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Daemons of Tzeentch Starting Roster & Tactics


"I kept kickin' dem pink onez, stompin' 'em to bitz! But blue onez kept popping out of 'em, appeared from nuffin they did..." - Grugh Ogarsnuffer - Death Heads' Orc Lineman.

Variation 1

  • 4 Pink Horror
  • 1 Flamer of Tzeentch
  • 8 Blue Horrors
  • 2 Re-rolls
  • 2 Dedicated Fans
  • Total 1000k

A pretty well balanced roster. You start with decent Dodge coverage which keeps you mobile, plus you have Extra Arms which makes picking the ball up relatively straight forward. You have a bench of 2 which is useful, because the Flamer will likely be sent off, plus your team is pretty squishy. 2 Re-rolls can be tricky in the Blocking battle. But your flamer is reliable on defence, just pop that ball free, the go get it, and try and screen with your mobile players. Tzeentch aren't easy to win with mind as attrition can escalate quickly.

 


Variation 2

  • 4 Pink Horrors
  • 8 Blue Horrors
  • 3 Re-rolls
  • 2 Dedicated fans
  • Total 1000k

The conservative approach. 4 Pink Horrors are the back bone to your team. Get them skilled up asap. 3 Re-rolls should keep you blocking safely. You don't need to worry about a Flamer getting sent off either. You only have one on the bench which may be tricky early on, as Horrors are squishy. If using this build I'd recommend investing in your bench quick.

 


Variation 3

  • 1 Lord of Change
  • 3 Pink Horrors
  • 7 Blue Horrors
  • 2 Re-rolls
  • 4 Dedicated fans
  • Total 995k

The Big Guy build. This gives you a little more defensive threat projection. The Lord of Change is a problem for your opponent to consider. Just pick the correct moment to strike. They are also reasonably good at carrying the ball if needed, though this comes with obvious risks. 2 Re-rolls can be tricky to manage, and you only have 3 Pink Horrors from the off. Plus you have no bench this time which also comes with it's own problems.

 


Tactics

Written by Garion

Last update: August 14, 2025