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Lizardmen Roster | |||||||||||
Positional | MA | ST | AG | PA | AV | Skills | Normal | Double | Price | ||
0-12 | Skink Runner Linemen | 8 | 2 | 3+ | 4+ | 8+ | Dodge, Stunty | A | GPS | 60k | |
0-2 | Chameleon Skinks | 7 | 2 | 3+ | 3+ | 8+ | Dodge, On the Ball, Shadowing, Stunty | A | GPS | 70k | |
0-6 | Saurus Blocker | 6 | 4 | 5+ | 6+ | 10+ | None | GS | A | 85k | |
0-1 | Kroxigor | 6 | 5 | 5+ | - | 10+ | Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull | S | AG | 140k | |
Re-Rolls | 70k each | Tier | 1 | ||||||||
Special Rules | Lustrian Superleague | Apothecary | Yes |
Skinks don't do much well except run fast, the Chameleon has On the Ball to help with retrieval and can throw if needed. You take the usual 6 Blockers and then want to add Apothecary and Kroxigor as soon as possible.