Macavity
Joined: Nov 23, 2004
|
  Posted:
Dec 10, 2005 - 20:23 |
|
Working on Fluff. I'm just reviewing some actual GW facts. It should be up on Monday. |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
|
Pat
Joined: May 23, 2005
|
  Posted:
Dec 11, 2005 - 10:22 |
|
|
Dooby
Joined: Nov 22, 2003
|
  Posted:
Dec 11, 2005 - 10:34 |
|
Wow, its worth having some sort of undead team now anyway. |
|
|
JackDaniels
Joined: May 03, 2004
|
  Posted:
Dec 11, 2005 - 12:16 |
|
nice team. hail mary pass, ttm, scarabs with dt and diving catch looks would look like a nice and very funny offense for me . but unfortunally it´s very hard to skill scarabs and keeping them alive is the next problem. so a higher av for them would be necessary to see some skilled ones on the field in my oppinion (maybe av 7 or 8 ) |
|
|
albator2001
Joined: Aug 02, 2003
|
  Posted:
Dec 11, 2005 - 12:30 |
|
|
hecatonchires
Joined: Sep 18, 2005
|
  Posted:
Dec 11, 2005 - 12:37 |
|
You were wanting to give 'ancient mummies' throw team mate. Did you ever consider Bone Giants? Fits in with the Khemri fluff. Is a big guy. can be stupid and slow (its an animated pile of wood, bone and rock), is strong, and could be given throw team mate legally (he can fire a big bolt-thrower bow) Technically, he'd have frenzy and/or multiple block too, from the unstoppable assault rule he has in WFB.
so: 0-1 on roster
3619, throw team mate, big guy, bone head, frenzy?, multiple block?
jack up the price: 130k to 150k
big guy, bonehead, frenzy without block and rerolls are negatives.
strength + multiple block are positives
Instead of shoehorning mummies, which have been virtually unchanged (maybe a price fiddle i think) for a long time, use the fluff that already exists for the tomb kings of khemri. |
|
|
sk8bcn
Joined: Apr 13, 2004
|
  Posted:
Dec 11, 2005 - 15:57 |
|
albator2001 wrote: | Here is a new race proposition for stunty leeg:
Updated roster:
0-2 Ancient Mummy 3 5 1 9 Big Guy, Bone Head, Mighty Blow, Regenerate, Throw Team Mate G S 110000
0-2 Throwrings 5 2 2 7 Dodge, Regenerate, Stunty, Hail Mary Pass A P 70000
0-2 Scarabs 9 1 4 6 Dodge, Regenerate, Stunty, Foul Appearance, Leap, No hands A 60000
0-16 Khemrings 5 2 2 7 Dodge, Right Stuff, Regenerate, Stunty A 40000
70K Reroll, No apoth and no wizard allowed. |
I definitely think this roster was better than the next one.
Hell what's the point with a scarab beeing a "real basher"????
I have a harder time to keep a stunty player with str 2 for more than 2 skills and I see arguments like:
if this (str 1 player) rolls +str and 2 doubles, he is a heck of a basher. My answer would be:
if my chaos warrior rolls+str +str +ag+ag block claw RSC without ageing, he is overpowered too. We should make him str 2 ag 2?
Come on, a scarab would be a target for any player and at str 1, don't imagine really skilling him.
As skrolfer said, pass is useless. a quick pass is a 5+(rerollable) then 4+ and even 6+/4+ if it's short. Would anybody use it?
I prefered them being centered on:
-no TTM
-help on picking up the ball (sure hands)
-less basher than nurglings (who have mutation)
-playing a running game with scarab beeing a fouling threat anywhere
-fool sometimes opponent and Hail mary pass+diving catch in a spectacular lucky move
Your opponent keys to victory:
-take down the scarab (str 1, AV6=>feasible even for a stunty player)
-block the running game and slow opponent.
I definitely prefered the first version. |
_________________ Join NL Raises from the Ashes |
|
albator2001
Joined: Aug 02, 2003
|
  Posted:
Dec 12, 2005 - 00:01 |
|
Then wich roster would you propose ?
sk8bcn wrote: | albator2001 wrote: | Here is a new race proposition for stunty leeg:
Updated roster:
0-2 Ancient Mummy 3 5 1 9 Big Guy, Bone Head, Mighty Blow, Regenerate, Throw Team Mate G S 110000
0-2 Throwrings 5 2 2 7 Dodge, Regenerate, Stunty, Hail Mary Pass A P 70000
0-2 Scarabs 9 1 4 6 Dodge, Regenerate, Stunty, Foul Appearance, Leap, No hands A 60000
0-16 Khemrings 5 2 2 7 Dodge, Right Stuff, Regenerate, Stunty A 40000
70K Reroll, No apoth and no wizard allowed. |
I definitely think this roster was better than the next one.
Hell what's the point with a scarab beeing a "real basher"????
I have a harder time to keep a stunty player with str 2 for more than 2 skills and I see arguments like:
if this (str 1 player) rolls +str and 2 doubles, he is a heck of a basher. My answer would be:
if my chaos warrior rolls+str +str +ag+ag block claw RSC without ageing, he is overpowered too. We should make him str 2 ag 2?
Come on, a scarab would be a target for any player and at str 1, don't imagine really skilling him.
As skrolfer said, pass is useless. a quick pass is a 5+(rerollable) then 4+ and even 6+/4+ if it's short. Would anybody use it?
I prefered them being centered on:
-no TTM
-help on picking up the ball (sure hands)
-less basher than nurglings (who have mutation)
-playing a running game with scarab beeing a fouling threat anywhere
-fool sometimes opponent and Hail mary pass+diving catch in a spectacular lucky move
Your opponent keys to victory:
-take down the scarab (str 1, AV6=>feasible even for a stunty player)
-block the running game and slow opponent.
I definitely prefered the first version. |
|
|
|
albator2001
Joined: Aug 02, 2003
|
  Posted:
Dec 12, 2005 - 09:01 |
|
Yep, it should be cool to give them higher AV, but other people are not in favor of this idea.
JackDaniels wrote: | nice team. hail mary pass, ttm, scarabs with dt and diving catch looks would look like a nice and very funny offense for me . but unfortunally it´s very hard to skill scarabs and keeping them alive is the next problem. so a higher av for them would be necessary to see some skilled ones on the field in my oppinion (maybe av 7 or 8 ) |
|
|
|
Pat
Joined: May 23, 2005
|
  Posted:
Dec 12, 2005 - 10:31 |
|
New of the Day........
2 Ancient mummies & 1 throwring in BBNT
Is it Good Version???
Look the News to have the direct link to UNDEAD
Pat |
_________________ Da other 'Ead of the Grotty Little Customizers
For New Icons, BLOOD BOWL NEW TEAMS:
http://www.bloodbowlnewteam.com/index.html |
|
albator2001
Joined: Aug 02, 2003
|
  Posted:
Dec 12, 2005 - 12:07 |
|
For me it is perfect now !
Don't know what other people think about.
Once Macavity write the fluff, khemrings will have all of a future new race !
Pat wrote: | New of the Day........
2 Ancient mummies & 1 throwring in BBNT
Is it Good Version???
Look the News to have the direct link to UNDEAD
Pat |
|
|
|
Pat
Joined: May 23, 2005
|
  Posted:
Dec 12, 2005 - 13:41 |
|
Thanks Albator2001...
I wait other replies & Macavity's Background!!!!
Pat |
_________________ Da other 'Ead of the Grotty Little Customizers
For New Icons, BLOOD BOWL NEW TEAMS:
http://www.bloodbowlnewteam.com/index.html |
|
sk8bcn
Joined: Apr 13, 2004
|
  Posted:
Dec 12, 2005 - 14:01 |
|
keep your first version, with mummy beeing more expensive, sure hands and hail mary. |
_________________ Join NL Raises from the Ashes |
|
Hindsberg
Joined: May 14, 2004
|
  Posted:
Dec 12, 2005 - 14:04 |
|
I am ready to play test, if it is needed. I like the team very much. |
|
|
albator2001
Joined: Aug 02, 2003
|
  Posted:
Dec 12, 2005 - 15:08 |
|
For the moment, I don't change the roster.
Because the actual one has been done with the suggestions of a lot of other coaches. A lot of coaches told me they don't want sure hands for throwrings.
And ancient mummy are already 10'000 expensive than first version ...
sk8bcn wrote: | keep your first version, with mummy beeing more expensive, sure hands and hail mary. |
|
|
|
|
| |