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The conservative build. 3 Re-rolls should be enough to get by, you will do a fair deal of 3 to 6 dice blocks with your Steam Tank, which should keep your Re-roll usage down while it remains on the pitch. The Blunderbuss also have Sure Hands which is good for receiving a Kick. The downside of the team is it lacks Block and S access. Your Pigeon and Tank will have to make up for that. 2 Catchers gives you just enough Ma to make scoring fairly straight forward, but it does limit their efficacy on defence as you have to keep them safe until the perfect moment to strike. This starting roster also starts with a reserve. You will likely lose your Pigeon Bomber and Tank after 1 drive, so having a reserve keeps you in the game.
This roster starts with 1 less Re-roll and 2 less Linemen, for the advantage of playing with 2 extra Catchers. The rest of the roster is functionally the same. The advantage of this roster is you can really pounce on loose balls with the Catchers and swarm around the ball carrier and cage in a similar way to Gutters Runners, though obviously they are not as good as this. It is a high risk high reward play style that can sometimes lead to a lot of player loses via attrition, but it can work. If your league has a lot of tackle in it, then I'd avoid this starting roster.
Tactics
Written by Garion