|Recent Forum Topics Simyin fluff||Picon Expansion Proj...||1350 TV DE|
|0-16||Horror of Tzeentch||4||2||3||7||Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team Mate||AM||50k|
|0-2||Greater Horror of Tzeentch||5||2||3||7||Dodge, Regeneration, Throw Team Mate||GAM||75k|
|0-2||Flamer of Tzeentch||6||3||3||7||Bombardier, Leap, No Hands, Regeneration, Safe Throw, Sprint, Very Long Legs||A||80k|
|0-2||Firewyrm of Tzeentch||4||5||4||8||Bombardier, Foul Appearance, Loner, No Hands, Regeneration, Safe Throw, Wild Animal||ASM||110k|
|Re-Rolls||50k (100k after team creation)|
|Stars available for inducement|
|Nezogt the Mutated||6||1||3||7||Loner, Dodge, Right Stuff, Stunty, Fend, Side Step, Extra Arms, Two Heads, Prehensile Tail||90k|
|Igor||4||3||1||8||Loner, Dirty Player, Foul Appearance, Thick Skull, (Thrall), Tackle||110k|
|Screamer of Tzeentch||8||3||4||7||Loner, Frenzy, Horns, Juggernaut, No Hands, Regeneration, Wild Animal||120k|
|Lorebass||6||3||3||8||Diving Tackle, Kick, Stand Firm, Stunty, Thick Skull||125k|
|Logan||5||3||3||8||Loner, Block, Dauntless, Dodge, Frenzy, No Hands, Claw, Wild Animal||130k|
|Baron von Spivakosky||7||4||3||8||Loner, Dodge, Tackle, Claw, Frenzy, Juggernaut||230k|
|Thundershout Gristlegnasher||5||6||2||9||Loner, Bone-head, Thick Skull, Multiple Block, Mighty Blow, Throw Team Mate, Stand Firm, Always Hungry||300k|
The Changer of Ways has long been interested in the chaos and mayhem found on the Bloodbowl pitch and has recently begun to send his minions forth from the Chaos Wastes to engage in this amusing sport. Unable to convince any of the major teams to agree to a match against Daemons, Tzeentch began using magic to hide his teams' true nature until just after the game began. Many a recent team has had the misfortune to schedule a match against what they believed was a well known traveling team, only to watch in horror as the opposing team's flesh melted away just after the start of the match, revealing the hideous daemons underneath. Bloodbowl fans being bloodbowl fans, they are not about to let something so trivial come between them and a good match and so the games usually continue lest everyone involved face a worse horror... A Pitch Invasion! The referees do their best to keep things on the level, often managing to eventually remove some of the beasts such as the Firewyrms and Flamers.
These shambling daemons consist of innumerable variations of shape, size, and color. As they move they bump, jostle and toss each other about in a swirling mass of chaotic motion. These creatures may be small, but their resilience should not be underestimated.
These are larger specimens of the typical Horror. Their size makes them tougher and faster and impossible to throw. Despite their more predictable movements, Greater Horrors are favored by the Lord of Change and therefore can be even more dangerous when confronted face to face.
These beings resemble an upturned mushroom and move by leaping and bounding using their large springlike stalks. At the ends of their thick tendril-like arms, Flamers, as their name would suggest, have fiery maws instead of hands that can belch forth explosive balls of flame.
Firewyrms' huge bodies constantly ripple and shift with the power of change, their skin blistering into eyes and gaping maws which belch forth balls of fire. Lurching chaotically about, their distended limbs lash out at any who stand in its way. In many ways they are the most bizarre of all of Tzeentch's servants, yet they share his favor more than most.