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A solid starting lineup. You have 3 Re-rolls which is likely all you will ever need. You have an Apothecary for protection of your better players. 2 Throwers gives you good pitch coverage for receiving a kick, and also for jumping on loose balls when on defence. Because you can afford 2 Throwers straight away you can use one as a leader caddy and one as a dedicated throwers. 2 Catchers gives you a good threat on offence, they add extra Ma to your team and a good Passing an Catching game. Blitzers are the stars of the team. But you only have 2. So try not to let them get injured.
Similar to the previous roster. Dropping 1 Thrower and 1 Catcher for additional Linemen, so that you start with a reserve. This means you can potentially foul without worrying too much about being players down the following drive. You also have a slightly higher average Av from only having 1 Catcher which gives you slightly better pitch control, but less threat on offence.
The all in roster. You have all your positionals from the get go. 3 Re-rolls is all you should ever need with this team, you have good starting skill coverage. The risk with this roster is your average Strength and Av compromised by having 4 Catchers. However you can use them more like Gutter Runners and pressure opposing offence with their Ma and Dodge coverage, that combined with 2 Block Side Step Blitzers means an aggressive defence can really pay off. The 4 Catchers also means you are very hard to stop on offence. The biggest risk with this team is coming up against Dwarves who star with mass Tackle.