|Recent Forum Topics Be a Demon or Angel?...||Skills for AG5 dark ...||Trusted And Fiscally...|
|Playoffs||4 team KO tourney|
|Time Zone||Our default for the league is Sydney time, currently at server +10 hours. By default, games are organised in Sydney time unless coaches agree otherwise. If you can play Sydney evenings now and then (roughly server 10:00 to 13:00 starts, Sydney 6pm to 9pm) you're welcome to come along, we have coaches in from all around the world.|
|Extensions||Extensions are granted at the capricious whim of the almighty BigBullies. The HatchetMan decrees that he is brought in to any PMs organising late matches. Please have a time to play already organised if possible, and please include the axeman early if he seems needed.|
|Two Free Cards||Teams in the Southern Wastes are nothing if not resourceful, smuggling in ancient artifacts or planning heinous dirty tricks to gain any edge they can on their opponents. The fans love the unpredictability of it all. +100k for Cards only, use it or lose it to a maximum of eight cards may be taken including the two free ones.|
|Secret Weapons only*||The Southern Wastes is an isolated place populated with nomads and roving bands of psychotic misfits and brigands. As such, games can be well away from turning a profit for stars. Few star players other than the psychotic misfits themselves are willing to go anywhere near the regular season games here, as such You can only hire star players with the "Secret Weapon" skill. Common mercenaries (Dirty Players! Sneaky Gits!) are widely used in addition. Elven types famously refuse to partake in weaponry.|
*Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, take any and all stars you like, you piteous creatures.
*Semi Finals and Final, and Casualty Cup. These games allow any star player for any team.
|NO Timeouts||The HatchetMan desires matches be played at a good pace but such skulduggery such as timeouts will not be tolerated. it would be expected that if an opponent is taking too long, a player would kindly ask them to hurry it up. any further issues may be taken to the admins.|
|NO Concessions||Concessions disgust the HatchetMan. In fact, as the fans desire blood and the heaping on of misery, there will be grave punishments for the weak of heart. Concede and your best non-permed player will leave the team, you are ineligible for any awards, and you get -3 pts to start next season. Conceding twice is a permanent ban from the SSL.|
|Spiked Ball (madness)||A failed pickup or catch roll during any action results in the such failing players being stabbed, only the last one stabbed can be injured.|
This will result in a turnover if the stab breaks armour on the moving team.
|Right Stuff (boost)||Right Stuff cancels Tackle when a Right Stuff player is blocked by a Tackle player, too small to keep hold of.|
|Sneaky Git (change)||Sneaky Gits are banned for fouling like a normal player but are sent to the KO box instead, ready to sneak back on. Currently buggy, but we're living with it.|
Sneaky Git also functions like Guard for assisting fouls, sneaking in some extra help.
|Fouling (boost)||Players get +1 to break armour when fouling, so please remember to foul, especially the good players.|
|Skill Rolls (forced)*||Players must take all stat gains (choose +MA or +AV, take +AG, take +ST), even if you rolled doubles (e.g. 5+5).|
*Stunty teams (Goblin, Halfling, Ogre, Underworld) ignore this rule, nuffle also takes pity on such lowly teams.
|NO player retirements||Retirement?? RETIREMENT??!??! The very mention of the word fills the HatchetMan with rage. ST3 Minotaurs... Blockers so maimed they struggle to get up... All this fills the crowd with joy. Always remember kids, the only way out... is DEATH.|
|Divisions, Power Ratings||SSL started out as a fine set of dangerous matches for everyone, with random allotment of teams to divisions for nine seasons. But as the older squads grew larger and ever less prone to injury, it was the younger ones taking all the punishment. This will not do!|
The result is Power Ratings, considering your most recent season (regular games only) for TD diff, Cas diff, and Score, plus their tournament weight (post-finals), and adjusted for this and that, Whipsundays serves up the meanest and best to the meanest and best, while Paintree takes the next most so, The Blasted Plains await our up and coming survivors plus those having taken a horrible beating, and Red Mountains sees the new teams come in play with a few squads they at least have a decent shot at hurting. Survival, it's tough for everyone!
|League Points||3 win (or forfeit win); 1 draw; 0 loss; -1 forfeit.|
|Tie Breakers||If two or more teams end on the same points total at the end of a season, the tie is settled accordingly.|
1. Head to Head results
2. TD diff average
3. TD for average
4. Cas diff average
5. Cas for average
6. Coin Toss