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Four Nations Starting Roster & Tactics


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Variation 1

  • 4 Forwards
  • 1 Full Back
  • 1 Half Back
  • 1 Wing
  • 4 Linemen
  • 3 Re-rolls
  • 1 Apothecary
  • Total 1000k

The conservative approach. You start with 3 Re-rolls which is very much needed as your team has no Block and lacks some other core skills. You start with an Apothecary too which is useful for dealing with attrition 4 Forwards are important as they are the players you want to develop fastest. They start with S access, and Fend and Diving Tackle are both useful skills for pitch control. Starting with a Half Back for kicking is very useful, and 1 Full Back to receive a kick. Starting with 1 Wing is limiting though, they are important players for receiving the ball and will often be your primary runner. They are also the only Ma7 player in the team.

 


Variation 2

  • 4 Forwards
  • 1 Full Back
  • 2 Half Back
  • 2 Wing
  • 2 Linemen
  • 3 Re-rolls
  • 2 Dedicated Fans
  • Total 1000k

Similar to the previous line up. But a little riskier in terms of attrition. However you have all your positionals straight out the gate. 2 Half Backs means you have perfect pitch coverage for receiving a kick, and it gives good protection for intercepting passes. 2 Wings also increases your teams Ma and makes your offensive options stronger. You start with 2 Dedicated Fans. Just make sure you get an Apothecary quickly, then invest in reserves. Even though this is an Av9+ team it is still quite squishy due to their general lack of defensive skills.

 


Tactics

Written by Garion

Last update: May 29, 2025