|Recent Forum Topics CR system math detai...||MY new CR 'Rating'||Rankings update|
|0-16||Gnoblar||6||1||3||7||Dodge, Stunty, Right Stuff||A||30k|
|0-2||Gnoblar Bully||6||1||3||7||Dauntless, Dodge, Stunty, Right Stuff||GA||55k|
|0-4||Trappers||5||2||3||7||Dodge, Prehensile Tail, Stunty, Right Stuff, Tentacles||A||60k|
|0-1||Ogre Gorger||6||5||1||8||Claw, Frenzy, Loner, Thick Skull, Wild Animal||S (M on doubles)||130k|
|0-1||Ogre Irongut||4||5||2||10||Bone-head, Loner, Mighty Blow, Stand Firm, Thick Skull||S||130k|
|0-1||Ogre Maneater||5||5||2||9||Always Hungry, Bone-head, Mighty Blow, Thick Skull, Throw Team Mate||S||130k|
|Re-Rolls||70k (140k after team creation)|
|Stars available for inducement|
|Doom Diver Catapult||2||2||3||8||Loner, Hail Mary Pass, Pass, Always Hungry, Throw Team-Mate, Secret Weapon (10+), Strong Arm||60k|
|Nezogt the Mutated||6||1||3||7||Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail||90k|
|Fumlig da Venomuz Spida||6||2||3||7||Loner, Dodge, Tentacles, Very Long Legs, Foul Appearance, Leap, Piling On||100k|
|Lorebass||6||3||3||8||Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull||125k|
|Shadow||8||2||4||9||Loner, Shadowing, Dodge, Side Step, Strip Ball, No Hands, Regeneration||160k|
|Slabb||5||5||2||9||Loner, Thick Skull, Mighty Blow, Stab||240k|
|Thundershout Gristlegnasher||5||6||2||9||Loner, Bone-head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry||300k|
As far as fluff goes, everything in the team was taken directly out of the Warhammer book on Ogres and Gnoblars so by definition they fit perfectly into the Warhammer world. In the fluff for ogres it makes mention many times of the fact that ogres suffer from a strong wanderlust that sends them all over the old world and what better way to do it than by playing blood bowl and why not bring your little pets along for the ride. I would have liked to have worked in the ogres ravenous appetite in some way but ofab is already well represented in stunty so I left that out. Other than that I'd say it fits the ogre and Gnoblar fluff perfectly.
Your basic Gnoblar is weaker than a goblin but at the same time a good bit tougher than a snotling. I felt the str 1 and av 7 pretty accurately depicted there in between the two nature. As a player they aren't all that grate but they can take a decent beating.
The trappers are the largest of the Gnoblars so they are about as strong as a goblin. They lost a point of movement to reflect the heavy traps, chains and nets they carry around with them slowing them down a bit. Tentacles represents there use of nets, traps and other assorted things to capture and hold nearby players they don't actually have tentacles. The str 2 tentacles players also add something new to the stunty league and doesn't walk on anyone elses' schtick.
This is a step above your basic ogre, with the appropriate name from the Ogre kingdoms book. They are reportedly the most intelligent and worldly of the ogres. Note that this ogre is the only one capable of using ttm.
Gorgers are degenerate ogres tragically born without a fat belly. These freaks are cast into the deepest warpstone infested caves where only the most insane and brutal manage to eak out a subhuman (subogre?) life. The years of living alone in the depths drives them to become ravenous beasts that live only to kill. This is reflected by their similarity to a mino or rat ogre rather than an ogre.
Ogre Iron Gut:
Iron Guts are ogres that are rich enough to adorn themselves with more armor than your basic gut plate. This is reflected by there increased armor value and the stand firm ability. All that metal and increased girth that comes with wealth in ogre society does slow them down thus a movement decrease.
The team presents 3 new elements to stunty. First, it has a mix of str 1 and 2 players making up it's basic stunties. This can be found also in the skryre team but to a much lesser extent and play style wise in not the same way at all. Second it has players with str 2 and tentacles a new and interesting but not to powerful (imo) addition that has a great influence on how you play the team. Third it offers you a wide selection of different big guys to choose form so you can customize your team and playstyle more than any other stunty team. This makes it so there will be some variety among Gnoblar teams rather than every team looking the same.