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Daemons of Nurgle Teams


 0-16  Nurglings  20,000  5  1  4+  -  7+  Right Stuff, Titchy, Stunty, Plague Ridden, Foul Appearance, Dodge, Swarming  A  G 
 0-6  Plaguebearers  120,000  5  4  4+  5+  10+  Thick Skull, Regenerate, Foul Appearance, Disturbing Presence, Monstrous Mouth, Plague Ridden  GS  AP 
 0-1  Great Unclean One  200,000  3  6  6+  6+  11+  Loner (5+), Bone Head, Regeneration, Thick Skull, Disturbing Presence, Foul Appearance, Mighty Blow (+2), Plague Ridden, Stand Firm, Monstrous Mouth, Throw Team Mate  S  GAP 
 Re-roll counter  70,000 gold pieces each 
 Apothecary  No 
 Special Rules  Favoured of Nurgle 
 Tier  2 
  • Plague Ridden gives you a Nurgling


Player Pics


Player Icons
Nurglings

Plaguebearers

Great Unclean One


Famous Teams
The Plaguebearers, first mentioned in Blood Bowl Magazine 5

Background
Nurgle was not happy with the progress his teams were making; while the rot was spreading his followers were dying as often as new ones were created. His appetite for decay was not being satisfied. Soon after Khorne sent forth his Daemons Nurgle followed suit. Nurgle’s Daemon teams would be marshalled by Great Unclean Ones who would create hordes of Nurglings to help spread The Rot.

Plaguebearers, Nurgle’s elite, would accompany the Great Unclean Ones and shepherd the plagues and pestilence.

Like the Khorne teams before them Nurgle Daemons have no home, they stalk The World trying to turn all they touch to decay, collecting as many followers as they can.

Rationale
Like the Khorne roster I felt that Nurgle teams didn’t really need mutation access, all the players in the team are basically walking mutations anyway. The Plague Bearers and Great Unclean one are created by Papa Nurgle, at one time they may have taken other forms but they have been looked upon with great favour by their god and rewarded for their destruction and for spreading their great plagues. The Nurglings on the other hand just grow in the rotting bowls of the great unclean one and once they have swollen in size they are born from the greater daemons entrails as a fully formed tiny daemon, also known as Mites of Nurgle.

The Nurglings had to be Titchy because they are basically the size of Snotlings are smaller. I also gave them Foul Appearance as extra protection but also they do not have Dodge like most Stunty and Titchy players. I didn’t give them this because I do not see a puss filled rotten blob being particularly agile. I had to give them A access though because it the only access that didn’t feel totally wrong. I also gave them Nurgles Rot as they have poison attacks and in the existing fluff shows they are spreaders of Nurgles diseases and plagues too.

The Plaguebearers are basically the same as Nurgle Warriors, though I wanted them to be a little tougher as they are the creatures that Nurgle Warriors should aspire to be like so they were given Thick Skull. They also have an increased Ma as well because while they are tarpit type creatures in terms of absorbing attacks they are not slow and move at the same speed as the standard human. I also did not want them to be too similar to Nurgle Warriors and this helps differentiate them a little more.

Finally the Great Unclean One needed to be the toughest of all the Big Guys though not as powerful as the Bloodthirster in terms of causing damage. So St6 Av10 fit perfectly with Thick Skull and Fend for added protection against cpomb and Fouls. This guy should be the toughest thing to hurt in the whole game and this skill set along with the auto picks FA and regeneration make him extremely hard to hurt. Ma3 felt high enough, I didn’t want him to Ma2 like a Treeman because I didn’t want the standup roll and Ma2 is just too debilitating. Ma3 is slow enough meaning if he is knocked over he cannot move without making GFIs.I settled on Bone Head as the negatrait as Really Stupid indicates he is awaiting direction from team mates, Great Unclean One does not need guidance.

The team on the whole has a very high average St once all the positionals are bought, though it lacks any key skills and lacks a reliable ball carrier and is pretty slow. It is basically an exaggerated version of the Nurgle Warrior team.

Season 2 (2020 Edition) Changes
In line with the other greater Daemons Loner is 5+. Mb 2+ was given to the greater deamon as well. I have slight concerns about this but will give them a chance to see how they perform before making any changes.

Team design rationale and background by Garion
Players pics by Knut Rockie, coloured by Cevap
Icons by Misterfurious, Fanky and Cowhead

Last update: February 12, 2023