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Chaos Dwarf Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-16 | Hobgoblin Linemen | 6 | 3 | 3+ | 4+ | 8+ | None | G | AS | 40k | |
0-6 | Chaos Dwarf Blockers | 4 | 3 | 4+ | 6+ | 10+ | Block, Tackle, Thick Skull | GS | AM | 70k | |
0-2 | Bull Centaur Blitzers | 6 | 4 | 4+ | 6+ | 10+ | Sprint, Sure Feet, Thick Skull | GS | A | 130k | |
0-1 | Enslaved Minotaur | 5 | 5 | 4+ | - | 9+ | Animal Savagery, Frenzy, Horns, Loner (4+), Mighty Blow (+1), Thick Skull | S | GAM | 150k | |
Re-Rolls | 70k each | Tier | 1 | ||||||||
Special Rules | Badlands Brawl, Favoured of... (choose either) Chaos Undivided, Khorne, Nurgle, Slaanesh, Tzeentch, Worlds Edge Superleague | Apothecary | Yes |
Both Bulls early gets them the skills they need ASAP. Trust the 4+ pickup, and your ability to spear through anything to score with them.
Deep cover the pickups, and you don't need that 3rd RR, the whole team game one makes everything else slightly more reliable.
Mino solves all problems, 3d+3d with one assist, and smash everything. He will also quite likely need the Apo, RRs are for Hob dodges and ball handling.
Option: