~ Draft League Extraordinaire ~The King of Bretonnia is sick of his best men questing for a stupid grail, and he wants to see some Blood Bowl! Jealous of the Empire's massivly popular DLE Blood Bowl league, he has demanded his dukes spare no expense, and put together a rival league. The dukes will be hard pressed to find champions initially, but they are intent on paying what is required to recriut foriegn players into the Bretonnian draft. The King has commishioned the 'Knight of Valor Trophy' and will present it to a duke's winning coach.
Inducements in DLE2 are limited to the following:
If the difference in TV between teams is 100k or greater, the lower TV team many purchase 1 Wandering Apothacary.
If the TV difference between teams is 200k or greater, the lower team may purchase 1 Wandering Apothacary, and may choose 1 Bribe OR 1 extra Team Re-Roll.
No other incucements are permitted in DLE2. (no Star Players)
It is the responsibility of the coach whose team has the highest Fan Factor to ready his team first before a match. If the teams have an equal FF, the coach whose team has the best win percentage (since that coach took over) must ready his team first. Any dispute will be resolved by the league commishioner.
DLE2 uses the basic human roster with the following 3 additional player types. These optional player types will never be included in the draft, but a skilled one can be traded away and replaced with a rookie.
0-1 Elf Union Lineman (6,3,4,7, 60k) Skills: None
0-1 Dwarf Blocker (4,3,2,9, 70k) Skills: Block, Tackle, Thick Skull
0-1 Halfling Hopeful (5,2,3,6, 30k) Skills: Dodge, Right Stuff, Stunty
Each coach is entitled to start each season with a Coach's Champion. A Coach's Champion is a 60K (or less) player created by the coach. The champion comes with the appropriate amount of SPP for the skills he posesses. The champion belongs to the team and is never able to be traded. The champion's player bio must begin with the words 'Coach's Champion'.
If the champion is killed or retired, a new champion can be created following the draft. A coach may not create the same champion twice in a row. (The champion may not have the same initial skills as the previous champion) If a new coach takes over a team without a champion, he must also wait until after the draft to create a replacement champion.
The champion may not be a dwarf, elf, or halfling.
Before the initial draft of Season 1, each coach may create one lineman, known as the team's 'Coachable Veteran'. This veteran comes with 31 SPP and may be given 2 normal skills from the General table, and may make one skill-roll for the selection of the 3rd skill. The veteran belongs to the team and is never able to be traded. The veteran's player bio must begin with the words 'Coachable Veteran'.
This is a 'one time only' benefit for a team, and if the veteran is retired or killed, no new veteran will be created for the team.
Drafted and Traded Player SPP's
A drafted or traded player comes with the appropriate minimum number of SPP for the number of skills he has. Due to the difference in coaching styles, any additional SPP a traded player has earned above the minimum for the skills he posseses are lost when the player is traded. These additional SPP are also lost if the team is taken over by a new coach. **For example: If a Block/Tackle lino with 29 SPP is traded to another team, the lineman will now only have 16 SPP, which will be entered into the player's bio. In this way, there is no league requirement to keep track of SPP's as players are traded or coaches are replaced.**
The tracking of a team's TV in DLE2 is based on the skills a player posseses, and does not include the base value of each player. In this way, a newly created blitzer adds 0 TV to the team's TV total, and a +AG/Tackle blitzer adds 60'000 TV to the team's total. (60k) If the coach elects to add the optional elf lineman, dwarf blocker, and/or halfling hopeful to the roster, these players WILL add their base TV to the team's TV total.
Draft 2 - 90 Players
Player 0135 Blitzer 20 Frenzy
Player 0136 Blitzer 40 Grab, Mighty Blow
Player 0137 Blitzer 70 +MA Wrestle Tackle
Player 0138 Blitzer 80 Guard Fend Kick Post Draft*
Player 0139 Blitzer 60 +AG Strip Ball
Player 0140 Blitzer 80 Dirty Player,Guard,Mighty Blow,Stand Firm
Player 0141 Blitzer 20 Sure Hands
Player 0142 Blitzer 50 Dodge Post Draft*
Player 0143 Blitzer 90 Strip Ball, Catch, Post Draft*, Post Draft*
Player 0144 Blitzer 70 Dodge Mighty Blow Post Draft*
Player 0145 Blitzer 80 +AG Guard Tackle
Player 0146 Blitzer 40 Post Draft* Post Draft*
Player 0147 Blitzer 30 Catch
Player 0148 Blitzer 40 Frenzy Post Draft*
Player 0149 Blitzer 50 Wrestle Side Step
Player 0150 Blitzer 50 Wrestle +MA
Player 0151 Blitzer 20 Guard
Player 0152 Blitzer 20 Post Draft*
Player 0153 Blitzer 40 Mighty Blow Tackle
Player 0154 Blitzer 60 Mighty Blow Dauntless Guard
Player 0155 Catcher 40 Sure Feet, Block
Player 0156 Catcher 40 Block, Post Draft*
Player 0157 Catcher 70 Guard Block Side Step
Player 0158 Catcher 90 +AV +AG Block
Player 0159 Catcher 60 Block Side Step Post Draft*
Player 0160 Catcher 90 Kick-Off Return +ST Post Draft*
Player 0161 Catcher 40 Diving Tackle Side Step
Player 0162 Catcher 20 Diving Tackle
Player 0163 Catcher 20 Leap
Player 0164 Catcher 50 Guard Kick
Player 0165 Catcher 60 +AG Sure Feet
Player 0166 Catcher 60 Wrestle Side Step Post Draft*
Player 0167 Catcher 60 +AG Side Step
Player 0168 Catcher 40 Block Sure Feet
Player 0169 Catcher 40 Block Side-Step
Player 0170 Catcher 40 Diving Tackle Post Draft*
Player 0171 Catcher 40 Sure Hands Post Draft*
Player 0172 Catcher 70 +ST Block
Player 0173 Catcher 20 Shadowing
Player 0174 Catcher 70 Guard Side Step Sneaky Git
Player 0175 Thrower 40 Block Tackle
Player 0176 Thrower 80 Strong Arm Dodge Kick
Player 0177 Thrower 60 Block Wrestle Post Draft*
Player 0178 Thrower 40 Pass-Block Block
Player 0179 Thrower 110 Accurate +ST Block Post Draft*
Player 0180 Thrower 40 +AG
Player 0181 Thrower 70 +AG +AV
Player 0182 Thrower 20 Block
Player 0183 Thrower 70 Leap Accurate Block
Player 0184 Thrower 100 +AV Accurate Dodge Post Draft*
Player 0185 Ogre 70 +MA Guard Post Draft*
Player 0186 Ogre 40 Guard Post Draft*
Player 0187 Ogre 70 Dodge Guard Post Draft*
Player 0188 Ogre 40 +AG
Player 0189 Ogre 80 Grab Stand Firm Guard Post Draft*
Player 0190 Ogre 30 Block
Player 0191 Ogre 50 Break Tackle Horns
Player 0192 Ogre 50 Stand Firm Pro
Player 0193 Ogre 60 Stand Firm Guard Post Draft*
Player 0194 Ogre 90 +ST Guard Post Draft*
Player 0195 Lineman 60 Kick Wrestle Post Draft*
Player 0196 Lineman 70 +MA Kick Tackle
Player 0197 Lineman 60 Block Tackle Post Draft*
Player 0198 Lineman 20 Dirty Player
Player 0199 Lineman 40 Block Post Draft*
Player 0200 Lineman 40 Strip Ball Wrestle
Player 0201 Lineman 50 Guard Post Draft*
Player 0202 Lineman 30 +MA
Player 0203 Lineman 60 +MA Kick Dirty Player
Player 0204 Lineman 40 Block Post Draft*
Player 0205 Lineman 50 Dirty Player Guard
Player 0206 Lineman 60 Dirty Player Wrestle Tackle
Player 0207 Lineman 80 Block Fend +AG
Player 0208 Lineman 110 Wrestle Dodge +AG Post Draft*
Player 0209 Lineman 60 Block Dirty Player Kick
Player 0210 Lineman 40 Sure Hands Post Draft*
Player 0211 Lineman 30 +MA Shadowing
Player 0212 Lineman 40 Sure Hands Post Draft*
Player 0213 Lineman 90 +AV Block Post Draft* Post Draft*
Player 0214 Lineman 40 Block Post Draft*
Player 0215 Lineman 70 +ST Post Draft*
Player 0216 Lineman 50 Sneaky Git Tackle
Player 0217 Lineman 110 +ST Tackle Post Draft* Post Draft*
Player 0218 Lineman 20 Tackle
Player 0219 Lineman 60 +AG Dirty Player
Player 0220 Lineman 60 Wrestle Post Draft* Post Draft*
Player 0221 Lineman 40 Block Post Draft*
Player 0222 Lineman 80 +MA Block Dodge
Player 0223 Lineman 30 +AV
Player 0224 Lineman 40 Dirty Player Fend
Blood Bowl players that have signed up for the Bretonnian draft in Season 2 will start trickling in here all year.
All draft players are rolled in Discord using the generation tables available for viewing there. Check '#blitzercreation' to see the dice thrown for player 0031 and the birth of the Chimp's chain-saw.
Coaches currently authorized to roll new players: The_Murker, kummo, cBen98
The draft will be held after the championship game each season. Coaches will have 48 hours to make trades before and after the draft. The innaugural draft consisted of 8 rounds of drafting from a pool of 134 players.
Subsequent drafts will be 4 rounds, and draft from a pool of 90 players. (20 Blitzers, 20 Catchers, 10 Throwers, 10 Ogres, and 30 Linemen)
DLE2 uses the BB2016 'Select 3 MVP' rule. (Piling On is also absent)
Players are skilled using dice rolled in the Discord chat channel called '#skill_rolls'. The 'test roll' is announced made with 3d6, followed by the 'real roll' of 2d6. The dice roller and the witness may be any DLE2 coaches, other than the owner of the player.
If the player's owner is not present to witness the rolls and make an immediate skill choice, he may file his skill request in channel '#skill_requests' by entering the following data in a post:
Player Name, Team, Skill Choice: 12 +ST, 11 +AG, 10 Doubles Guard, 10 Normal +AV, Doubles Guard, Normal Fend
Once a skill request has been actioned, a member of the skilling staff will edit the coach's roster and delete the skill request from the #skill_request channel.
Link to the Custom Ruleset: Custom Ruleset
Player Trades and Draft Pick Trading
Team's may trade players and certain draft picks in between season's, and at the 'Mid-Season Trade Window'. (between games 7 and 8) A team's 1st and 2nd round draft picks may never be traded. [clarification: The PLAYERS drafted with 1st and 2nd Round picks may be traded after the draft, but the right to pick in the 1st and 2nd round may never be traded. Each coach WILL pick in the 1st and 2nd Round] Only the 3rd and 4th round picks of the next two drafts may be traded.
(eg: During Season 3, only 3rd and 4th round picks for Draft 4 and Draft 5 may be included in trades. Draft 6 picks are not able to be traded until the completion of Draft 4)
The Post-Season Trade Window opens immediatly following the championship game. The Mid-Season Trade Window opens as soon as both teams involved in a trade have completed their 7th game of a season. Any 'trading' between coaches before these windows is simply a gentlemen's agreement, and is not binding. A trade is made official once both coaches have announced the identical trade in the official Trade PM chain during one of the trade windows. PMs made at the wrong time are likely to be ignored by management. Once both coaches announce a trade, DLE2 management will action the trade and adjust the rosters. In this way, there is no requirement for DLE2 management to keep track of anything other than a limited number of 3rd and 4th round picks traded. There will be a minimum of 48 hours before a draft, after a draft, and during the mid-season trade window in which coaches can announce a trade.
*Every coach will ALWAYS pick in the first and second round. What you do with these players after.. that's up to you!*
Conferences, Divisions, and Play-Off Structure
The DLE2 is a 16 team league divided into 2 Conferences, each having 2 divisions of four teams. The 'Knights of the Lance Conference' consists of the 'KoL North' and 'KoL West' divisions. The 'Knights of the Sword Conference' consists of the 'KoS South' and the 'KoS East' Divisions. Each regular season will consist of 14 games, meaning two seven-game tournaments, with the Mid-Season Trade Window in between. The first tournament will see each division square off against it's conference rival, and in the second half of the season each division will play against a division in the rival conference. (whichever division it did not play against in the previous season) In this way, each team will face it's own division rivals twice each season, and will play each team in the League a minimum of every other year.
Eight teams will make the play-offs each season. Division winners will automatically advance, and the remaining two teams in each conference with the most points will also advance. The DLE2 awards 3 points for a Win, 1 for a Draw, and 0 for a Loss. In the event of a tie between team's, the tie is broken if one team has defeated the other more often that season. If not, the tie is broken by whichever team has scored the most touchdowns that season. If still unresolved, the tie is broken by whichever team has had the fewest TD's scored against them. If still undecided, a coin toss in Discord will decide. In the event of a complex draw between 3 or more teams for these 2 'Wild Card' play-off spots, a fair and agreed upon method to decide the winner will be conducted in the Discord chat room.
To decide each conference champion, the #1 seeded team will play the #4 seeded team, and #2 plays #3. (Seeding is based on points and the method described above) The winners of these matches will play, and each conference champion will play in the championship match to compete for the 'Knight of Valor Trophy' and to be named season champion. Unlike regular season games, play-off games will always go into overtime if required.
The 8 teams which do not make the play-offs have the option of entering the Jester's Cup tournament. The Jester's Cup is a randomly seeded KO tournament consisting of only those teams which elect to enter. The winner of the Jester's Cup can select one of two 'prizes'. The coach may elect to have the 65th and final draft pick in the upcoming draft, or he may elect to move his team into another division.
If the winner of the Jester's Cup elects to move divisions as his prize, he must put his 3 choices of division in order. A 1d6 is rolled, and on a 1-3 he moves to his first choice, on a 4 or 5, his second choice, and on a 6, he moves into his third choice of division. The winner of the Cup WILL move divisions if he elects to roll the 1d6.
If the coach elects to move divisions, the team which makes the swap is chosen as follows:
A) The winner of a division may NEVER leave the division
B) If one or more of the 3 elligible teams volunteers to leave the division, the leaving team will be selected randomly from the volunteers.
C) If no one volunteers to leave the division, a d10 will be rolled. Based on that division's standings at the end of the season, on a 1-6 the 4th place team will swap. On a 7-9 the 3rd place team will swap, and on a 10, the division runner-up will be the team swapping divisions with the Jester's Cup winner.
The 'Knight of Valor Trophy'
is a custom miniature, cast in solid brass, made for the DLE2 by Hero Forge miniatures. It will be mailed to each season's winner for a photo op. What local land mark will you pose with the trophy in front of when YOU win it?
Season 1 Play Off Picture:
Season 1 Jester's Cup Winner:
- Montfort Battle Pilgrims
12 Sep 2017 - The Brionne Admirals are the first DLE2 champions. Congratz to misterlonestar! The Knight of Valor Trophy has been mailed to Texas and shipping was only $8.50! We look forward to the first Hall of Fame pic!
09 Sep 2017 - Welcome to Laskas and datom. Laskas will be taking over the Pride, renaming them the Bison, and moving them to Gisoreux. datom will be the new coach of the Bastonne Watchmen. Good luck in the draft guys!
DLE2 would like to thank SpecialOne and Danish_Dan for their service and the great games played. The top of the wait list is yours, men, should you like to return in the future.
We've got 16! Thanks very much guys. I'm over the moon with our coach selection.
We've got 16 great league warriors all familiar with the popular 'Draft League Europe' to play in this 16 team draft league.
A TV Cap (The League will control the growth of the biggest teams)
A TV Floor
A Coach's Champion (Free 60k Player, refreshed after death)
A 'one time only' Coachable Veteran (3 skills)
One halfling, one line elf, and one dwarf blocker per team (optional)
A draft, of course! (Players were rolled on Discord using dice tables available for viewing)
Controlled Trading. Only players, and 3rd or 4th round draft picks can be traded
A chance to get the custom icons you have always wanted. Pick your uniforms. Decorate your halfling! (Go on! They like it!)
Plus.. there's a CHAINSAW! (roughly 1 in 200 players created for the draft might have a special weapon)
The first draft of 8 rounds only took a week! It will be 4 rounds ever after.
Please PM The_Murker or neubau to join the waiting list in case a coach needs to drop out.
The_Murker - Quenelles Chargers
White w Blue
bghandras - Broekwater Brawlers
neubau - Bordeleaux Krakens
Brown w Sea Green
Laskas - Gisoreux Bison
Bigf - Aquitaine Révolutionnaires
Red and White
Kaiowas - Parravon Pinnacles
Orange w White
Arcayn - L'anguille Shockers
Aqua with Yellow
mrlonestar - Brionne Admirals
Blue w White
ttorvatn - Hautmont Garrison
Grey w Red
kummo - Montfort Battle Pilgrims
Green w Green
c9805222 - Drachenfels Invaders
Dark(er)Red with Yellow
meanandugl - Carcassonne Paladins
Grey w Purple
chimp2010 - Artois Chimpanzees
Black w Red
datom - Bastonne Watchmen
Purple w White
Oly1987 - Mousillon Might
Black w Gold
FRSHMN - Saint Lev Swashbucklers
Red with Gold/Black