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Old World team lineups

Note: The Old World roster is no longer available for creation of new teams.

The most used Set formation is:

  • 4 dwarf longbeards
  • 6 human Linemen
  • 1 woodelf Wardancer
  • 2 Rerolls
  • 9 Fan Factor
  • Apothecary

One recommended formation is:

  • 4 Longbeards
  • 5 human linemen
  • 2 woodelf linemen
  • 3 rerolls
  • 9 ff

or this:

  • 3 Longbeards
  • 8 human linemen
  • 1 human thrower
  • 3 rerolls
  • 8 ff

Because of the large number of choices available to mixed teams, there are many ways to go. However, remember that the mixed teams have VERY expensive Team Re-rolls, so it's a good idea to get them at the start. For a team with the long-term in mind, dropping the apothecary and the Wardancer (from the first setup listed) for extra TRRs is a good idea.

Bearing this in mind, there are also a few other considerations. If you want to eventually use a Treeman or Ogre, it's worth taking them in your starting lineup at the expense of a third reroll. This is because, lets face it, Treemen won't be getting any spps from touchdowns, and if you want them to progress they need to get to 3 cas pretty quickly so they can get block; it's easier to do this against starting teams which haven't already loaded up on block and guard.

The temptation to get a halfling is nice, as a TTM last minute combo, but realistically, you really want to get four longbeards, and then just load up with linemen. A halfling will survive ok if you buy one later on, but if your treeman takes root for the first half a halfling will just die on the LOS.

Getting an elf is probably a good plan, as AG 4 will be invaluable. It doesn't need to be a thrower though, a lineman will certainly do the job.

See also Old World Strategy?

Last update: July 21, 2006