sk8bcn
Joined: Apr 13, 2004
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  Posted:
Oct 06, 2005 - 16:12 |
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GalakStarscraper
Joined: Aug 02, 2003
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  Posted:
Oct 06, 2005 - 16:27 |
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iowbloodbowl wrote: | Vault - is it worth it?
i've just been informed by a mate that works for GW that a new BB won't be on the cards due to the cost/income not working in their favour + the fact that out of over 100 staff only (so i was told) only 2 are working on the specialist games atm (5 or so inc. BB). so as new rule books etc. could be produced old JJ / CW won't make them "mainstream" as the owner will not make a big pile of cash. | Just a footnote to this. There are multiple options JJ is working with the president of GW on to market a new version of BB.
The majority of them include methods that skip over GW corporate. So while this guy might be correct that GW corp wouldn't do it (not even sure that is true to be honest) ... there are multiple options that SG is pursuing that would make it happen. So yeah it was worth it.
And I'm not necessarily finished with the Khemri team ... we might do one final tweak on that team in February.
Galak |
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bert28
Joined: Aug 30, 2004
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  Posted:
Oct 10, 2005 - 14:00 |
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omg,
just read over the 1.9-pdf.
when will those vault-rules become the official lrb? AND: Will the major changes ever be involved in the java-client? Seems to be alot of work...
After all, thumbs up, i like the new rules.
Bert |
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Colin
Joined: Aug 02, 2003
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  Posted:
Oct 10, 2005 - 14:09 |
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GalakStarscraper
Joined: Aug 02, 2003
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  Posted:
Oct 11, 2005 - 16:25 |
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bert28 wrote: | when will those vault-rules become the official lrb? | The hope is early 2007 for these rules to become official which is the 20th anniversary of the game.
Galak |
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GalakStarscraper
Joined: Aug 02, 2003
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  Posted:
Oct 11, 2005 - 16:25 |
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bert28 wrote: | when will those vault-rules become the official lrb? | The hope is early 2007 for these rules to become official which is the 20th anniversary of the game.
Galak |
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Ironik
Joined: Jun 28, 2004
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  Posted:
Oct 11, 2005 - 16:31 |
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hey galak you passed, rolled a double and took frenzy? |
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existence23
Joined: Aug 30, 2005
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  Posted:
Oct 11, 2005 - 16:45 |
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To add my $.02,
I think the team value rule is a vast improvement over the current Team ratings. still not up to the strenght formula used on here,
but mucho better.
I don't like some of the skill changes, e.g. Stand Firm, but I can deal with that. And the new Balance will be fun to try out, but my guess is that LRB4-optimized teams won't translate well in every case.
I don't mind these rules as long as you don't bring back the 1st Edition Rotters. |
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Ironik
Joined: Jun 28, 2004
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  Posted:
Oct 11, 2005 - 17:00 |
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HollowOne wrote: | Quote: | 28: Necromantic Werewolf loses Catch and gains Regeneration. |
Nice. |
ahum
agreed |
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Jinxed
Joined: Jul 04, 2004
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  Posted:
Oct 11, 2005 - 17:02 |
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Quote: |
HollowOne wrote:
Quote:
28: Necromantic Werewolf loses Catch and gains Regeneration.
Nice.
ahum
agreed
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Seconded. (yay!) |
_________________ Nuffle sucks |
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