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Norse lineups

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LRB6/CRP Starting Rosters

 Norse Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Linemen  6  3  3  7  Block  G  ASP  50k 
   0-2  Throwers  6  3  3  7  Block, Pass  GP  AS  70k 
   0-2  Runners  7  3  3  7  Block, Dauntless  GA  SP  90k 
   0-2  Berserkers  6  3  3  7  Block, Frenzy, Jump Up  GS  AP  90k 
   0-2  Ulfwerener  6  4  2  8  Frenzy  GS  AP  110k 
   0-1  Snow Troll  5  5  1  8  Loner, Claw, Disturbing Presence, Frenzy, Wild Animal  S  GAP  140k 
 Re-Rolls  60k (120k after team creation) 
 Apothecary  Yes 
 Stars available for inducement 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Boomer Eziasson  4  3  2  9  Loner, Accurate, Block, Bombardier, Secret Weapon, Thick Skull  60k 
   Helmut Wulf  6  3  3  8  Loner, Chainsaw, Secret Weapon, Stand Firm  110k 
   Wilhelm Chaney  8  4  3  8  Loner, Catch, Claws, Frenzy, Regeneration, Wrestle  240k 
   Zara the Slayer  6  4  3  8  Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes  270k 
   Icepelt Hammerblow  5  6  1  8  Loner, Claws, Disturbing Presence, Frenzy, Regeneration, Thick Skull  330k 
   Morg 'n' Thorg  6  6  3  10  Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate  430k 

Comments on Norse Starting Rosters

Any players with AV 7 (and even the 2-3 with AV 8) are fragile, and fragile players take Casualties. Your only options to address this are

  1. 1) take more than 11 players,
  2. 2) take an Apothecary,
  3. 3) both #'s 1 & 2, or...
  4. 4) live dangerously early, invest in positionals and hope for the best.

All these options are valid, but the last is best if you are in a predictably "safe" environment, like a "soft" league. Linemen cost no more than an Apo, but losing some of the more expensive positionals can leave you with a team that must be retired early. Proceed with caution.

As for RR's, although the majority of your team will start with Block, the two Ulf's (and the Snow Troll if you take one) will not - those unskilled Frenzy-ers, plus Ag 3 ball handling, can drain RR's very quickly. 4 RR's may(?) be one too many for a fully developed team, but may not be for a starting team or new coach.

Throwers are debated - with only Ag 3, no true "Catchers" on the team, and only 2 players with normal A access, some coaches see them as nothing more than an expensive lineman. It's strongly recommended that you do not take a Thrower with a starting roster, as in early games they are unreliable on offense and a +20k liability on defense.

Berserker(s) or Runner(s)? Second to the Ulf's, your Berserkers may be your most important positionals. Getting them skilled up early is important, and Runners skill up fast enough later. Otoh, a MA 7 Runner can often score twice in the first match to get Blodge before the second game, and so help you win while being a target that can survive Berserkers - dealer's choice on that.

Lastly, it's generally accepted that two St 4 Ulfwereners are critical to any starting roster - deviate from this "common wisdom" at your own risk.

Ymmv, Good Luck!

Variation 1: 4 RR, Apo

  • 2 Ulfwereners
  • 1 Berserker (or Runner)
  • 8 Linemen
  • 4 Rerolls
  • 1 Apothecary
  • Total 1,000k

4 RR's is all you'll need for most environments, so this roster saves money there.

 

Variation 2: 3 RR, Apo, 13 players

  • 2 Ulfwereners
  • 11 Linemen
  • 3 Rerolls
  • 1 Apothecary
  • Total 1,000k

13 players plus an apo gives a great buffer aganst losses. No positionals beyond the Ulfs.

Note - Trade out 2 linemen to take any 1 positional and 12 players total.

 

Variation 3: 3 RR, Apo, 11 players

  • 2 Ulfwereners
  • 2 Berserkers (and/or Runners)
  • 7 Linemen
  • 3 Rerolls
  • 1 Apothecary
  • Total 980k

This roster starts with 2 of your positionals* beyond the Ulf's.

(* Your choice, but no more than 1 Runner is recommended for a starting team - see General Comments above.)

Variation 3b

As shown, but without Apo. Cost = 930k.

This setup retains you 70k in bank to buy fresh players when needed and gives you easier early opponents and more inducements, especially in Blackbox.

As the Norse linos only cost 50k each, one really does not necessarily need an Apothecary. If the players get injured, retire them, and use Loners on the LoS and/or use your cash to buy fresh players.

 

Variation 4: 3 RR, 11 players

  • 2 Ulfwereners
  • 2 Berserkers
  • 1 Runner
  • 6 Linemen
  • 3 Rerolls
  • Total 970k

As #3 above, but trading out the Apo to upgrade a lineman to an additional positional Runner/Berserker.

First purchase will be that Apo, and meanwhile hope that if you lose players early they're linemen - you can live with a journeyman or three on the LoS for a little while.

 

Variation 5: 3 RR, Apo, Troll

  • 2 Ulfwereners
  • 1 Snow Troll
  • 8 Linemen
  • 3 Rerolls
  • 1 Apothecary
  • Total 990k

3 RR's plus all your +St positionals, with an apo as a safety net. First purchase is probably(?) a Runner, to Blodge up as a ball carrier.

 

Variation 6: 2 RR, Troll, 11 players

  • 2 Ulfwereners
  • 1 Snow Troll
  • 2 Berserkers
  • 1 Runner
  • 5 Linemen
  • 2 Rerolls
  • Total 1,000k

A risky starting roster with few RR's and no apo. However, you have almost all the positionals you'll ever have (only missing 1 Runner), so MVP's have a better chance to land on those key players - if you can keep them alive! Apo is your first purchase!

With only 2 RR's, you'll have to play conservatively until you pay full cost for another RR later.

 

Last update: June 23, 2016