, 2 Blitzers and 3 re-rolls - what you fill the rest with is largely a matter of personal preference. Deviate from this recommendation at your own risk.
Not every coach believes that the Rat Ogre is a desirable positional in a new or developed Skaven team, whether it's really worth that much in added TV. Likewise many coaches believe a Thrower is really only ever better at moving the ball forward than a gutter runner if he rolls a +AG.
Despite rats' tendency to fall apart in a stiff breeze, unless you're playing in a League or Tournament don't worry too much about taking an apo or spare players. The risk of losing a positional before you can scrape up 50k for an apo isn't that great, and in any open play setting* you can always re-roll the team in a worst case scenario. Go for quality positionals or more RR's if you can.
(* i.e. in Blackbox, in Ranked outside of tourneys, and in League outside of an actual active league, anywhere you can retire the team and just start over if the first couple/few games go horribly wrong.)
All 4 GR's.
Good for entering tough leagues or tourneys where early casualties can be expected.
Either you get 2 throwers, or 1 thrower and 20k in the bank towards a fast apo.
Getting the ROgre early increases the chances of getting MVP on him, and having a St 5 is not a bad thing.
Sacrifices a RR for the apo. With only 2 RR's (and the no-skill Frenzy ROgre), conservative play is well advised - not recommended for new coaches.