JRHartley
Joined: Oct 20, 2005
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Posted:
Oct 29, 2005 - 01:54 |
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Should i go for the Movement? or NoS? or Strong Arm?
Not a bad postition to be in, i agree, but hard to decide... |
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BiggieB
Joined: Feb 19, 2005
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  Posted:
Oct 29, 2005 - 01:54 |
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Rijssiej
Joined: Jan 04, 2005
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  Posted:
Oct 29, 2005 - 01:58 |
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JRHartley
Joined: Oct 20, 2005
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  Posted:
Oct 29, 2005 - 01:59 |
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oh yeah and i got a double as a first skill for my catcher. what does anyone think of dauntless? |
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Cervidal
Joined: Aug 10, 2005
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  Posted:
Oct 29, 2005 - 02:02 |
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Nerves of Steel for both, followed by Dump Off for the passer come next skill. |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Oct 29, 2005 - 02:22 |
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I'd take SA on the thrower, and Dauntless on the catcher. Strong Arm makes your thrower more reliable, while dauntless gives you more choice as to whom to blitz with. An MA9 blitzer is quite useful, on any team. |
_________________ The plural of anecdote isn't data. |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Oct 29, 2005 - 02:22 |
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Woodies? NoS is a waste for woodies...they never have problems scoring anyway. For the catcher, dauntless, then block/tackle/stripball, and he's a perfect safety; for the thrower, hard call SA or MA, but I'd probably go SA, then acc/safethrow; stand back, let receivers get open, then step forward to heave downfield safely and powerfully for the score. Easy as pie. |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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JRHartley
Joined: Oct 20, 2005
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  Posted:
Oct 29, 2005 - 02:25 |
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yeah - its just hurts so much to not take a stat increase when offered... ive gone for dauntless and SA. |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Oct 29, 2005 - 02:38 |
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Dauntless for the catcher, strong arm for the thrower, but I'd change the order of eagle's suggestion and go safe throw / accurate with the thrower. Safe throw really is the more important skill. |
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ultrabad
Joined: Apr 18, 2005
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Posted:
Oct 29, 2005 - 02:43 |
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take leap i think that is never tryed and just maybe it could be fun.. |
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wiry
Joined: Mar 07, 2004
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  Posted:
Oct 29, 2005 - 02:50 |
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Cervidal
Joined: Aug 10, 2005
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  Posted:
Oct 29, 2005 - 03:19 |
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Please tell me y'all are joking on Safe Throw. There's no more worthless passing skill in existance, let alone on a doubles roll.
NoS is definitely not a useless skill on any team, especially Elves. Give me a NoS/Dump-Off thrower of elven variety over Accurate/Safe-Throw any day. That's almost as mean as the old 2nd edition Diving Tackle. |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Oct 29, 2005 - 03:45 |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Oct 29, 2005 - 04:19 |
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Cervidal, we're not saying take safethrow with this skill, just as a future guidelines for next few skills to take. And don't tell me safethrow is worthless...it's way overpowered imho!! In the last 5 games for my skaven, I've had 8 int's...every single one called back due to safethrow, in one game three int's same game! |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody! |
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Cervidal
Joined: Aug 10, 2005
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  Posted:
Oct 29, 2005 - 05:20 |
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How on earth are your opponents letting you get yourself in position to nab eight INTs in five games? You either have a half-dozen AG5 Pass Blockers with NoS, your opponents are fools for consistantly throwing the ball over the heads of your players, or your luck has been immeasurable.
I've played Blood Bowl for eight years, and I can accurately recall all four INTs my teams, including on the FUMBBL, have been successful at, and that even included a 2nd ed. High Elf team with both Lion Warriors being dedicated to nothing but pass blocking for over 150 games.
No way is Safe Throw an automatic skill, or one I would even suggest within a player's first five skills. |
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