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Group managers: The_Murker, neubau
~ Draft League Extraordinaire ~
The King of Bretonnia is sick of his best men questing for a stupid grail, and he wants to see some Blood Bowl! Jealous of the Empire's massivly popular DLE Blood Bowl league, he has demanded his dukes spare no expense, and put together a rival league. The dukes will be hard pressed to find champions initially, but they are intent on paying what is required to recruit foreign players into the Bretonnian draft. The King has commishioned the 'Knight of Valor Trophy' and will present it to a duke's winning coach.


League Standings----Round 14 Deadline Friday: 2nd Mar @ 23:59 BB Time----League Standings
Inducements in DLE2 are limited to the following:

If the difference in TV between teams is 100k or greater, the lower TV team many purchase 1 Wandering Apothacary.

If the TV difference between teams is 200k or greater, the lower team may purchase 1 Wandering Apothacary, and may choose 1 Bribe OR 1 extra Team Re-Roll.

No other incucements are permitted in DLE2. (no Star Players)

It is the responsibility of the coach whose team has the highest Fan Factor to ready his team first before a match. If the teams have an equal FF, the coach whose team has the best win percentage (since that coach took over) must ready his team first. Any dispute will be resolved by the league commishioner.
Additional Players

DLE2 uses the basic human roster with the following 3 additional player types. These optional player types will never be included in the draft, but a skilled one can be traded away and replaced with a rookie.

0-1 Elf Union Lineman (6,3,4,7, 60k) Skills: None
0-1 Dwarf Blocker (4,3,2,9, 70k) Skills: Block, Tackle, Thick Skull
0-1 Halfling Hopeful (5,2,3,6, 30k) Skills: Dodge, Right Stuff, Stunty


Coach's Champion

Each coach is entitled to start each season with a Coach's Champion. A Coach's Champion is a 60K (or less) player created by the coach. The champion comes with the appropriate amount of SPP for the skills he posesses. The champion belongs to the team and is never able to be traded. The champion's player bio must begin with the words 'Coach's Champion'.
If the champion is killed or retired, a new champion can be created following the draft. A coach may not create the same champion twice in a row. (The champion may not have the same initial skills as the previous champion) If a new coach takes over a team without a champion, he must also wait until after the draft to create a replacement champion.
The champion may not be a dwarf, elf, or halfling.


Coachable Veteran

Before the initial draft of Season 1, each coach may create one lineman, known as the team's 'Coachable Veteran'. This veteran comes with 31 SPP and may be given 2 normal skills from the General table, and may make one skill-roll for the selection of the 3rd skill. The veteran belongs to the team and is never able to be traded. The veteran's player bio must begin with the words 'Coachable Veteran'.
This is a 'one time only' benefit for a team, and if the veteran is retired or killed, no new veteran will be created for the team.


Drafted and Traded Player SPP's

A drafted or traded player comes with the appropriate minimum number of SPP for the number of skills he has. Due to the difference in coaching styles, any additional SPP a traded player has earned above the minimum for the skills he posseses are lost when the player is traded. These additional SPP are also lost if the team is taken over by a new coach. **For example: If a Block/Tackle lino with 29 SPP is traded to another team, the lineman will now only have 16 SPP, which will be entered into the player's bio. In this way, there is no league requirement to keep track of SPP's as players are traded or coaches are replaced.**


TV Tracking

The tracking of a team's TV in DLE2 is based on the skills a player posseses, and does not include the base value of each player. In this way, a newly created blitzer adds 0 TV to the team's TV total, and a +AG/Tackle blitzer adds 60'000 TV to the team's total. (60k) If the coach elects to add the optional elf lineman, dwarf blocker, and/or halfling hopeful to the roster, these players WILL add their base TV to the team's TV total.
Draft 3 - 90 Players

Player 225 Blitzer 40 Wrestle Tackle
Player 226 Blitzer 40 AG
Player 227 Blitzer 20 Post Draft*
Player 228 Blitzer 30 MA
Player 229 Blitzer 40 Tackle Post Draft*
Player 230 Blitzer 80 Tackle Wrestle Stand Firm Strip Ball
Player 231 Blitzer 90 Mighty Blow Tackle Guard Sure Feet
Player 232 Blitzer 80 +AG Tackle Post Draft*
Player 233 Blitzer 130 +ST +AG Tackle Frenzy
Player 234 Blitzer 40 Mighty Blow Stand Firm
Player 235 Blitzer 90 +AG +MA Guard
Player 236 Blitzer 20 Tackle
Player 237 Blitzer 90 +AG +AV Mighty Blow
Player 238 Blitzer 40 Tackle Mighty Blow
Player 239 Blitzer 40 Frenzy Post Draft*
Player 240 Blitzer 40 Guard Post Draft*
Player 241 Blitzer 40 Kick Stand Firm
Player 242 Blitzer 40 Frenzy Post Draft*
Player 243 Blitzer 40 Guard Mighty Blow
Player 244 Blitzer 40 Tackle Strip Ball



Player 245 Catcher 30 Guard
Player 246 Catcher 70 +MA Diving Tackle Post Draft*
Player 247 Catcher 40 Block Sprint
Player 248 Catcher 30 MA
Player 249 Catcher 90 Guard Sprint Post Draft* Post Draft*
Player 250 Catcher 70 AG Guard
Player 251 Catcher 20 Sprint
Player 252 Catcher 60 Block Leap Post Draft*
Player 253 Catcher 40 Diving Tackle Sprint
Player 254 Catcher 140 ST AG MA Sneaky Git
Player 255 Catcher 50 MA Post Draft*
Player 256 Catcher 60 Block Diving Tackle Sure Feet
Player 257 Catcher 110 +AG +AV Block Post Draft*
Player 258 Catcher 70 AG Thick Skull
Player 259 Catcher 40 Dauntless Pass Block
Player 260 Catcher 80 AG AG
Player 261 Catcher 30 Guard
Player 262 Catcher 40 Diving Tackle Post Draft*
Player 263 Catcher 130 +ST Leap Mighty Blow Dump Off
Player 264 Catcher 40 Block Tackle



Player 265 Thrower 40 Post Draft* Post Draft*
Player 266 Thrower 80 Accurate Kick-Off Return Leader Block
Player 267 Thrower 50 Block MA
Player 268 Thrower 60 Pro Block Kick
Player 269 Thrower 80 Leader Safe Throw Tackle Shadowing
Player 270 Thrower 40 Accurate Tackle
Player 271 Thrower 80 Block Accurate Nerves Of Steel Post Draft*
Player 272 Thrower 90 +MA Accurate Safe Throw Block
Player 273 Thrower 40 Block Post Draft*
Player 274 Thrower 110 +ST Guard Strong Arm



Player 275 Ogre 40 Post Draft* Post Draft*
Player 276 Ogre 60 Stand Firm Strong Arm Guard
Player 277 Ogre 20 Grab
Player 278 Ogre 80 ST Block
Player 279 Ogre 80 Stand Firm Guard Break Tackle Post Draft*
Player 280 Ogre 80 AV Block Post Draft*
Player 281 Ogre 100 AG AV MA
Player 282 Ogre 110 +AG Guard Stand Firm Block
Player 283 Ogre 80 +ST Pass
Player 284 Ogre 30 AV



Player 285 Lineman 60 AG Post Draft*
Player 286 Lineman 40 Block Tackle
Player 287 Lineman 20 Tackle
Player 288 Lineman 60 Strip Ball Tackle Wrestle
Player 289 Lineman 20 Post Draft*
Player 290 Lineman 70 +ST Block
Player 291 Lineman 50 +MA Block
Player 292 Lineman 40 Block Post Draft*
Player 293 Lineman 20 Block
Player 294 Lineman 60 Guard Stand Firm
Player 295 Lineman 60 +AG Post Draft*
Player 296 Lineman 50 Jump Up Strip Ball
Player 297 Lineman 30 Dodge
Player 298 Lineman 40 Dirty Player Wrestle
Player 299 Lineman 20 Wrestle
Player 300 Lineman 70 Mighty Blow Block Kick
Player 301 Lineman 100 MA MA Kick Post Draft*
Player 302 Lineman 80 Pass Block Kick-Off Return Block Tackle
Player 303 Lineman 20 Wrestle
Player 304 Lineman 110 +AV Block Frenzy Post Draft* Post Draft*
Player 305 Lineman 40 Block Fend
Player 306 Lineman 60 AG Dirty Player
Player 307 Lineman 70 ST Wrestle
Player 308 Lineman 80 Wrestle Tackle Post Draft* Post Draft*
Player 309 Lineman 20 Tackle
Player 310 Lineman 50 Wrestle Side Step
Player 311 Lineman 60 Tackle Kick Post Draft*
Player 312 Lineman 40 Block Post Draft*
Player 313 Lineman 70 Guard Dirty Player Post Draft*
Player 314 Lineman 20 Kick-Off Return


Blood Bowl players that have signed up for the Bretonnian draft in Season 2 will start trickling in here all year.

All draft players are rolled in Discord using the generation tables available for viewing there. Check '#blitzercreation' to see the dice thrown for player 0031 and the birth of the Chimp's chain-saw.

Coaches currently authorized to roll new players: The_Murker, kummo, cBen98
The draft will be held after the championship game each season. Coaches will have 48 hours to make trades before and after the draft. The innaugural draft consisted of 8 rounds of drafting from a pool of 134 players.

Subsequent drafts will be 4 rounds, and draft from a pool of 90 players. (20 Blitzers, 20 Catchers, 10 Throwers, 10 Ogres, and 30 Linemen)
DLE2 uses the BB2016 'Select 3 MVP' rule. (Piling On is also absent)

Players are skilled using dice rolled in the Discord chat channel called '#skill_rolls'. The 'test roll' is announced made with 3d6, followed by the 'real roll' of 2d6. The dice roller and the witness may be any DLE2 coaches, other than the owner of the player.

If the player's owner is not present to witness the rolls and make an immediate skill choice, he may file his skill request in channel '#skill_requests' by entering the following data in a post:

Player Name, Team, Skill Choice: 12 +ST, 11 +AG, 10 Doubles Guard, 10 Normal +AV, Doubles Guard, Normal Fend

Once a skill request has been actioned, a member of the skilling staff will edit the coach's roster and delete the skill request from the #skill_request channel.

Link to the Custom Ruleset: Custom Ruleset
Player Trades and Draft Pick Trading

Team's may trade players and certain draft picks in between season's, and at the 'Mid-Season Trade Window'. (between games 7 and 8) A team's 1st and 2nd round draft picks may never be traded. [clarification: The PLAYERS drafted with 1st and 2nd Round picks may be traded after the draft, but the right to pick in the 1st and 2nd round may never be traded. Each coach WILL pick in the 1st and 2nd Round] Only the 3rd and 4th round picks of the next two drafts may be traded.
(eg: During Season 3, only 3rd and 4th round picks for Draft 4 and Draft 5 may be included in trades. Draft 6 picks are not able to be traded until the completion of Draft 4)
The Post-Season Trade Window opens immediatly following the championship game. The Mid-Season Trade Window opens as soon as both teams involved in a trade have completed their 7th game of a season. Any 'trading' between coaches before these windows is simply a gentlemen's agreement, and is not binding. A trade is made official once both coaches have announced the identical trade in the official Trade PM chain during one of the trade windows. PMs made at the wrong time are likely to be ignored by management. Once both coaches announce a trade, DLE2 management will action the trade and adjust the rosters. In this way, there is no requirement for DLE2 management to keep track of anything other than a limited number of 3rd and 4th round picks traded. There will be a minimum of 48 hours before a draft, after a draft, and during the mid-season trade window in which coaches can announce a trade.

*Every coach will ALWAYS pick in the first and second round. What you do with these players after.. that's up to you!*
Conferences, Divisions, and Play-Off Structure

The DLE2 is a 16 team league divided into 2 Conferences, each having 2 divisions of four teams. The 'Knights of the Lance Conference' consists of the 'KoL North' and 'KoL West' divisions. The 'Knights of the Sword Conference' consists of the 'KoS South' and the 'KoS East' Divisions. Each regular season will consist of 14 games, meaning two seven-game tournaments, with the Mid-Season Trade Window in between. The first tournament will see each division square off against it's conference rival, and in the second half of the season each division will play against a division in the rival conference. (whichever division it did not play against in the previous season) In this way, each team will face it's own division rivals twice each season, and will play each team in the League a minimum of every other year.

Eight teams will make the play-offs each season. Division winners will automatically advance, and the remaining two teams in each conference with the most points will also advance. The DLE2 awards 3 points for a Win, 1 for a Draw, and 0 for a Loss. In the event of a tie between team's, the tie is broken if one team has defeated the other more often that season. If not, the tie is broken by whichever team has scored the most touchdowns that season. If still unresolved, the tie is broken by whichever team has had the fewest TD's scored against them. If still undecided, a coin toss in Discord will decide. In the event of a complex draw between 3 or more teams for these 2 'Wild Card' play-off spots, a fair and agreed upon method to decide the winner will be conducted in the Discord chat room.

To decide each conference champion, the #1 seeded team will play the #4 seeded team, and #2 plays #3. (Seeding is based on points and the method described above) The winners of these matches will play, and each conference champion will play in the championship match to compete for the 'Knight of Valor Trophy' and to be named season champion. Unlike regular season games, play-off games will always go into overtime if required.


Jester's Cup

The 8 teams which do not make the play-offs have the option of entering the Jester's Cup tournament. The Jester's Cup is a randomly seeded KO tournament consisting of only those teams which elect to enter. The winner of the Jester's Cup can select one of two 'prizes'. The coach may elect to have the 65th and final draft pick in the upcoming draft, or he may elect to move his team into another division.

If the winner of the Jester's Cup elects to move divisions as his prize, he must put his 3 choices of division in order. A 1d6 is rolled, and on a 1-3 he moves to his first choice, on a 4 or 5, his second choice, and on a 6, he moves into his third choice of division. The winner of the Cup WILL move divisions if he elects to roll the 1d6.

If the coach elects to move divisions, the team which makes the swap is chosen as follows:
A) The winner of a division may NEVER leave the division
B) If one or more of the 3 elligible teams volunteers to leave the division, the leaving team will be selected randomly from the volunteers.
C) If no one volunteers to leave the division, a d10 will be rolled. Based on that division's standings at the end of the season, on a 1-6 the 4th place team will swap. On a 7-9 the 3rd place team will swap, and on a 10, the division runner-up will be the team swapping divisions with the Jester's Cup winner.
The 'Knight of Valor Trophy' is a custom miniature, cast in solid brass, made for the DLE2 by Hero Forge miniatures. It will be mailed to each season's winner for a photo op. What local land mark will you pose with the trophy in front of when YOU win it?



Season 1 Champion: misterlonestar - Brionne Admirals
Season 1 Jester's Cup Winner: - kummo - Montfort Battle Pilgrims

Season 1 Play Off Picture:


KoL North


KoL West


KoS South


KoS East



LATEST NEWS

11 Jan 2018 - DLE2 welcomes SerenadeOfSorrow as the new coach of the Swashbucklers, and JackH as the new coach of the Shockers. Thanks very much guys!

12 Sep 2017 - The Brionne Admirals are the first DLE2 champions. Congratz to misterlonestar! The Knight of Valor Trophy has been mailed to Texas and shipping was only $8.50! We look forward to the first Hall of Fame pic!

09 Sep 2017 - Welcome to Laskas and datom. Laskas will be taking over the Pride, renaming them the Bison, and moving them to Gisoreux. datom will be the new coach of the Bastonne Watchmen. Good luck in the draft guys!

DLE2 would like to thank SpecialOne, Mean, Arcayn, FRSHMN and Danish_Dan for their service and the great games played. The top of the wait list is yours, men, should you like to return in the future.



We've got 16! Thanks very much guys. I'm over the moon with our coach selection.

We've got 16 great league warriors all familiar with the popular 'Draft League Europe' to play in this 16 team draft league.

What's different?

A TV Cap (The League will control the growth of the biggest teams)

A TV Floor

A Coach's Champion (Free 60k Player, refreshed after death)

A 'one time only' Coachable Veteran (3 skills)

One halfling, one line elf, and one dwarf blocker per team (optional)

A draft, of course! (Players were rolled on Discord using dice tables available for viewing)

Controlled Trading. Only players, and 3rd or 4th round draft picks can be traded

A chance to get the custom icons you have always wanted. Pick your uniforms. Decorate your halfling! (Go on! They like it!)

Plus.. there's a CHAINSAW! (roughly 1 in 200 players created for the draft might have a special weapon)

The first draft of 8 rounds only took a week! It will be 4 rounds ever after.

Please PM The_Murker or neubau to join the waiting list in case a coach needs to drop out.



The Coaches

The_Murker - Quenelles Chargers White w Blue
bghandras - Broekwater Brawlers Blue/Red/White
neubau - Bordeleaux Krakens Brown w Sea Green
Laskas - Gisoreux Bison Browns
Bigf - Aquitaine Révolutionnaires Red and White
Kaiowas - Parravon Pinnacles Orange w White
JackH - L'anguille Shockers Aqua with Yellow
mrlonestar - Brionne Admirals Blue w White
ttorvatn - Hautmont Garrison Grey w Red
kummo - Montfort Battle Pilgrims Green w Green
c9805222 - Drachenfels Invaders Dark(er)Red with Yellow
AutoAxpert - Almshoven Paladins Grey w Purple
chimp2010 - Artois Chimpanzees Black w Red
datom - Bastonne Watchmen Purple w White
Oly1987 - Mousillon Might Black w Gold
SerenadeOfSorrow - Saint Lev Stingers Yellow/Black