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Back to Secret League Tomb King Teams
0-16 | Skeletons | 40,000 | 5 | 3 | 4+ | 6+ | 8+ | Regenerate, Thick Skull | G | AS |
0-2 | Throw-Ras | 70,000 | 6 | 3 | 4+ | 3+ | 8+ | Regenerate, Sure Hands, Pass, Thick Skull | GP | AS |
0-2 | Bone Giant | 120,000 | 3 | 6 | 5+ | 6+ | 9+ | Bone Head, Thick Skull, Mighty Blow, Break Tackle, Throw Team-Mate | S | GAP |
0-1 | Bone Giant Catcher | 140,000 | 3 | 6 | 4+ | - | 9+ | Bone Head, Thick Skull, Mighty Blow, Break Tackle, Catch, Nerves of Steel | S | GA |
Re-roll counter | 70,000 gold pieces each | |||||||||
Apothecary | No | |||||||||
Special Rules | Sylvanian Spotlight | |||||||||
Tier | 2 |
Player Pics
Player Icons
Skeletons
Throw-Ra
Bone Giant
Bone Giant Catcher
Background
The Bone Giants of Bhagar are huge constructs, assembled of bone and marble by Nectrotechs of Bhagar. They were built to resemble legendary players of Bhagar’s ancient past. These days the Bone Giants roam the dessert region like lost marionettes - perfect for powerful Liche Priests to take control of them and put them to use again. Bhagar teams are rare as the Bone Giants are limited in number, but when a Liche Priest does manage to assemble a squad they quickly gain a following, not least amongst other members of the Mortuary Cult, keen to watch how the Liche Priest head coaches of Bhagar control these great colossus.
Rationale
Bhagar and Quatar were the only two remaining Tomb Kings regions without their own team, while Quatar doesn't have enough lore specific to the region to create a team different from the standard Khemri Roster Bhagar on the other hand does. Up until this roster's creation I had Bone Giants in the Lybaras teams, this was because that region is famous for their technology and constructs, and bone Giants constructs. However to be more accurate to the lore, that region should have had Tomb Scorpions and Bhagar should have Bone Giants as they are knowns primarily as Bone Giants of Bhagar. After considering how to have a Bone Giant Centric roster I felt that it would make sense in the Blood Bowl for this region to try and create giant constructs to play the sport. It could not be another giant and Titchy roster though, so I decide to go with 2 normal Bone Giants, and one Bone Giant Catcher. To create a weird and unique play style, that fits with the themes of the region. I also considered Giant Throw-Ras but this made the team too unreliable to the point no one would ever try passing. I imagined the idea of the Throw-Ras launching the ball upfield to an especially well constructed Bone Giant Catcher, that the Liche Priests and Necrotechs of Bhagar created. Because the linemen are standard Khemri Skeletons I decided to limit the Bone Giants to 3 max including the catcher.
Team design rationale and background by Garion
Player pics by Knut_Rockie and coloured by Ryan Fitz and Garion
Icons by Cowhead and Whatball