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bghandras
Last seen 5 hours ago
Norse
Legend
Norse
Record
132/30/15
Win Percentage
83%
Amazon
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Amazon
Record
186/36/23
Win Percentage
83%
Overall
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Overall
Record
762/172/151
Win Percentage
78%
Archive

2019

2019-04-03 10:17:18
rating 5
2019-01-16 15:17:27
rating 6

2018

2018-11-20 13:36:19
rating 5.2
2018-11-11 16:50:50
rating 3.6
2018-10-17 11:15:23
rating 6
2018-09-10 18:54:12
rating 6
2018-09-04 13:11:28
rating 6
2018-07-11 10:37:45
rating 6
2018-06-22 20:25:26
rating 6
2018-05-24 09:39:34
rating 4.3
2018-05-13 22:32:35
rating 5.2
2018-04-11 15:00:52
rating 6

2017

2017-11-10 14:06:08
rating 6
2017-09-30 16:35:24
rating 5.2
2017-09-12 10:03:30
rating 5
2017-09-05 11:15:23
rating 5.2
2017-03-20 16:56:22
rating 4.8
2017-03-20 12:26:26
rating 6
2017-02-24 09:32:07
rating 6
2017-02-23 13:26:50
rating 5.3

2016

2016-12-29 21:03:08
rating 3.3
2016-11-25 13:17:24
rating 5.3
2016-10-01 19:21:52
rating 5.9
2016-09-29 10:25:29
rating 5.6
2016-09-17 11:02:02
rating 5.9
2016-07-30 22:06:13
rating 4.3
2016-07-14 15:26:30
rating 5.3
2016-07-08 20:56:04
rating 5.2
2016-06-26 11:59:06
rating 5.3
2016-06-21 08:26:56
rating 5
2016-06-13 13:13:48
rating 5.3
2016-06-04 14:30:55
rating 5.2
2016-04-01 14:05:20
rating 2.7
2016-03-30 00:34:10
rating 4.9
2016-03-09 09:30:03
rating 4.9
2016-03-06 09:01:39
rating 5

2015

2015-06-29 21:51:29
rating 3.5
2015-06-07 17:16:16
rating 3.6
2015-05-13 14:11:57
rating 5.4
2015-05-10 15:30:24
rating 4.8
2015-04-27 12:05:36
rating 5.6
2015-04-13 14:49:21
rating 3.4

2014

2014-07-16 17:07:04
rating 3.2
2014-06-11 08:50:28
rating 2.7
2014-05-29 11:47:02
rating 5.1
2014-04-24 23:34:48
rating 5.5
2014-04-06 10:06:59
rating 5.2
2014-01-10 23:16:57
rating 3.8
2014-01-08 18:31:04
rating 6

2013

2013-12-07 15:10:59
rating 5.1
2013-10-26 08:42:31
rating 4.7
2013-09-29 09:09:40
rating 3.9
2013-07-05 09:53:07
rating 4.5
2013-06-21 15:20:46
rating 5.9

2012

2012-12-16 15:07:15
rating 5
2012-08-29 18:47:50
rating 4.6
2012-08-18 11:52:51
rating 4.6
2012-08-06 23:48:20
rating 5.5
2012-07-20 15:07:10
rating 3.4
2012-02-13 14:22:29
rating 4.9
2012-02-05 18:21:08
rating 3.1

2011

2011-12-14 23:26:12
rating 4.2
2011-11-25 18:58:23
rating 3.9
2011-11-22 23:21:33
rating 4
2011-11-06 10:18:51
rating 3.9
2011-10-28 18:07:14
rating 3.8
2011-10-27 22:07:48
rating 4.6
2011-10-27 16:48:28
rating 4.1
2011-10-25 21:56:21
rating 4.3
2011-10-13 20:44:42
rating 4.2
2011-10-12 08:53:03
rating 5.2
2011-10-06 20:24:37
rating 4.8
2011-09-23 11:01:33
rating 4.7
2011-09-07 09:49:54
rating 5.3
2013-10-26 08:42:31
6 votes, rating 4.7
Numbers League - Idea for feedback
I have a very simple idea, and would like to hear your view.
- Do you find the extra challenge interesting?
- Would you like to try it?
- Is it easy to obey the special rule?

Yes you heard, there is a special rule. One, and only one. Players are numbered from 1 to 11 or even more, and both coaches need to follow this sequence. So all turns need to start with the action of player number 1, then number 2, and so on. Any player can do anything per the rules, but the sequence must be completed. It is allowed to skip an action of any player, but that player cant act later in the turn.

I think it would add a new layer to strategy, and also to team building, as you need to carefully choose which positional should be No1, etc.

So what do you think about the idea?
Rate this entry
Comments
Posted by harvestmouse on 2013-10-26 08:49:46
Well the players would have to have proper names (i.e. not just a number) or it would break the site rules.

Dave Simpson #3 would be ok though.

I once experimented (on TT) with a system like this. Where one team moved their number 1, then the other team moved their number 1 etc. It worked quite well, but that was before turnovers. If I had a better system for marking moved players, it would have worked even better.

On FUMBBL........I think it would be like the choose a player and pick his style type teams. Too much effort and far too slow.
Posted by bghandras on 2013-10-26 08:54:20
Well, the speed element is not so easy to judge.
you don't need to think about the sequence - makes it quicker
you usually start with shitty position - makes it longer
it is easier to force a turnovee by marking the opposing No1 - makes it quicker

I am not sure which will be stronger without testing, and I did not test it obviously.
Posted by harvestmouse on 2013-10-26 09:39:12
"it is easier to force a turnovee by marking the opposing No1 - makes it quicker"

This adds an interesting element. It could make for interesting tactics or break the game. Certainly this will take some getting used to, also it will slow the game down a bit again, as you try to work out your turn to your opponents.

So putting DT, Tents or PT on early numbers of your opponent seems a massive tactic.
Posted by bghandras on 2013-10-26 09:45:25
And of course player No1 may skip the action, and all other players may obliterate the rest of the field if such tactic is overextended. :)
Posted by Dalfort on 2013-10-26 10:42:34
HM, are the players not numbered on the player pic in the client anyway? and with the Label feature once you are set-up it is easy to label all the guys.

I love the idea but I have too many things on the go at the moment.
Posted by Verminardo on 2013-10-26 11:19:07
It would be a different game. Probably not as good as original Blood Bowl but I guess if you're really bored of original Blood Bowl and BB7 and Stunty Leeg and silly themed teams then it might be something you could try. ;)
Posted by Rabe on 2013-10-26 12:02:51
Sounds interesting, I'd love to try it if I had the time (which I don't). Good luck with it! :-)
Posted by harvestmouse on 2013-10-26 15:03:40
Yes, I guess player labelling would make it easier.
Posted by B_SIDE on 2013-10-26 16:04:13
Reserves would then also be played in order, I take it? Could be an interesting league. What would the penalty be for screwing it up?
Posted by bghandras on 2013-10-26 19:17:58
Penalty may range between matchloss and headloss. :)
Posted by the_Sage on 2013-10-30 13:15:41
I like the idea. It's a whole different game. Positioning guards for blocks becomes huge. hypnogaze becomes WAY better, and bloodlust WAY worse. =)