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Centigor Teams Starting Roster & Tactics


“Once in 2093 I gave up drinking… It was the worst 20 minutes of my life”. Georgie Braysnout - Drakwald Beasts - Centigor Blitzer

Variation 1

  • 6 Centigors
  • 5 Ungor
  • 3 Re-rolls
  • Total 100k

You start with all your Centigors which maximises their chances of skilling up quickly. 3 Re-rolls should be enough to get by, though this roster does lack core skills and starts with negatraits.

 


Variation 2

  • 1 Bullgor
  • 4 Centigors
  • 6 Ungor
  • 2 Re-rolls
  • 1 Apothecary
  • Total 100k

This variation of starting roster swaps out 2 Centigors and 1 Re-roll, and gains a Bullgor, an additional Ungor and an Apothecary in their place. The Apothecary is useful for preventing a casualty damaging your early teams development, or for keeping a Badly Hurt or KO'd player around to play again in the same game. 2 Re-rolls makes managing this team very hard, though you do now have the added bonus of a Minotaur in your team. With the ease of 6 dice Blitzes you can really damage opposing teams at low TV and skill the Minotaur up very quickly. Getting them Block early will really help your team. Losing 2 Centigor does make pitch control a little tougher. Though on the positive side it is potentially 2 fewer Bone Head rolls you have to make a turn.

 


Tactics

Written by Garion

Last update: May 14, 2025