<h1>Clawbomb Hunters Club</h1>
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<h2><b> The third hunting season is running until the eand of the year 2011</b></h2>
The <b>Clawbomb Hunters Club</b> gathers teams aiming at limiting the population of "Clawbombs", i.e. players with the skills Claw/PillingOn/MightyBlow, in the lackbox division. The hunters are ready to challenge the most fearsome teams and make them suffer. Of course, this is a dangerous hunt, and the hunters may not live long. But as long as they live, lackbox is no longer a safe place for Clawbomb players. Hunters like to talk about the beasts they killed, and often display their trophies on their team page. There is also a friendly competition among the hunters, to know who is the best at hunting clawbombs.
<b>Any team may apply. There is no limitation of race or TV</b>. This club is NOT a league, so <b>your team may be part of any other group/league and apply to the club</b>. The Club is a gathering of gentlemen who may have different activities, but share the same passion for hunting.
A team can participate, even if some players have Claw, Mighty Blow and Pilling On skills, but it will suffer a penalty in each game.
At the beginning of the hunting season, all Hunter teams starts with 0 point. If a team joins the club during the season, it starts with 0 points (games before the admission do not count). In each game, you earn points by killing or injuring opponent's players <u>with</u> claw/MB and/or PO skills and winning the game. All games count -- and in some of them, you will lose points). In fct, you'll gain some points by hurting players in a clawbomb team, and lose some if you hurt players of an agile team. A hunting season is two months long. Between two seasons, there is a two weeks break. Second hunting season will start <b>monday, August 15th 2011</b>, and end <b>friday, October 14th 2011</b>.
<h3>Clawbomb teams and agile teams</h3>
<b>Clawbomb teams</b> are the one who can have some clawbomb players: <u>Chaos, Chaos Dwarf, Chaos Pact and Nurgle</u>. Some other teams may also have some clawbomb players: Skaven, Underwold, Necromantic and even the Norse Yeti. But since Skaven and Underwold teams are fragile, and since Necromantic and Norse team may have at most one or two clawbombs, they are not considered as clawbomb teams.
<b>Agile teams</b> are all elf teams: <u>Dark/High/Pro/ Wood Elf and Slann</u> Skaven teams are excluded because they can have some clawbombs.
Any player killed or permanently injured by of of the team of the club will have an icon in the trophy room of the current hunting season if he has at least two of the three skills claw/mighty blow/pilling on. Those players are considered as worthy preys for the hunters.
<div align=left><img src=https://fumbbl.com/i/343971> The team with most points at the end of the season is awarded this trophy. Moreover, its players and its coach will be considered as <b>Master Hunters</b> until the end of the following season.</div>
<div align=left><img src=https://fumbbl.com/i/343972> The team in second position at the end of the season is awarded this medal. Moreover, its players and its coach will be considered as <b>Elite Hunters</b> until the end of the following season.</div>
<div align=left><img src=https://fumbbl.com/i/343973> The team in third position at the end of the season is awarded this medal. Moreover, its players and its coach will be considered as <b>Veteran Hunters</b> until the end of the following season.</div>
Moreover, <u>three special awards</u> are available:
<div align=left><img src=https://fumbbl.com/i/343969> <b>Fighting award</b> for the team that played the most games against clawbomb teams.</div>
<div align=left><img src=https://fumbbl.com/i/343968> <b>Hospital award</b> for the team that sent the most preys to the hospital (based on the trophy room - crippled preys).</div>
<div align=left><img src=https://fumbbl.com/i/343970> <b>Graveyard award</b> for the team that sent the most preys to the graveyard (based on the trophy room - killled preys).</div>
This is an <a href=http://fumbbl.com/FUMBBL.php?page=group&op=view&group=2079>E.L.F.-like</a> point system. You earn points by killing or injuring opponent's players <u>with</u> claw/MB and/or PO skills and other players of a clawbomb team, and by winning the game. But you lose points by hurting players of an agile team and losing the game. Points may be positive or negative. So it is possible that at the end of the game, your total points is below zero; it means that you lose some points.
<h3>Points per injury</h3>
You earn <i><b>(base points) x multiplier</b></i> points for each injury inflicted to an oppponent's player. All injuries count, even failed dodges or GFI. Base points depends on the injury, while multiplier depends on the skills of the injured player. BH or less does not count. If the apo is used, only the final result counts.
<li><i>x1</i> if the player has ONE of the three skills MB/PO/claw
<li><i>x2</i> if the player has TWO of the three skills MB/PO/claw
<li><i>x4</i> if the player has the THREE skills MB/PO/claw
<h3>Points per game</h3>
<li>game lost: -5 pt
<li>game won: +5pt
<li> per casualty against a clawbomb team (chaos, chaos dwarf, chaos pact, nurgle): +1 pt
<li> per casualty against an agile team (dark/high/pro/wood elfs, slann): -1pt
<li>per player with the THREE skills Claw/MB/PO in your team: -5pt
Casualties are counted as they appear on the game repport. So points are awarded for any injury mentioned on the page, i.e. " 1pt per casualty " is based on the casualties line (BH/SI/RIP).
In a game against a Nurgle team, you win and injure the following players:
<li> the beast is killed, but regenerates: 0pt
<li> a Claw/PO warrior is SI (-AV): 3x2=6pt
<li> a rotter with MB is SI (-ST):8x1=8pt
<li> a rotter with block is BH: 0pt
You earn also 5 pt for the win and 4 points for the cas against a clawbomb team. In this game, you earn 6+8+5+4=+23 points.