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|0-16||Skeleton||5||3||2||7||Regeneration, Thick Skull||G||ASP||40k|
|0-2||Thro-Ra||6||3||2||7||Pass, Regeneration, Sure Hands||GP||AS||70k|
|0-4||Tomb Guardian||4||5||1||9||Regeneration, Decay||S||GAP||100k|
|Re-Rolls||70k (140k after team creation)|
|Stars available for inducement|
|Sinnedbad||6||3||2||7||Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab||80k|
|Hack Enslash||6||3||2||7||Loner, Chainsaw, Regeneration, Secret Weapon, Side Step||120k|
|Humerus Carpal||7||2||3||7||Loner, Catch, Dodge, Regeneration, Nerves of Steel||130k|
|Ithaca Benoin||7||3||3||7||Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands||220k|
|Setekh||6||4||2||8||Loner, Block, Break Tackle, Juggernaut, Regeneration, Strip Ball||220k|
|Ramtut III||5||6||1||9||Loner, Break Tackle, Mighty Blow, Regeneration, Wrestle||380k|
With only Ag 2, ball handling is critical. Ag 2 w/ Sure Hands gives a flat 75% chance for an uncontested pickup (no use of RR allowed - fail and your Turn ends), and (against developed teams) prevents use of the Strip Ball skill.
This trades away both your ball-handlers for a 2nd positional with Block (& +1 AV) and an unskilled "lineman" that is slower but has Thick Skull. If you are willing to bash your opponent while trying to pick up the ball with Ag 2 (base 50%, or 75% w/ a RR), this is your starting roster. Since Khemri don't use Apo's, the 10k to spare goes toward a Throw-Ra as your next Player purchase.