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|0-16||Skeletons||5||3||2||7||Regeneration, Thick Skull||G||ASP||40k|
|0-2||Mummies||3||5||1||9||Mighty Blow, Regeneration||S||GAP||120k|
|Re-Rolls||70k (140k after team creation)|
|Apothecary||No. Necromancer may raise dead.|
|Stars available for inducement|
|Sinnedbad||6||3||2||7||Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab||80k|
|Hack Enslash||6||3||2||7||Loner, Chainsaw, Regeneration, Secret Weapon, Side Step||120k|
|J Earlice||8||3||3||7||Loner, Catch, Diving Catch, Dodge, Sprint||180k|
|Setekh||6||4||2||8||Loner, Block, Break Tackle, Juggernaut, Regeneration, Strip Ball||220k|
|Ramtut_III||5||6||1||9||Loner, Break Tackle, Mighty Blow, Regeneration, Wrestle||380k|
|Count Luthor Von Drakenborg||6||5||4||9||Loner, Block, Hypnotic Gaze, Regeneration, Side Step||390k|
A solid mix, recommended for coaches new to BB or Undead.
Undead really benefit from having all positionals early on as few starting teams can deal with 4 Dodge players, and the extra speed is an added bonus. Also with 6 scoring players SPP can be spread around evenly and allows for dynamic team development.
However, protecting all 4 of those Ghouls can be a challenge until your roster has a few skills on it. And as always, starting with only 2 Re-rolls does leave you very little room for mistakes or bad luck.
This roster also leaves you 40k which can either be used on a spare Zombie or saved up to toward buying that 3rd Re-roll.