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Blitz 'Dem - GDR Edition #3; Issue #3


'Blitz 'Dem', the preeminent periodical for all things Blood Bowl, having been published by diligent grotz since 1964 IC, brings you the key facts from the opening Gameweek of the inaugural season of the Greenskins Draft Rumble.

= GAMEWEEK 3 ROUND-UP =
The season is now in full swing with some very tight contests taking place on the pitches across the Old World. The 3 top seeds are flying high whilst several new franchises are really showing their potential.

= STAR PLAYER POINTS =
To make it onto this list, players must rack up 5+ SPP in one game. This week, 6 players made the cut once more. Each week:

7 SPP - Dror Bloodsmasha (Werewolves); Leg Snapper (Clawz); Isla Huchow (Red Axes); Glurgakh Bagnob (Ironskins); Cutta Retch (Sunz)
9 SPP - ★ Dazlug Mudshredda ★ (Bloodhounds)

= CASUALTIES =
The old guard and the new pretenders are going to go toe-to-toe in this category, it seems with Thraka and Toegrinder being tested by Torrelloc and Blorg:

2 Casualties - ★ Ghazghkull Thraka ★ ('Ardboyz); ★ Maggot 'The Mountain' Blorg ★ (Moonhowlers); Ruk Toegrinder (Crusherz); Bryan Torrelloc (Gitz)

= BLOCKS =
A trio of tough tacklers are tied at the top of the list this week:

13 blocks - ★ Head Stompa the Fourth ★ (Clawz); ★ 'Barmy' Baram Bloodtusk ★ (Steelclaws); ★ Maggot 'The Mountain' Blorg ★ (Moonhowlers);

= TOUCHDOWNS =
Dazlug Mudshredda looks destined not just to earn yet another top scorer award this season but also to raise the bar so high that no other orc might dream of reaching it:

3 touchdowns - ★ Dazlug Mudshredda ★ (Bloodhounds)
2 touchdowns - Grotz Eargrinda (Skullsmashers); Morgg Grimbreakka (Kraken)

= FOULS =
The Black Feathers' latest recruit it making a name for himself. And, if his opposing teams' locker rooms are anything to go by, it's not a very nice name...:

3 fouls - Madelyn Peirce (Crusherz)
5 fouls - Mizbog Fungus-Toof (Moonhowlers)
6 fouls - Rukkin Madeye (Red Axes)
9 fouls - Amir Darkboon (Black Feathers)

= RUSHING YARDS =
This category is the one that is truly packed full of talent, with four fleet-footed runners tearing up the turf once more:

23 yards - Gorgrim Webspinna (Black Feathers)
25 yards - ★ Zagh Slugweava ★ (Gutrippers)
26 yards - Morgg Grimbreakka (Kraken)
29 yards - ★ Dazlug Mudshredda ★ (Bloodhounds)

= PASSING YARDS =
Incredibly, almost as many players made passing gains as made backwards passes this week!:

-1 yards - Grat Gorbad (Moonhowlers); Brainbasher Redhand (Bat-Squigs)
3 yards - Gromm Skullbasher (Squeelers)
4 yard - Karson Barbo (Crusherz)
10 yards - ★ Sawyer Rint ★ (Werewolves)


= AWARD WINNERS =
Each Gameweek, there will be awards for some notable players and coaches:

MVP
Whilst Sawyer Rint has tossed himself into contention for the Golden Arm award, it's hard to look past Dazlug Mudshredda's hat-trick against the Boars. A commanding performance against a gifted a tough schedule during which to find their feet in this hotly contested conference.

Golden Clipboard
Ritzi (Middenland Ironskins)
The Ironskins doled out some hurt in the first half against the plucky Bat-Squigs. The home team kept the 'Skins at bay until the end of the first half and came close to tying things up, but the KOs and injuries handed out by the visitors made the task more than tricky. Four casualties and a touchdown gave Ritzi's boys the edge over Masta_Piggito's Crusherz, who picked up 14 spp.

Match of the Week
Masta_Piggito & Foltor
MATCHSCORESCORERS
Karak Norn Crusherz1Barbo
Wissenland Werewolves2Gutbash, Bloodsmasha
3 touchdowns, 4 casualties, 2 completions, 3 fouls, a result that was only determined in the final turn. If you want entertainment, where else are you going to look than the GDR? Both teams were looking for a first win (with the exception of Reavaz forfeit against the Wissenlanders) and the hosts took the points in a nip and tuck battle. A notable runner-up was the 'Claw Derby' as the Iron Crag Clawz and the Reikland Steelclaws played out a 1-1 draw, with Gromfair's Birds perhaps claiming the 'victory' due to three casualties including two kills.

= IN MEMORIAM =
For every winner, there must be a loser and, to give them their (final) moment in the limelight, we recognise those players who left us this week. A very healthy serving this week!

‣ Severity (Clawz) - Traded from the Mount Gunbad Big 'Uns before playing a drive, this +ST Guard Blitzer scored 4 touchdowns in 11 games (2 against his former club) and 1 casualty in a promising career that was cut short.
‣ Joel Bleda (Clawz) - A rookie Blitzer who played just twice. With these two adding to their Roll of Dishonour, the Clawz, despite leading the table, may be on course for a very costly season.
‣ Clubba Hozkug (Reavaz) - This 2-game rookie Looney played on the very edge of the game, that fine line between glory and tragedy. The curtain came down on him now.
‣ Callie Delita (Gutrippers) - Callie played just 3 games as one of the league's few female goblins. Reminiscent of a young Cindy Piewhistle, that comparison comes to an abrupt end.
‣ Mogg Rockbasha (Gloomfangs) - The league's representatives from the Border Princes are looking for a new Troll following the untimely demise of their daunting big guy.

More next week, Sports Fans!


Posted by intrepidwilson on Feb 11
rating 0 0
Curious Defense Leads to Green Dukes Second Loss of NCBB Season 48


Curious Defense Leads to Green Dukes Second Loss of NCBB Season 48


Kam Skatreeboo makes the catch deep in Werecat territory to score the Green Dukes’ lone TD.

The Duqueswood University Green Dukes dropped their third game of NCBB season 48 by the score of 2-1 to the South Salem Werecats in a hard-fought match that turned on a curious first-half defensive coaching decision. Freshman wardancer Kam Skatreebo (independent study: unnecessary physical contact) scored the Green Dukes lone TD on a 6-yeard scamper after catching a 9-yard pass from senior thrower Phaedry Featehrwind (plant psychology), who had a game-high 2 completions on the day. Speedy senior ghoul runner Jack McCarty had both of the Werecats' TDs, the first on a late first-half sideline scamper that the Green Dukes curiously declined to head off.


Green Duke defenders strangely move out of the way as McCarty runs past to score the Werecats first TD at the end of the first half

Asked whether he made the coaching mistake because he failed to identify McCarty’s gutter-runner-like speed when he scouted the team, Green Duke Coach Baerys Pondripple said there was no mistake. “That was just part of our safety-first strategy,” he explained. “We made the decision to leave the sideline open because I felt it was safer for our players not to get in the way.”

When reporters in the postgame press conference asked Pondripple if “getting in the way” weren’t actually the whole point of playing defense in Blood Bowl, the coach pointed at the zero on the score sheet under casualties. “You see what that says?” he said. “That means no dead elves. Now, if we go out there and we do everything we can not to die, then I don't care what the scoreboard says at the end of the game. In my book, we're going to be winners!” He threw his fist into the air and paused awkwardly as if he were expecting people to cheer. There was no cheering.

The loss drops the Green Dukes to 1-2 so far on the season, with a match-up vs. the Mary's Land Terrible Terrapins lizardman squad next up on the schedule.

Off-Field Notes

Northern Section of Forest Closed

Duqueswood Grand Chieftain Mervys Spinleaf has closed the northern sector of the Duqueswood Forest for what he is officially calling “renovation purposes.” Despite rampant rumors that the northern section of the forest has been blighted with a Nurgle infestation and that several of the clans living there have been attacked by, and then transformed into, rotters and bloaters, the Duqueswood elders continue to deny any presence of Nurgle pestilence in the wood.

When pressed as to whether there would be any effort mounted to rescue the elves still trapped in the northern section of the forest, Spinleaf said there are currently no such plans.

“Well, there are two reasons that's not what we're doing,” he said. “The first is that there is no Nurgle infestation. And the second is if there were an infestation a rescue mission would not be the safe response.” Curiously he then threw his fist in the air, shouted "Safety first!" and paused as if expecting the gathered crowd to cheer. Here again, there was no cheering.


Magecast images from the northern section of the Duqueswood forest show that there is definitely, absolutely, positively not a Nurgle infestation in the area.
Posted by gettym on Feb 10
rating 6 0
BBT season 16 (a beginning)
(first published after the completion of Elven Union, Dark Elf and High Elf. Will be updated if Wood Elf will be played as well)

It was January 2025 when I first entered the BBT. And honestly after the emotional rollercoaster ride of that run, I thought I would not participate in that challenge for quite some time. But here we are now. Only 8 month after season 13 ended and I jumped head first into season 16, which was the first 3-month / 3-teams per squad season.


(unofficial BBT banner)

This change meant I was not able to field a full 'all Elf squad' again. Instead I decided to create two squads. One with the Elven Union (because I just like the roster), High Elf (because I wanted to see if I was able to do better than last run) and Wood Elf (because the point limit did not allow to include Dark Elf). Additionally I applied with a second squad with Dark Elf (to complete the four Elf rosters), Skaven (to run four Gutters a last time) and a filler.

While season 13 was a way to push myself out of my comfort zone after a great time in the 145 group season 16 was meant to... Well actually I do not really know what it was meant to do and I do not really know why I entered. After some FUMBBL off-time I started playing again and I had some ideas what could be some next step goals. In the end it was a combination of 'striving for Irondwarf badges', 'seeing if I could repeat the results of the last BBT run', and enjoying the overall benefits of the blackbox scheduler which are prevent beeing choosy and get a game at almost every time of the day that made me enter again.

The idea during the BBT16 run was to prevent Gamefinder matches and focus on blackbox games. The only other games played were two matches of the Warpstone Open qualifier, which in total only had a minor impact (-1 CR) on any of the below graphics.

The start with Elven Union went very well and after some lucky spins I found myself reported with a record of 8/1/2. I knew it would be very hard and I would need a lot of luck, but I hoped to finally earn the IDT badge for the Elven Union roster. Unfortunatly I was not lucky enough to join the club of Naama, RickWreckless and Elyod who are the only ones who earned this badge so far. But worse than that was the state of mind I found myself in during that time of uncertainty.

As a little compensation - at least an appeasement for my mind - I reached the top of the Elven Union coach ranking. But I know that this is only temporary and once the real legends start playing with that roster again, they will win back 'the throne'. Nevertheless, I take it as Nuffle giveth.

Because playing 60 games seemed to involve a little stress in real life I decided to try and finish the three elf rosters I was least successful last run first. Which meant no Woodies for the start.

Overall I am happy with the results. Especially the result with the Elven Union (10/1/4) reads well and at a first glimps it looks like I improved compared to the last run. But I need to admit that I got some lucky draws and the level of opposing coaches (considering CR is a propper indicator for that) was lower that in the last run (see graphic 'comparison of opponents CR spread'). Another indicator could be the share of games I played against Legends and Mega-Stars in the two trophies and the achieved win-rates. While this share in BBT13 was 57% it dropped to only 44% in BBT16.

This is also true for the High Elf roster. But nevertheless I am happy about the fact that I managed to play for a positive record with this team in BBT16. Especially when considering the early losses I suffered. It took me a long time for Dark Elf and High Elf to actually start developing the teams. And also the Elven Union team lost some key players in the last game of the season and could not be considered an adequate team for the Steel Gauntlet.

Reading all this may sound very optimistic but actually there are always things to improve. One thing is consistency. Again there were those games I only won because of pure luck. Others I lost because of bad luck and some I even lost because I did not remember a specific rule (Disturbing presence and handing-off a ball!).

It may be boring sometimes but 'knowing when and how to play for a draw instead of losing' and 'waiting patiently for the real good chance to score while efficiently protecting the team' are things I did not master yet.



(Screenshot as of Jan 26th 2026)


Match record by roster BBT13
(order comparable to BBT16 run)
RosterWin
(%)
RecordPtsStand
WDLx/y*
Elven Union57%81610.06/18
High Elf43%5378.06/22
Wood Elf60%74410.54/26
Dark Elf53%6459.56/27
Squad53%26122238.021
(* only teams with more than 5 Games played are considered)


Match record by roster BBT16
(in order of completion)
RosterWin
(%)
RecordPtsStand
WDLx/y*
Elven Union70%101412.0--/--
High Elf63%75311.0--/--
Wood Elf0%000----/--
Squad67%1767----
Dark Elf60%74410.5--/--
Total Elf64%241011----
(* only teams with more than 5 Games played are considered)



(Comparison of opponents CR spread)


Matches against Legends and Mega-Stars
BBT RunTotal
(share %)
Win
(%)
Record
WDL
BBT1334/60 (57%)40%12319
BBT1620/45 (44%)48%839



Match record by opponet rank BBT13
Oppo RankTotal
(share %)
Win
(%)
Record
WDL
Legend12 (20%)50%525
Mega-Star22 (37%)34%7114
Super Star17 (28%)65%782
Star9 (15%)83%711
Total60 (100%)53%261222



Match record by opponet rank BBT16
Oppo RankTotal
(share %)
Win
(%)
Record
WDL
Legend7 (16%)57%322
Mega-Star13 (29%)42%517
Super Star11 (24%)68%551
Star8 (18%)75%521
Emerging Star6 (13%)100%600
Total43 (100%)65%231010

Maybe that is the reason I have the feeling to win some games only out of pure luck. I am just not confident about my coaching skills. Which may also be the reason for my reactions when facing certain teams/rosters or coaches. Instead of embracing the challenge it sometimes swings to desperation and even disinterest for the upcoming game. So that is most certainly a topic to adress.



And for all those that enjoy some more visuals a little overview of my CR Development during the BBT16 run. The comparison with the BBT13 run may be a bit misleading because the starting point was very different after some successful games with the Norse roster in between the two trophies.


(Development of CR during the BBT16 run; non-BBT games played during Warpstone Open)

While the beginning looked quite promissing and I sniffing some 'Legend' air I came back to a much more resonable level towards the end of the run. Maybe the last drop was a bit harsh but dice are dice and Nuffle giveth and he taketh.

So what is my final conclusion on this BBT run? Is it even different to the conclusion of the BBT13? Actually no, not really. My conclusion still is valid:

'It was a great opportunity to play against a variety of coaches and rosters. I really love the advantages of NOT being able to be picky here and mostly get a quick and spontaneous match via the blackbox scheduler...'

I cannot emphazise these benefits of the Blackbox scheduler enough. Playing without prior planning is so convenient. Participating in the Warpstone Open qualifier once again showed me, that this upfront planning is not so much suitable to my everyday life.

And further more the time clearly showed, that achievements should never be a priority over the fun of playing the game. I admit that this is also something I need to remind myself of from time to time.

Thanks for reading (and commenting) and see you at the sideline!

Cheers,
Chris
Posted by CrisisChris on Feb 10
rating 6 2
FUMBBL Brawl 11 Feb (High draw)


Brawls are a weekly drawn tourney for Competitive Division teams and will be run on the KotH system, meaning the second round pairing will be generated randomly after the first round is complete.

Tourneys Expected to Draw
Low (up to 1225 TV): 0
Mid (from 1230 to 1500 TV): 0
Hi (from 1505 TV up): 1


Teams Short to Draw Next Tourney
Low (up to 1225 TV): 3
Mid (from 1230 to 1500 TV): 3
Hi (from 1505 TV up): 8


Please remember that TV is the deciding factor in which Brawl your team will be a part of and includes missing players! (It is not Current Team Value(CTV)!)

Draws will be made on Wednesday if there are enough participants, usually between 1200-1400 server time. You will receive a PM that you're in the tourney when it starts. Tournament announcements on the official FUMBBL Discord #minors channel. Game announcements will be made in my Leagues Discord, in the Minor Tournament channel.

If you are interested in participating, read here: Group Page and FUMBBL Tournament Rules.

Team may apply on the Brawl Team page.

Please be aware:
Only Competitive Division teams will be accepted.

Prizes
Record on your profile
Random extra MVP
Posted by razmus on Feb 09
rating 6 2
5000 :D
Wow wow… looking at my profile it says 5,000 games played. Feeling old… but still young at heart.
Posted by Gary_Gygax on Feb 07
rating 6 11
CIBBL Recruitment for Year 14 Autumn - Join Now!


CIBBL is starting up recruitment again, we just finished the last matches of the Summer season of the 14th year. This means our next season will start once all the admin is done - so join up now!

Come and join a league with around 140 unique rosters.

Are you ready to create your own myths & legends?

CIBBL is one of the largest custom-roster scheduled leagues on FUMBBL and one of the largest active scheduled leagues on FUMBBL.

More importantly it is the place where stories are born!

CIBBL (CabalVision Inter-regional Blood Bowl League) is a seasonal fluff-heavy league, with regional play, cups and inter-regional ranked play, making use of CRP + SL teams and CRP+ rules, along with some modifications, edits and possible extras. CIBBL uses a unique, personal ruleset.

For more information, see the group HERE.

We are looking for committed reliable coaches to join CIBBL, but your journey is up to you. We are looking for you to join our next Autumn Season, which is the prestige-based ranked time of year.

Maybe you want to create fouling history with goblins? Perhaps you want to chase the longest winning streak in the league? To us the games are important but the stories & rivalries are what make CIBBL unique.

Up for the challenge and willing to embrace the CIBBL universe? Send a PM to C0ddlefish and/or myself if you are interested!

Any questions or comments, please feel free to pop in at our Discord hideout or bring them up in private by PM.

-----------

"Top league to be a part of - really fantastic staff.
The best part; loads of spectators for all your games and if you’re new they will cheer you and boo your opponent all the way!

Great fun - join today!

When that guy pronounced that he had invented Blood Bowl, this is the sort of thing he was envisaging. CIBBL brings the game to life just that bit more with a real feeling of story and history to it, all so well put together and maintained by the CIBBL staff.
Loads of great coaches and loads of different teams make you want every FUMBBL game to be a CIBBL game."
(Sweep12121)

"Best league I've ever been part of!" (Garion)

"Top admin staff and coach community, top tournament structure, top fluff and extras, top new teams and stars...top fun!" (Rbthma)

"CIBBL > Game of Thrones" (The_Carthaginian)

"I think the nicest thing I can say about CIBBL in terms of leagues etc is that I never ever thought I would play in a proper scheduled one. And CIBBL in terms of fumbbl-wide looks to me to have filled a void I didn't even know existed." (ArrestedDevelopment)

"As a new player with no idea what I'm doing, I have found CIBBL to be an exceptionally welcoming and friendly community, regardless of whether it's chattering in the Discord, spectating games (either in real-time or using the new Rewind functionality of the Cabalvision boxes) or losing them. Most fun you can have on FUMBBL!" (datom)



- CIBBL -
Posted by Calthor on Feb 04
rating 6 1
3000th Game Fundraiser Brings c.$200 in Pledges!
Happy to report that the fundraiser for my 3000th game, with Ranked Amateurs against grrrreindeer's Cokenhagen Lizzzzrds was a resounding success! We ended up with a 1-1 tie, with 5 total Casualties, which by itself would have raised 7 gold crowns from each participant, a nice haul well over 100 Euros.

But there was another contributor, one who really decided to pitch in.

Near the end of the match, Merc Lineman 1 convinced the great and mighty Kroxigor KRIEX to sacrifice himself for the good of Nuffle and FUMBBL. Kriex had 110k of improvements, bringing his total value to 250k, a sacrifice worth a whopping 5 gold crowns each, bringing the total to 12 crowns apiece. So if your name is on the list below, multiply the your commitment per crown by 12 (out of 5-20, remember?), and that's your donation. So if you said €1 per, that's €12; if you said $3 per crown, then $36. If you gave a flat amount, give that. It comes out to 196 units of real-world currency with a value of about $200 USD.

Thank you to all of our generous pledgers!

grrrreindeer
JackassRampant
Klazam
Koadah
Lorebass
Morehouse
PatKnez
quix
Rijssiej
Townee
Xelron

Extra special thanks to KRIEX!

Let me know at least a month in advance if you want a fundraiser for your landmark game, and I'll show you how to put it together.
Posted by JackassRampant on Feb 04
rating 6 6
FUMBBL C Minor XVI (1470 TV) - 18 Feb

18 February 2026
Max TV 1470

Double Elimination

Applications due by 18 February 22h00 server time

Announcing the next FUMBBL Minor. In the era of Seasons, this tournament shall be open to any Competitive Division team with fifteen or fewer games played in their current season, with any number of seasons under their belts, and a max TV of 1470.
NOTE: League division teams are not eligible.

Apply HERE!

This will be as many 16 to 32 team double elimination tournaments as we can draw with minimal byes. If more than one tournament is drawn, teams will be separated into roughly equal cohorts based upon TV.

Prizes

Record on your profile
Bonus MVP
Posted by razmus on Feb 03
rating 5.3 0