~ Draft League Extraordinaire ~The King of Bretonnia is sick of his best men questing for a stupid grail, and he wants to see some Blood Bowl! Jealous of the Empire's massivly popular DLE Blood Bowl league, he has demanded his dukes spare no expense, and put together a rival league. The dukes will be hard pressed to find champions initially, but they are intent on paying what is required to recruit foreign players into the Bretonnian draft. The King has commishioned the 'Knight of Valor Trophy' and will present it to a duke's winning coach.
----Deadline for Play-Off Round 2 is 25 July 2019 at 11:59 pm Server time.----
Inducements in DLE2 are limited to the following:
If the difference in TV between teams is 100k or greater, the lower TV team many purchase 1 Wandering Apothacary.
If the TV difference between teams is 200k or greater, the lower team may purchase 1 Wandering Apothacary, and may choose 1 Bribe OR 1 extra Team Re-Roll.
No other incucements are permitted in DLE2. (no Star Players)
It is the responsibility of the coach whose team has the highest Fan Factor to ready his team first before a match. If the teams have an equal FF, the coach whose team has the best win percentage (since that coach took over) must ready his team first. Any dispute will be resolved by the league commishioner.
DLE2 uses the basic human roster with the following 3 additional player types. These optional player types will never be included in the draft, but a skilled one can be traded away and replaced with a rookie.
0-1 Elf Union Lineman (6,3,4,7, 60k) Skills: None
0-1 Dwarf Blocker (4,3,2,9, 70k) Skills: Block, Tackle, Thick Skull
0-1 Halfling Hopeful (5,2,3,6, 30k) Skills: Dodge, Right Stuff, Stunty
Each coach is entitled to start each season with a Coach's Champion. A Coach's Champion is a 60K (or less) player created by the coach. The champion comes with the appropriate amount of SPP for the skills he posesses. The champion belongs to the team and is never able to be traded. The champion's player bio must begin with the words 'Coach's Champion'.
If the champion is killed or retired, a new champion can be created following the draft. A coach may not create the same champion twice in a row. (The champion may not have the same initial skills as the previous champion) If a new coach takes over a team without a champion, he must also wait until after the draft to create a replacement champion.
The champion may not be a dwarf, elf, or halfling.
Before the initial draft of Season 1, each coach may create one lineman, known as the team's 'Coachable Veteran'. This veteran comes with 31 SPP and may be given 2 normal skills from the General table, and may make one skill-roll for the selection of the 3rd skill. The veteran belongs to the team and is never able to be traded. The veteran's player bio must begin with the words 'Coachable Veteran'.
This is a 'one time only' benefit for a team, and if the veteran is retired or killed, no new veteran will be created for the team.
Drafted and Traded Player SPP's
A drafted player comes with the appropriate minimum number of SPP for the number of skills he has.
A traded player comes with all the SPPs he has earned before he was traded; the same is true for all players when a team goes through a takeover process: all SPPs are kept.
The tracking of a team's TV in DLE2 is based on the skills a player posseses, and does not include the base value of each player. In this way, a newly created blitzer adds 0 TV to the team's TV total, and a +AG/Tackle blitzer adds 60'000 TV to the team's total. (60k) If the coach elects to add the optional elf lineman, dwarf blocker, and/or halfling hopeful to the roster, these players WILL add their base TV to the team's TV total.
Draft 5 - 90 Players
Player 405 Blitzer 130 Dodge/Mighty Blow/Frenzy/Side Step/MA
Player 406 Blitzer 60 Frenzy Stand Firm Pass Block
Player 407 Blitzer 70 Sneaky Git Guard Strip Ball
Player 408 Blitzer 70 AV Tackle Post Draft*
Player 409 Blitzer 70 AV Strip Ball Frenzy
Player 410 Blitzer 50 Dodge Post Draft*
Player 411 Blitzer 80 AG Strip Ball Post Draft*
Player 412 Blitzer 60 Pass Block/Mighty Blow/Post Draft*
Player 413 Blitzer 80 Pass Block/Mighty Blow/Guard/Post Draft*
Player 414 Blitzer 20 Post Draft*
Player 415 Blitzer 40 Guard Mighty Blow
Player 416 Blitzer 40 Stand Firm Mighty Blow
Player 417 Blitzer 20 Mighty Blow
Player 418 Blitzer 110 ST AG Post Draft*
Player 419 Blitzer 40 Stand Firm Strip Ball
Player 420 Blitzer 50 Leader Post Draft*
Player 421 Blitzer 140 AV Frenzy Tackle Mighty Blow ST
Player 422 Blitzer 130 AG Stand Firm AV AG
Player 423 Blitzer 20 Jugger
Player 424 Hobbit
Player 425 Catcher 110 Side Step/Leap/Dauntless/Post Draft*/AV
Player 426 Catcher 30 AV
Player 427 Catcher 80 Sure Hands Post Draft* AG
Player 428 Catcher 60 Sprint Diving Catch Post Draft*
Player 429 Catcher 80 MA Pass Sprint
Player 430 Catcher 20 Side Step
Player 431 Catcher 120 Block/Side Step/Pass/Post Draft*/MA
Player 432 Catcher 50 Fend Guard
Player 433 Catcher 60 Shadowing/Side Step/Kick-Off Return
Player 434 Catcher 90 Sneaky Git/Side Step/Sure Feet/Guard
Player 435 Catcher 40 Block Dauntless
Player 436 Catcher 100 AG/Diving Tackle/Side Step/Post Draft*
Player 437 Catcher 180 ST Block Guard Grab ST
Player 438 Catcher 50 AV Kick
Player 439 Catcher 40 Sure Feet Diving Tackle
Player 440 Catcher 20 Post Draft*
Player 441 Catcher 40 Side Step Diving Tackle
Player 442 Catcher 40 Leap Diving Tackle
Player 443 Catcher 60 Block Side Step Diving Tackle
Player 444 Hobbit
Player 445 Thrower 40 Block Accurate
Player 446 Thrower 20 Accurate
Player 447 Thrower 50 MA Block
Player 448 Thrower 40 Accurate Dirty Player
Player 449 Thrower 60 Block Accurate Leader
Player 450 Thrower 100 Nerves Of Steel MA ST
Player 451 Thrower 40 Block Tackle
Player 452 Thrower 70 Chainsaw/Secret Weapon/Leader/Tackle
Player 453 Thrower 90 AG Pro Sprint
Player 454 Thrower 100 AG Block Leader Nerves Of Steel
Player 455 Ogre 100 AG/Stand Firm/Break Tackle/Post Draft*
Player 456 Ogre 50 Jump Up Guard
Player 457 Ogre 40 Guard Post Draft*
Player 458 Ogre 60 Guard Break Tackle Stand Firm
Player 459 Ogre 40 Break Tackle Jugger
Player 460 Ogre 90 AV/Stand Firm/Post Draft*/Post Draft*
Player 461 Ogre 20 Break Tackle
Player 462 Ogre 70 Side Step/Post Draft*/Post Draft*
Player 463 Ogre 110 Guard Post Draft* AV AG
Player 464 Ogre 80 AV Block Stand Firm
Player 465 Lineman 110 AG Block Post Draft* MA
Player 466 Lineman 20 Post Draft*
Player 467 Lineman 50 Wrestle Accurate
Player 468 Lineman 110 ST Dirty Player Tackle Post Draft*
Player 469 Lineman 100 AV Post Draft* ST
Player 470 Lineman 40 Wrestle Tackle
Player 471 Lineman 50 Tackle AV
Player 472 Lineman 20 Wrestle
Player 473 Lineman 40 Frenzy Shadowing
Player 474 Lineman 40 Wrestle Strip Ball
Player 475 Lineman 40 Block Dirty Player
Player 476 Lineman 40 AG
Player 477 Lineman 80 AG Wrestle Strip Ball
Player 478 Lineman 20 Post Draft*
Player 479 Lineman 70 Wrestle /Mighty Blow/Post Draft*
Player 480 Lineman 30 Guard
Player 481 Lineman 40 Kick Post Draft*
Player 482 Lineman 20 Tackle
Player 483 Lineman 20 Block
Player 484 Lineman 60 Wrestle AG
Player 485 Lineman 40 Block Post Draft*
Player 486 Lineman 20 Kick
Player 487 Lineman 80 Block Tackle Fend Kick
Player 488 Lineman 50 Block Guard
Player 489 Lineman 40 Block Tackle
Player 490 Lineman 60 Block Post Draft* Post Draft*
Player 491 Lineman 70 Guard Fend Frenzy
Player 492 Lineman 20 Kick-Off Return
Player 493 Lineman 80 Stand Firm/Kick-Return/NervesOfSteel
Player 494 Hobbit
Blood Bowl players that have signed up for the Bretonnian draft in Season 4 will start trickling in here all year.
All draft players are rolled in Discord using the generation tables available for viewing there. Check '#blitzercreation' to see the dice thrown for player 0031 and the birth of the Chimp's chain-saw.
Coaches currently authorized to roll new players: The_Murker
The draft will be held after the championship game each season. Coaches will have 48 hours to make trades before and after the draft. The innaugural draft consisted of 8 rounds of drafting from a pool of 134 players.
Subsequent drafts will be 4 rounds, and draft from a pool of 90 players. (20 Blitzers, 20 Catchers, 10 Throwers, 10 Ogres, and 30 Linemen)
New Mechanic: Due to the increasing quality of the DLE2 teams, and the very mediocre results of the random players rolled for Draft 3, an new mechanic was introduced. After all 90 players have been rolled randomly, if the draft pool does not conatin a high enough quality of players to ensure the first few draft picks are of 'hero quality', one stat of each kind will be added to the blitzer, catcher, and lineman pools, onto random players. Two random stats will also be added to the thrower and ogre pools. This should turn any low quality draft into one of above average quality, and keep the draft exciting for everyone involved.
DLE2 uses the BB2016 'Select 3 MVP' rule. (Piling On is also absent)
Players are skilled using dice rolled in the Discord chat channel called '#skill_rolls'. The 'test roll' is announced made with 3d6, followed by the 'real roll' of 2d6. The dice roller and the witness may be any DLE2 coaches, other than the owner of the player.
If the player's owner is not present to witness the rolls and make an immediate skill choice, he may file his skill request in channel '#skill_requests' by entering the following data in a post:
Player Name, Team, Skill Choice: 12 +ST, 11 +AG, 10 Doubles Guard, 10 Normal +AV, Doubles Guard, Normal Fend
Once a skill request has been actioned, a member of the skilling staff will edit the coach's roster and delete the skill request from the #skill_request channel.
Link to the Custom Ruleset: Custom Ruleset
Player Trades and Draft Pick Trading
Team's may trade players and certain draft picks in between season's, and at the 'Mid-Season Trade Window'. (between games 7 and 8) A team's 1st and 2nd round draft picks may never be traded. [clarification: The PLAYERS drafted with 1st and 2nd Round picks may be traded after the draft, but the right to pick in the 1st and 2nd round may never be traded. Each coach WILL pick in the 1st and 2nd Round] Only the 3rd and 4th round picks of the next two drafts may be traded.
(eg: During Season 3, only 3rd and 4th round picks for Draft 4 and Draft 5 may be included in trades. Draft 6 picks are not able to be traded until the completion of Draft 4)
The Post-Season Trade Window opens immediatly following the championship game. The Mid-Season Trade Window opens as soon as both teams involved in a trade have completed their 7th game of a season. Any 'trading' between coaches before these windows is simply a gentlemen's agreement, and is not binding. A trade is made official once both coaches have announced the identical trade in the official Trade PM chain during one of the trade windows. PMs made at the wrong time are likely to be ignored by management. Once both coaches announce a trade, DLE2 management will action the trade and adjust the rosters. In this way, there is no requirement for DLE2 management to keep track of anything other than a limited number of 3rd and 4th round picks traded. There will be a minimum of 48 hours before a draft, after a draft, and during the mid-season trade window in which coaches can announce a trade.
*Every coach will ALWAYS pick in the first and second round. What you do with these players after.. that's up to you!*
Conferences, Divisions, and Play-Off Structure
The DLE2 is a 16 team league divided into 2 Conferences, each having 2 divisions of four teams. The 'Knights of the Lance Conference' consists of the 'KoL North' and 'KoL West' divisions. The 'Knights of the Sword Conference' consists of the 'KoS South' and the 'KoS East' Divisions. Each regular season will consist of 14 games, meaning two seven-game tournaments, with the Mid-Season Trade Window in between. The first tournament will see each division square off against it's conference rival, and in the second half of the season each division will play against a division in the rival conference. (whichever division it did not play against in the previous season) In this way, each team will face it's own division rivals twice each season, and will play each team in the League a minimum of every other year.
Eight teams will make the play-offs each season. Division winners will automatically advance, and the remaining two teams in each conference with the most points will also advance. The DLE2 awards 3 points for a Win, 1 for a Draw, and 0 for a Loss. In the event of a tie between team's, the tie is broken if one team has defeated the other more often that season. If not, the tie is broken by whichever team has scored the most touchdowns that season. If still unresolved, the tie is broken by whichever team has had the fewest TD's scored against them. If still undecided, a coin toss in Discord will decide. In the event of a complex draw between 3 or more teams for these 2 'Wild Card' play-off spots, a fair and agreed upon method to decide the winner will be conducted in the Discord chat room.
To decide each conference champion, the #1 seeded team will play the #4 seeded team, and #2 plays #3. (Seeding is based on points and the method described above) The winners of these matches will play, and each conference champion will play in the championship match to compete for the 'Knight of Valor Trophy' and to be named season champion. Unlike regular season games, play-off games will always go into overtime if required.
The 8 teams which do not make the play-offs have the option of entering the Jester's Cup tournament. The Jester's Cup is a randomly seeded KO tournament consisting of only those teams which elect to enter. The winner of the Jester's Cup can select one of two 'prizes'. The coach may elect to have the 65th and final draft pick in the upcoming draft, or he may elect to move his team into another division.
If the winner of the Jester's Cup elects to move divisions as his prize, he must put his 3 choices of division in order. A 1d6 is rolled, and on a 1-3 he moves to his first choice, on a 4 or 5, his second choice, and on a 6, he moves into his third choice of division. The winner of the Cup WILL move divisions if he elects to roll the 1d6.
If the coach elects to move divisions, the team which makes the swap is chosen as follows:
A) The winner of a division may NEVER leave the division
B) If one or more of the 3 elligible teams volunteers to leave the division, the leaving team will be selected randomly from the volunteers.
C) If no one volunteers to leave the division, a d10 will be rolled. Based on that division's standings at the end of the season, on a 1-6 the 4th place team will swap. On a 7-9 the 3rd place team will swap, and on a 10, the division runner-up will be the team swapping divisions with the Jester's Cup winner.
Clarification: Not only is Play-Off Seeding decided by the 'Points Earned, TD For, TD Against, Coin Toss' method, but so is Draft Order, and anything else that tries to establish which team is 'better' or 'more powerful.' Eg: If two teams were eliminated from the play-offs in the first round, and both scored 24 points during the season, which ever team had more TD For that season will draft after the other team.
The 'Knight of Valor Trophy'
is a custom miniature, cast in solid brass, made for the DLE2 by Hero Forge miniatures. It will be mailed to each season's winner for a photo op. What local land mark will you pose with the trophy in front of when YOU win it?
Season 1 Jester's Cup Winner:
- Montfort Battle Pilgrims
Season 2 Jester's Cup Winner:
- Almshoven Paladins
Season 3 Jester's Cup Winner:
- Aquitaine Révolutionnaires
30 Apr 2019 - Coach Zoebugs has to drop out unfortunately, but his spot is quickly filled by another DLE2 veteran, JackH. The Mottes-and-Baileys, ex Krakens, once again move and change name, but keep the uniforms! This time they play under the name Goldsmith, from the fabled town of Tharravil.
12 Mar 2019 - After the sudden disappearance of coach YishWaagh, DLE2 veteran Arcayn steps in and moves the Bulls to Marguille rebranding them as Minotaurs.
30 Nov 2018 - The Quenelles Chargers win the Championship for Season 3, and the Aquitaine Révolutionnaires win the Jester's Cup. Well done, bigf! New coach, GotrekSlayer, takes over the Pinnacles, and rebrands them as The Last Leviathan of Mousillon. SpecialOne switches back to his original team, The Watchmen.
14 Oct 2018 - Coach det steps in to replace JackH, and moves the Shockers just out of town, to Skajadholm, rebranding them as the Argonauts.
25 Sep 2018 - Kaiows disappears suddenly on holiday, and DLE2 veteran, SpecialOne, steps up to take over the Pinnacles. And they are big steps in the region of Parravon! Thanks to both coaches.
5 Aug 2018 - Big thanks to new coaches Zoebugs and YishWaagh. Zoebugs renames the Krakens to the Mottes-and-Baileys and moves a team back to Lyonesse. YishWaagh rebrands the Bisons as the Bulls, and moves that squad right into Bordeleaux as soon as the Krakens depart. Obviously both great Blood Bowl towns. Best wishes to neubau and Laskas as irl becomes more 'r'.
14 May 2018 - SerenadeOfSorrow has had a new baby girl! GRATZ! His time is now very limited, and he leaves DLE2 for a while, passing the Stingers over to DLE veteran, Matthueycamo. Mattu reverts the team to the red and black and once again takes up the Swashbucklers name. Welcome Mattu!
6 April 2018 - Draft 3 is over and we get ready for Season 3. DLE2 would like to welcome The_Demon, taking over the Might, and moving them to Moslac, and welcome sharkrudi, taking over the Invaders, moving them to Carcassonne, and rebranding them as the Dragons!
DLE2 would like to thank neubau, Laskas, datom, cBen, Oly, darkwing, SpecialOne, Mean, Arcayn, FRSHMN, SerenadeOfSorrow, Kaiowas, JackH, Danish_Dan and YishWaagh for their time with us, and the great games played. The top of the wait list is yours, men, should you like to return in the future.
We've got 16! Thanks very much guys. I'm over the moon with our coach selection.
We've got 16 great league warriors all familiar with the popular 'Draft League Europe' to play in this 16 team draft league.
A TV Cap (The League will control the growth of the biggest teams)
A TV Floor
A Coach's Champion (Free 60k Player, refreshed after death)
A 'one time only' Coachable Veteran (3 skills)
One halfling, one line elf, and one dwarf blocker per team (optional)
A draft, of course! (Players were rolled on Discord using dice tables available for viewing)
Controlled Trading. Only players, and 3rd or 4th round draft picks can be traded
A chance to get the custom icons you have always wanted. Pick your uniforms. Decorate your halfling! (Go on! They like it!)
Plus.. there's a CHAINSAW! (roughly 1 in 200 players created for the draft might have a special weapon)
The first draft of 8 rounds only took a week! It will be 4 rounds ever after.
Please PM The_Murker or neubau to join the waiting list in case a coach needs to drop out.
The_Murker - Quenelles Chargers
White with Blue
bghandras - Broekwater Brawlers
Blue and White with Red
JackH - Tharravil Goldsmiths
Green and Maroon
Arcayn - Marguilles Minotaurs
Bigf - Aquitaine Révolutionnaires
Red and White
GotrekSlayer - Last Leviathan
Orange with White
det - Skajadholm Argonauts
Torquise with Blue and Grey
mrlonestar - Brionne Admirals
Blue with White
ttorvatn - Hautmont Garrison
Grey with Red
kummo - Montfort Battle Pilgrims
Green with Green
sharkrudi - Carcassonne Dragons
Dark(er)Red with Yellow
AutoAxpert - Almshoven Paladins
Grey with Purple
chimp2010 - Artois Chimpanzees
Black with Red
Special One - Bastonne Watchmen
Purple with White
The_Demon - Moslac Might
Black with Gold
Matthueycamo - -Saint Lev Swashbucklers-
Red and Black