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fly
Last seen 11 hours ago
Human
Emerging Star
Human
Record
141/80/236
Win Percentage
40%
Nurgle
Emerging Star
Nurgle
Record
61/48/126
Win Percentage
36%
Overall
Emerging Star
Overall
Record
652/399/1138
Win Percentage
39%
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2019

2019-10-08 21:10:39
rating 4.6
2019-09-24 21:51:24
rating 5.8
2019-08-23 23:15:38
rating 4.8
2019-07-12 22:31:39
rating 5

2014

2014-04-04 21:26:20
rating 6
2014-03-06 21:54:04
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2013

2013-10-28 14:13:43
rating 6
2013-10-06 00:01:26
rating 3.1
2013-08-05 11:53:53
rating 4.4
2013-07-05 14:25:49
rating 4.4
2013-06-16 03:26:22
rating 2.7
2013-01-10 00:16:09
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2012

2012-12-13 13:55:42
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2012-11-19 04:31:24
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2012-05-04 23:53:00
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2012-04-13 02:18:29
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2011

2011-05-24 23:29:11
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2011-04-09 21:40:10
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2011-03-13 06:50:33
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2011-03-07 00:30:40
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2010

2010-08-11 19:11:37
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2010-03-14 17:12:58
rating 2
2010-01-28 01:41:17
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2009

2009-12-07 17:01:34
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2009-12-04 14:33:23
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2009-11-13 01:47:01
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2009-01-15 01:52:45
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2008

2008-12-18 04:29:02
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2008-12-17 21:28:43
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2008-12-16 01:16:06
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2008-11-22 03:34:34
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2008-11-12 13:17:30
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2008-10-30 21:32:41
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2008-10-27 21:37:20
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2008-10-23 00:52:04
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2008-10-22 20:01:08
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2008-09-19 13:30:46
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2008-08-11 14:19:43
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2008-08-09 00:59:40
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2008-08-06 13:05:00
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2008-08-06 09:51:43
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2008-07-27 13:22:21
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2008-06-17 12:06:04
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2008-04-20 02:34:49
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2008-03-21 01:21:54
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2008-02-28 16:53:12
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2008-02-28 15:24:00
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2008-02-09 00:06:29
rating 2.2
2008-02-04 21:27:23
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2008-01-16 15:12:11
rating 2.5
2008-01-16 11:40:25
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2007

2007-12-24 02:42:27
rating 2.3
2007-12-11 22:21:34
rating 2
2014-09-16 00:05:47
5 votes, rating 3
Landlady's Blackbox Cousin Tenderloin goes Legend!
Tenderloin, infamous wight of Steak Land became a legend today.
It skilled up with normals, and i'm asking you for suggestions for it's last skill.
Several come to mind [fend.pro], what would you say?
Rate this entry
Comments
Posted by JimmyFantastic on 2014-09-16 00:15:02
Guard I guess.
Posted by cameronhawkins on 2014-09-16 00:15:32
Well, it depends how you use him.

Guard would give you a trio of St5 Guards, which is great for tying down lots of teams.
Break Tackle would give you a cage-breaking tool, but might be less useful in Box, where there are fewer Elves.
He seems to be your main baller, though, so Sure-Hands would probably be a good bet.
Posted by the_Sage on 2014-09-16 00:29:41
Frenzy imo. With no claw, it's a great way to deal with high AV. Surf all mens.
Posted by icesmooth on 2014-09-16 01:10:47
this is an incredibly tough call because of the min/max decision to not carry ghouls as BCs. Essentially he is your main ball carrier but that is a lot of TV to have chilling in the backfield on offense when presumably he could help cage and beat down the opposition. Personally, I'd sack the W/DP zombies, hire a ghoul, and then give him Frenzy as with STR 5 and AG 4 he can pretty much get out of any potential TZ problems Frenzy might cause.


I'd only use him as a BC in a pinch.
Posted by fly on 2014-09-16 13:27:59
well i'm just unable to use ghouls, they die in game 1 or 2 usually. i was thinking of getting some again. the w/dp zombies are quite useful.
Posted by albinv on 2014-09-16 22:07:25
Interesting im trying to run an undead team with one Ghoul only. But ultimately think the little advantage in TV is little compared to a second ghoul. My teams with 2 ghouls run more effective it seems.

One thought still on this: normally undead always have plenty of money so i look at ghouls as one way players really - it doenst matter at all actually if they die. Theyre quite usable as rookies and with only 6SPP they are done. At least i wouldnt skill the second ghoul past this.

On the actual question. As others said - exremely hard to tell. And i can relate as i have a ST5 mighty blowing wight in the making and am already puzzle what to give him next.
If you would run ghouls it would be rather simple. You at least couldnt go wrong to develop his killer abilities more. But if you dont run a dedicated carrier....well, maybe his ST5 has to be "sacrificed" for that, in which case sure hands is the only option.

If not id take tackle or Guard probably (though a sacking skill is tempting on a st5 ag4 guy - but tackle can do some of that).

Gl Tenderloin in any case, i love wights so - long shall he "live" his cursed existence!
Posted by albinv on 2014-09-16 22:09:47
ps: Personally think you should get one ghoul (at least) and make him a carrier so that tenderloin is free to unleash havoc allover the pitch with his ag and st.
Posted by albinv on 2014-09-16 22:16:24
Another thought on this...Tenderloin is number 4 top blocking wight i think. Kind of would hurt a bit to give him sure hands i feel.
Posted by fly on 2014-09-17 18:13:45
big thanks albinv, that's a lot of input!
i'm still undecided, but i will not take sure hands.