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Golem Starting Roster & Tactics



All Flesh Golems

  • 4 Flesh Golems 440
  • 1 Patchwork-Man 80
  • 1 Giant Hand 70
  • 5 Zombies 200
  • 3 rr 210
  • Total 1000

The 3 re-roll version, having only 1 Wrestle player means blocking can be risky, and only 1 ball carrier means he must be protected at all costs. 3 Re-rolls does mitigate some of your rosters shortcomings though, and 4 Golems means you can get them skilled up quickly.

 

Runners and Blitzers

  • 3 Flesh Golems 330
  • 2 Patchwork-Man 160
  • 2 Giant Hand 140
  • 4 Zombies 160
  • 3 rr 210
  • Total 1000

Dropping 1 Flesh Golem means you have a back up ball carrier/retriever and 1 extra blitzer in the Patchwork-men. This is possibly the safest option, but it does mean you need to save up for a 4th Flesh Golem, and they arent cheap. 2 Blitzers gives you better positional coverage.

 

Max Positionals 2 Re-rolls

  • 4 Flesh Golems 440
  • 2 Patchwork-Men 160
  • 1 Giant Hand 70
  • 4 Zombies 160
  • 2 rr 140
  • Total 1000

The 2 re-roll version - having only 2 Wrestle players means you are a little more reliable in Blocking and Blitzing, but you still only have 1 ball carrier which means he must be protected at all costs. 2 Re-rolls means you have to think very carefully about when it is ok to use them or not. With P access on your Patchwork-men you could get a Leader re-roll quickly to help you out.

 


Tactics

Last update: October 30, 2019