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Nagarythe Teams


 0-16  Linemen  70,000  6  3  2+  4+  9+    GA  SP 
 0-2  Scouts  90,000  7  3  2+  2+  8+  Hit and Run, Fumblerooskie  GAP  S 
 0-4  Shadow Warriors  95,000  7  3  2+  5+  9+  Wrestle  GA  S 
 0-2  Shadow Walkers  105,000  7  3  2+  5+  9+  Trickster, Shadowing  GA  S 
 Re-roll counter  50,000 gold pieces each. 
 Apothecary  Yes 
 Special Rules  Elven Kingdoms League 
 Tier  1 


Player Icons
Linemen

Scouts

Shadow Warriors

Shadow Walkers


Background
Nagarythe is home to the Shadow Warriors, a battle hardened elite sect of High Elves, masters of ambush and stealth. When the world was still at war they fought in the Shadowlands against the Dark Elves, and that hatred still courses through their veins. When war subsided and Blood Bowl consumed The World Nagarythe teams developed to combat the success of the Dark Elf teams using tricks, stealth and cunning to counter anything their Dark Elf foes could throw at them. Their teams like their warbands from an age gone by were made up of Nagarythe Scouts; dexterous and cunning, Shadow Warriors; known for their martial prowess, and Shadow Stalkers - the elite of the Shadow Warriors, masters of stealth and subterfuge.

Whenever Dark Elf teams gain any notoriety the Shadow Warriors of Nagarythe are soon on hand to knock them down a peg or two and claim glory for the High Elves.

Rationale
Nagarythe teams, also known as Shadow Warrior teams are a team based on Shadow Warrior lore. They're high elves. Though stealthy and tough. They fought against Dark Elves and sometimes were mistrusted by other high elves for using stealthy guerrilla warfare techniques and spending their lives in the Shadowlands, the ancestral home of the Dark Elves. Because of all this I wanted the team design to be similar to Dark Elves in some respects, but also an opposite, a counter to the Dark Elf game in some respects.

So while Dark Elves have 0-4 Block Blitzers, the Shadow Warriors have 0-4 with Wrestle, acting as a counter to the Dark Elf Block and also thematically fitting with their disarming shadow-play style. Similarly where the Dark Elf elite is the Witch Elf, the Nagarythe team have Shadow Walkers, who have a counter to Frenzy in Trickster, but also have a counter in terms of style; Witch Elves being a very aggressive player type. While Walkers are more underhand and sneaky tactically speaking.

Finally were the Scouts, these needed to represent the dexterity of the Shadow Warriors groups, so had the highest Pa, which is something Nagarythe teams aren't focused around unlike the Avelorn High Elves which specialise in dexterity. The Scouts like the Dark Elf runner move the ball in different way to most Throwers/Runners. I decided to give the scouts Fumblerooskie as it is a more proactive skill compared with Dark Elves Dump off which is passive. Fumblerooskie allows the team to move the ball far more freely than Dark Elves. But it also adds to the teams theme of stealth, underhand tactics, I also gave them hit and run too which again adds to these themes, making them more active than the passive Dark Elf runner and again adding to the Shadow Elves ambush style lore.

Team design by Garion, Kingmad, Sokeeffe, C0ddlefish
Background and rationale by Garion
Icons Habeli


Last update: November 26, 2024