Patrician
Joined: Sep 14, 2005
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  Posted:
Dec 07, 2005 - 01:40 |
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That's fine, I don't mind taking the SH away, but if that's the case then they've gotta be competitive in the bashy stakes, at least after some development. Go the Scarabs....
EDIT:
Synn wrote: |
Throwlings would be the only stunty to start with a general skill (exceptions being kickers and snot heros).
__Synn |
Umm...lets not forget Fairy Leprachauns with Strip Ball and Pygmys with Shadowing. Sorry, just being picky ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
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Skrofler
![](./modules/PNphpBB2/images/avatars/upload/1169671804381feef051bb.gif)
Joined: Aug 16, 2005
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  Posted:
Dec 07, 2005 - 10:17 |
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peke wrote: | Errr. Because they can get everywhere, on doubles they get block/tackle, +st makes them just too uber blitzers, etc. etc. Even if every player can't be AS GOOD AS +st block tackle one, they still make helluwagood blitzer/foulers. Oh, and did you even consider shadowing on ma9 or more? With a roll of 3+ you'll be able to follow just about every other stunty player out there.
That combination of stats and skills just doesn't work in stunty. +stat or doubles makes them way too overpowered. And someone is always bound to roll them. |
This kind of reasoning can be applied on any stunty player since even DP is overpowered in stunty leeg. With +ST and two doubles any player could become a monster. |
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Skrofler
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Joined: Aug 16, 2005
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  Posted:
Dec 07, 2005 - 10:23 |
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Kk773 wrote: | Synn is perfectly right abaut the sure hands. I think the throwlings should only have pass, not SH, not hail mary. |
Pass on a stunty with AG2 is totally wasted. 6+ to complete a short pass isn't something I would consider even with RR.
I say keep hail mary but not SH. With both skills these guys really doesn't need any other skill to do their thing and would just automatically gain block on first doubles.
Alternatively they could be nerfed by losing dodge. |
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JanMattys
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Joined: Feb 29, 2004
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  Posted:
Dec 07, 2005 - 10:29 |
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What about taking dodge away from everybody? I mean, Khemri (even Khemrings) do NOT dodge! They still have stunty, but no dodge. This way you can add some interesting variants, limiting their movement. |
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Curro
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Joined: Jun 07, 2005
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  Posted:
Dec 07, 2005 - 10:48 |
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I can´t imagine a stunty throwing the ball at the other side of the field. He is not strong enough. What about giving Dump off to the Throwlings??
On the other hand, I like the idea of the beetles.
And yes, take out the dodge from the undeads! |
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Skrofler
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Joined: Aug 16, 2005
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  Posted:
Dec 07, 2005 - 11:08 |
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Curro wrote: | I can´t imagine a stunty throwing the ball at the other side of the field. He is not strong enough. What about giving Dump off to the Throwlings?? |
And dump-off could be useful for what? To automatically lose posession of the ball when being blocked? No, these guys really need at least two players on the pitch that can actually accomplish anything.
If you're having problems with Hail Mary, think magic, think kicking the ball, think cheating. There are a number of ways.
Actually I always thought of HMP as kicking the ball since what you get is more force and less accuracy. |
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Curro
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Joined: Jun 07, 2005
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  Posted:
Dec 07, 2005 - 11:15 |
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Quote: |
And dump-off could be useful for what?
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I didn´t say it must be useful, just more real. If you want to give them useful skills think about block and tackle or many more, even more useful than HMP. |
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Skrofler
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Joined: Aug 16, 2005
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  Posted:
Dec 07, 2005 - 11:28 |
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Curro wrote: | Quote: |
And dump-off could be useful for what?
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I didn´t say it must be useful, just more real. If you want to give them useful skills think about block and tackle or many more, even more useful than HMP. |
Ummm. I was thinking more in the line of (assisting in) contructing a team that could actually work. The object, in this case, is to balance the team. Whereas dump-off or pass would be a complete waste of skillspace, block and tackle would definately be too powerful and obviously wouldn't help the team move the ball. Given that they're still throwers with AG2 - SH, HMP, sure feet and dodge is what they need to do their job. They have very little use for pass or dump off until they get accurate and strong arm. |
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Curro
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Joined: Jun 07, 2005
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  Posted:
Dec 07, 2005 - 11:32 |
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ok, ok... Just giving my point of view.
PS.- and TTM to the ancient mummies? New ways to score opened for the undeads. |
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albator2001
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Joined: Aug 02, 2003
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  Posted:
Dec 07, 2005 - 17:17 |
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With a double, every stunty race can take Hail mary pass.
So i don't see the problem here.
Khemrings can dodge because they are little and faster than normal undeads.
I've updated the roster. Now ancient mummies are 10000 cheaper because of the bone head ...
I've removed sure hands from Throwlings. They are now 10000 cheaper.
The idea to add TTM to ancient mummies seems very good. What do you think ? Should I add TTM or not ? Then I should add right stuff to throwlings and khemrings ...
Any ideas about star players ?
Who could write a background for khemrings ?
I need one please ... My english and my imagination are too bad to make one myself ...
Curro wrote: | I can´t imagine a stunty throwing the ball at the other side of the field. He is not strong enough. What about giving Dump off to the Throwlings??
On the other hand, I like the idea of the beetles.
And yes, take out the dodge from the undeads! |
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Last edited by albator2001 on %b %07, %2005 - %18:%Dec; edited 1 time in total |
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grandw
Joined: Jul 21, 2005
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  Posted:
Dec 07, 2005 - 17:32 |
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Hypnotic gaze instead of dodge Makes a cool imagination of their plays too. |
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Pat
![](./modules/PNphpBB2/images/avatars/upload/46951349543f5853eeb36f.gif)
Joined: May 23, 2005
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  Posted:
Dec 08, 2005 - 17:31 |
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3 khemrings available...
in Blood Bowl New Team...
Look the News!
Pat ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
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albator2001
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Joined: Aug 02, 2003
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  Posted:
Dec 08, 2005 - 17:40 |
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Pat
![](./modules/PNphpBB2/images/avatars/upload/46951349543f5853eeb36f.gif)
Joined: May 23, 2005
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  Posted:
Dec 08, 2005 - 17:48 |
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This is your roster?
0-2 Ancient Mummy 3 5 1 9 Big Guy, Bone Head, Mighty Blow, Regenerate G S 100000
0-2 Throwlings 5 2 2 7 Dodge, Regenerate, Stunty, Hail Mary Pass A P 70000
0-2 Scarabs 9 1 4 6 Dodge, Regenerate, Stunty, Foul Appearance, Leap, No hands A 60000
0-16 Khemrings 5 2 2 7 Dodge, Regenerate, Stunty A 40000
"Scarabs" is one big Scarab or scarabs swarm??¨
Pat |
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Macavity
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Joined: Nov 23, 2004
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  Posted:
Dec 08, 2005 - 17:57 |
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Who knows anymore.... When I suggested them, it was one big.... |
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