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Purplegoo
Online
High Elf
Legend
High Elf
Record
186/39/46
Win Percentage
76%
Wood Elf
Legend
Wood Elf
Record
191/32/41
Win Percentage
78%
Overall
[R]
Legend
Overall
Record
1152/263/326
Win Percentage
74%
Archive

2019

2019-12-05 14:07:21
rating 6
2019-11-28 12:56:48
rating 4.2
2019-10-31 21:03:52
rating 5.7
2019-10-01 22:14:02
rating 5.8
2019-08-30 20:42:57
rating 5.8
2019-07-31 22:06:42
rating 5.2
2019-06-01 21:19:02
rating 5.8
2019-04-30 20:50:51
rating 4.8
2019-04-12 11:48:46
rating 6
2019-03-31 22:12:47
rating 6
2019-02-28 22:15:36
rating 6
2019-01-31 22:36:53
rating 4.3

2018

2018-11-30 18:48:22
rating 5.2
2018-10-31 21:31:37
rating 3.5
2018-09-28 21:04:52
rating 5.3
2018-08-29 17:19:08
rating 4.8
2018-07-31 11:28:46
rating 6
2018-06-29 17:21:49
rating 4.3
2018-05-31 22:31:52
rating 6
2018-05-01 22:21:48
rating 5.3
2018-03-30 21:58:47
rating 5.7
2018-02-28 20:53:29
rating 5.3
2018-01-31 22:10:32
rating 5.3
2018-01-08 23:13:09
rating 5.6

2017

2017-02-27 22:16:44
rating 5.7
2017-01-19 21:01:15
rating 4.8
2017-01-16 20:19:25
rating 3.5
2017-01-07 16:30:25
rating 5.3

2016

2016-11-07 21:21:31
rating 4.7
2016-10-13 12:48:51
rating 5.3
2016-09-12 09:06:48
rating 4.4
2016-09-08 21:05:08
rating 6
2016-09-05 18:57:28
rating 5.8
2016-09-01 19:24:37
rating 6
2016-08-30 21:34:24
rating 6
2016-08-28 11:26:25
rating 5
2016-06-24 06:34:00
rating 6
2016-06-22 20:55:03
rating 3.5
2016-06-20 19:18:03
rating 0
2016-06-13 21:12:57
rating 5.2
2016-05-18 19:37:27
rating 4.2
2016-05-15 20:23:20
rating 4.9
2016-04-11 12:44:27
rating 5.4
2016-04-04 09:20:28
rating 4.3
2016-04-01 18:40:48
rating 4.3
2016-03-29 18:47:58
rating 4.3
2016-03-25 11:39:15
rating 5.4
2016-03-24 09:16:47
rating 4.3
2016-03-20 12:35:28
rating 5.4
2016-01-17 21:05:12
rating 4.3
2016-01-14 19:47:35
rating 5
2016-01-11 20:58:21
rating 5.4
2016-01-09 19:03:09
rating 6
2016-01-06 19:39:11
rating 5.5

2015

2015-12-22 19:49:53
rating 6
2015-12-03 19:20:34
rating 5.3
2015-11-26 08:41:28
rating 4.3
2015-11-23 22:13:44
rating 4.8
2015-11-20 22:13:14
rating 5
2015-11-16 19:40:13
rating 5.3
2015-11-05 14:44:28
rating 4.3
2015-11-01 11:12:19
rating 5.3
2015-10-19 11:16:03
rating 6
2015-08-17 23:19:49
rating 4.8
2015-08-14 20:44:56
rating 4
2015-08-10 17:05:27
rating 5.2
2015-07-25 12:24:57
rating 4.9
2015-07-20 22:21:44
rating 3.5
2015-06-14 20:22:26
rating 5.4
2015-06-11 22:42:00
rating 5.2
2015-06-08 22:04:49
rating 6
2015-06-03 22:22:44
rating 5.2
2015-05-27 23:26:35
rating 5.3
2015-05-26 20:03:18
rating 6
2015-05-10 17:11:14
rating 5.6
2015-05-09 16:27:45
rating 5.8
2015-03-29 12:40:53
rating 6
2015-03-23 20:00:14
rating 5.6
2015-03-15 16:30:16
rating 5.6
2015-03-08 17:44:13
rating 5.5
2015-02-24 19:03:23
rating 5.1
2015-01-29 20:45:56
rating 5
2015-01-12 09:44:16
rating 5.5

2014

2014-12-30 19:45:18
rating 5.3
2014-08-02 11:18:38
rating 5.8
2014-04-18 20:12:27
rating 5.6
2014-03-22 10:18:13
rating 5.8
2014-01-19 10:47:29
rating 6

2013

2013-12-23 17:59:38
rating 5.8
2013-10-14 19:20:12
rating 5.6
2013-07-03 21:03:39
rating 4.8
2013-04-15 17:28:27
rating 5.8
2013-03-19 21:14:15
rating 4.7
2013-03-13 19:41:40
rating 5.1

2012

2012-10-16 20:56:34
rating 4.3
2012-07-28 09:44:26
rating 5
2012-07-13 19:52:14
rating 5.3
2012-04-19 21:10:11
rating 5
2012-03-02 18:47:22
rating 5.1

2011

2011-11-29 19:45:04
rating 5.1
2011-11-22 10:02:09
rating 5.4
2011-11-15 21:03:30
rating 4.5
2011-11-01 21:39:43
rating 5.1
2011-09-25 16:48:03
rating 4.9
2011-05-23 16:04:59
rating 5.6
2011-02-27 11:51:34
rating 4.8
2011-01-20 12:45:03
rating 5.7

2010

2010-11-11 17:50:10
rating 5.4
2010-09-28 20:56:23
rating 4.8
2010-08-30 16:25:01
rating 5
2010-08-01 21:22:32
rating 4.9
2010-04-04 21:25:57
rating 4.6
2010-02-17 20:09:59
rating 3.5
2010-01-05 12:05:02
rating 4.6

2009

2009-12-21 11:19:56
rating 4.8
2009-10-04 20:50:45
rating 4.5
2009-08-22 14:18:13
rating 3.8
2009-08-09 09:12:55
rating 4.7
2009-08-02 21:07:56
rating 4.7
2009-05-05 21:24:46
rating 5.1
2009-01-25 11:17:28
rating 5

2008

2008-11-04 20:06:44
rating 4.6
2008-10-15 20:26:30
rating 4.8
2008-06-03 11:50:09
rating 5.1
2008-02-16 15:47:30
rating 5
2008-01-06 10:48:05
rating 5.1
2008-01-03 21:03:34
rating 4.6

2007

2007-11-12 15:51:33
rating 4.7
2007-10-27 19:33:15
rating 4.8
2007-09-20 15:15:48
rating 4.2
2007-09-10 10:11:44
rating 4.5
2007-08-17 17:11:56
rating 4.6
2007-08-17 13:46:09
rating 3.8
2007-08-02 15:32:47
rating 4.5
2007-07-31 12:11:50
rating 3.9
2007-07-30 18:44:45
rating 3.8
2007-07-30 09:51:58
rating 3.6
2010-08-30 16:25:01
45 votes, rating 5
Slann II
Following on from my previous blog, I thought after ten games, I'd write a short piece on how life is progressing.

Results wise, the Frogs have moved to 4/4/2. I feel that's pretty good considering I'm now getting more of a feeling for their strengths and weaknesses; and perhaps where they fit into the 24 at the low to mid TV range. And my feeling for that is the top of the bottom third - but more of that later.

Progress has been painful. The team has continued to bleed players at an alarming rate, only being able to field a 'bench' for one game from the opening ten. The team is as fragile as Skaven (despite their AV8, the positioning factor of all the Linos makes retention tough), but more expensive, meaning the players that live skill, inflating TV even further as you struggle to field a team and build for the future with RRs and reserves. Promising careers (+MA, Dodge Catcher, Juggs Krox) have been cut short as the LRB6 Apo got employed trying to keep players on the field to win today, rather than alive to win tomorrow. My last game was a classic example of Slann frailty; despite marching eight turns from the clock against even TV Necro, the Necro bench allowed liberal eyeless fouling, and as they gained possession in the second half, seven Frogs were reduced to Leap / 1Ds to slow progress and try to save the tie.

It's a well trodden path now, numbers down, Linefrogs kitted out with Wrestle and Strip coupled with Leaping on a 2+ Guard players or Sure Handed AG4 struggle and panic to keep the team in the game, to stay alive. It's reminiscent of Vampires; the steal is _always_ on, but the attrition is plentiful. What this team doesn't have - what it cries out for - is that 40K fodder option.

Blitzers have remained a mystery. What is their purpose? OK, with two skills they'll be of use, but what is their TV then? 150? More than a Strip Ball Wardancer? What gives? I tried to take three in order to see if strength in numbers was a boon. It wasn't. This seems to be a microcosm of the team's issues, expensive, good on paper, but desperate and underpowered.

Catchers are becoming specialists, fast. A glorious double; 2+ Guard, but AV7 Fragile. Make it count. A Sure Hander to protect those 3 RRs that drain away as Frogs desperately Dodge away from the hits. Dodge for mobility. I like these guys. If they had the protection of 40 / 50k Linemen and effective Blitz machines to give the opposition something to worry about, we'd be in business!

Kroxi-who? I developed my first as a Juggernaughted 3DB Blitz machine, my desperate attempt for some power. I've changed my mind now, I think he calls for Guard / Stand Firm and a much needed anchor. I attempted to induce a Saw for extra hit power once, that went badly. A Wandering Apo would have been the order of the day.

Linefrogs. They are becoming emergency Wardancers; not reliable enough to do anything; lest Leap for desperate shots.

They're the very definition of the Slann team, the Linos. Controlling possession for eight turns is very tricky. The team doesn't have Elven mobility to play rope a dope, doesn't have the flat out pace to suck and go, doesn't have the power to cage or the spam ground block game to Foul their way to comfort. More often than not, the day calls for a seep down a sideline and a finger crossing 2+ Leap from a Catcher to get home as the forces dwindle. How exactly do you skill non-Catchers, anyway? It's all you can do some games to score at all. More often than not, defence after a drive becomes a pool break off; hit them as hard as you can as random as you can, and hope the balls bounce your way. And I’ve not even played a bona fide hit team yet - this will only be magnified versus the Dwarves or CDs or Orcs of the World.

This is not the team for the control freak. It's not the team for ruthless efficiency enthusiasts. Seek out Dark Elves for that job, run Orcs. This is the team for a dreamer, someone who loves a 3+. The team for someone who loves the random nature of the game.

Much as that isn’t me, there is something that keeps me going with this mob. Some dream I have that at high TV teams will fear the Frogs. Some idea that it’s fun to have a crap shoot. Some plan that with a bench, I might one day have _control_.

It almost reminds me of High Elves. When I skill all these guys, they’ll be fantastic! Oh, one’s dead. When I skill all these guys _and a replacement_, I’m away…. The call of the dreamer and the addict. And there’s the challenge of an underpowered team, TV inflated by overcosted positional trying to go toe to toe with efficiently built powerhouses.

Those things I can get off on. Those things will see the team to game twenty.

Rate this entry
Comments
Posted by Fela on 2010-08-30 17:37:13
Whenever i look at Slann i see basically a human team with some future potential at the cost of an increased TV. Having said that i would probably try to get a full complement of blitzers despite the cost, seeing how humans depend on the additinal speed and S access.

Have you seen any impact of across the board VLL on your opponents' passing game? While cancelling safe throw everywhere isn't game breaking it should hold a little value.

Posted by Purplegoo on 2010-08-30 17:42:57
So far as I know, VLL has done me no good in terms of passing.

But then again, I've no idea if it's changed the mind of opponents, you'd have to ask them! :)
Posted by SillySod on 2010-08-30 18:19:01
Keep going. Just avoid those nasty blitzers.

I think the worst thing about the blitzers is that they are almost impossible to skill up. As if it wasnt bad enough that the are expensive and require skills they are also harder to skill up than a black orc :(
Posted by Were_M_Eye on 2010-08-30 20:14:41
Found it a bit silly that you complain on player price. 50k for a human lino, add 2 skills and make it 60k. That's a steal.

If they were any cheaper it would be silly.
Posted by Fela on 2010-08-30 21:09:53
That's precisely what i was thinking, but i haven't played them yet, so it's all just theorycrafting :)
Posted by Garion on 2010-08-30 21:13:10
I think you have hit the nail on the head there really, the skills they are given just aren't usefuil and inflate their value too much. Whilst leap on every player and VLL is nice I personally try not to leap very often anyway as it seems too risky and when it fails it seems to cost me big more often than not.

As for the blitzers I think Block Guard Dodge on 2 or 3 is great if you can keep them alive long enough then you desperately need 1 maybe 2 with block, MB, PO Tackle asap. So get spp hogging with one of them so you can finally dish out some damage.

Personally I would have loved it if they had access to mutations and when their roster was released I was very surprised they weren't given access to them even on doubles. The would really benefit hugely if they had them and it would fit their theme well but nevermind.

They are fun but I cannot see them ever winning any majors or leagues, or even coming close really.
Posted by nin on 2010-08-30 22:20:19
4/4/2 for a brand new team looks good (and you lost to dice one of those at least... I know that well)

Mine are 6/1/2 in 9 games and I love them. Probably the team that better suits my playstyle. And the main difference I can see is the 4th RR and no Blitzers. I just hired my first Blitzer, he skilled in the 1st match with 2 touchs got +AV (don't know if that was the good choice)... and I'm thinking a 5th RR would have been better.

And those linos are great, much like I do with rats, I feel that having a good nomber of them is key to good performance, just now I need more. With a RR and a couple of skills they really do Wardancer work.

This line, I liked it:
"This is the team for a dreamer, someone who loves a 3+. The team for someone who loves the random nature of the game."
(I love a 3+... to score the winning touch... with RR)
Posted by RedDevilCG on 2010-08-30 23:07:17
I wouldn't bother with the blitzers at all, when any linefrog can perform just as well with 1 or 2 skills. This team needs to start with a minimum of 4 rerolls. The Krox is a distracter and roadblock for sure.

Your catchers are going to be built like aggressive gutter runners as they can already catch no problem. They will probably be doing most of the ball harassment to be honest.
Posted by clarkin on 2010-08-31 00:46:06
If you ask me the blitzers are only there so you can pick up guard on a normal skill if you are having trouble getting a double on a catcher or linefrog. I agree with the slann playbook PDF - that you shouldn't bother buying more than 2. If the roster had blitzers at 0-2 slann teams would probably fare better overall.
Posted by Kelkka on 2010-08-31 00:51:01
Was a good read. About blitzers, my plan (haven't yet played much with slanns tho) is to skill up 2 MB+PO+JU blitzers and 2 SS+DT(+guard) ones.

I see them as semi-blitzers who can also be developed in many different ways.
Posted by Reisender on 2010-08-31 10:07:48
awesome comment. you describe the froggyness 100 %.
Posted by JoeKano on 2010-08-31 14:18:19
I use em in a TT league, I gaurded the two blitzers and got Juggernaut on my krox wonce I bought him. I lost my first 5 games building up the base of the team but after that they have rolled on swimmingly THe Krox leads the league in cas, and i havnt lost, had two draws, since he joine the team.

Use the damn leap. Integrate it, its what makes the team one of the scariest to have to try and stop from getting to your ball carrier, cause chances are your a 3+ away frpom nailing that ball carrier every turn. A little bit of luck and the ball is free and one of those catchers has snatched it and is away. But that play style will cost you one or two players a drive so its gonna hurt.

Your team will TV bloat liek you wouldnot believe but they are worth it.
Posted by mubo on 2010-09-01 12:44:48
Great write up, guess it's all the practice! I really like the frogs, maybe more of an online team than a TT one, due to the time required to get them up to speed. Agree main problem is TV inflation, you're paying a premium for 11 leapers when you need 1/2 tops.
Posted by Carnis on 2010-09-01 14:05:32
I restarted my TT-career a few years ago playing slann and ended up playing about 25 games. What you say is mostly true, the catchers steal all the scores, the blitzers are mostly useless and despite their AV of 8, the linesmen die.

I'd likely still buy 2 blitzers, one for Blodge/SSing that DT over situationally and one for MB/PO/Block killing, because you dont want to blitz with a bonehead and they come with jump up anyway.

Just remember to avoid leaping as much as you can, and yes they do play very much like vampires/rats, ie. you need to get a hassle of SS/blodge on the ball. If you want your team to have any future you probably can't afford to use the apoth on KOs after TV 1400.
Posted by Tathar on 2010-09-29 06:19:50
I was originally very interested in this team. I had the plan of hoarding gold to help grow & maintain the team at high TV but since this is not an acceptable tactic I think it'd be hard to get one that high up. I think that then team probably has to rely on having a large number of linos to start with and try to skill some of them so that you have platform so slowly add more positionals. In any case, it seems a long hard slog to creating a fully developed team. Good luck in your quest :).