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Human lineups

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Starting Rosters

 Human Roster 
 Positional  MA  ST  AG  PA  AV  Skills  Normal  Double  Price 
   0-16  Human Linemen  6  3  3+  4+  9+  None  G  AS  50k 
   0-3  Halfling Hopefuls  5  2  3+  4+  7+  Dodge, Right Stuff, Stunty  A  GS  30k 
   0-4  Catchers  8  2  3+  5+  8+  Catch, Dodge  GA  SP  65k 
   0-2  Throwers  6  3  3+  2+  9+  Sure Hands, Pass  GP  AS  80k 
   0-4  Blitzers  7  3  3+  4+  9+  Block  GS  AP  85k 
   0-1  Ogre  5  5  4+  5+  10+  Bone-head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team-Mate  S  GA  140k 
 Re-roll  50k each  Tier  2 
 Special Rules  Old World Classic  Apothecary  Yes 

Variation 1: Standard Roster (3 RR, Ogre)

  • 1 x Ogre
  • 4 x Blitzers
  • 1 x Thrower
  • 2 x Catcher
  • 3 x Linemen
  • 3 x Re-rolls
  • Total 990k
  • +1 x Dedicated Fans

You have the Ogre, Thrower, two catchers and four blitzers making up a solid core to your team. The Apo is your first priority post game 1.

 

Variation 2 Versatile Roster(3 RR, no Ogre)

  • 4 x Blitzers
  • 1 x Thrower
  • 2 x Catchers
  • 5 x Linemen
  • 3 x Re-rolls
  • 1 x Apothecary
  • Total 1000k

Gives you a fair two-turn passing option, dodging speed for assists, an Apo, and a fouler on the bench, with no Ogre problems! Lets you start with everything from game 0. More linemen as you go, for defense drives.

Options:

  • Drop the Apo for 5 DF
  • Drop a lineman for 5 DF
 

Last update: January 6, 2024