Firesky
Joined: Apr 06, 2005
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  Posted:
Nov 14, 2005 - 10:12 |
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isnĀ“t there the rule of 4 minutes turn and then a take-over? |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Nov 14, 2005 - 10:14 |
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you can allways ask nicely if your oppenent wouldnt mind to try and keep it under 4 mins, but you cant do much other then that |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Nov 14, 2005 - 10:33 |
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angelface wrote: | Karhumies wrote: | General advice #1: Don't cherrypick. Play more experienced coaches. If you are cherry picking, you have no right to complain if your prey plays it slow. |
These days when khemri teams refuse playing vs vamps or orcs answer 'no' because of a dirty player on the roster <i><b>(choosy orcs, my personal fav)</b></i>, you dont really have the chance of reading 27 bios and carefully screening out anyone. After 30 minutes in vain on the gamefinder one just answers 'sure' to the first not-so-weird offer. |
I personally find choosy CDs similar amusing. I had a coach refuse my lizie team the other day as I challenged his higher TR/TS CDs with them. Usually I'd find a "No thanks," to be perfectly acceptable - it's every people's right to refuse games. It's more the fact that he said: "lol, no thanks."
I never quite got the joke in my proposal. He was in the 160'ies so he should be a cable opponent, I figured. Made me just a little bit bitter, not much - just a little |
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OldBugman
Joined: May 05, 2005
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  Posted:
Nov 14, 2005 - 10:53 |
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Optihut wrote: | Alternatively, if someone is taking 20 minutes per round, just do the same: On your next turn, go to the bathroom, then move a player, browse a few websites, move a player, and so on |
thats not very sporting |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Nov 14, 2005 - 11:59 |
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OldBugman wrote: | Optihut wrote: | Alternatively, if someone is taking 20 minutes per round, just do the same: On your next turn, go to the bathroom, then move a player, browse a few websites, move a player, and so on |
thats not very sporting |
And you waste the most prescious commodity you have, TIME! |
_________________ My post count
Jesus loves me this I know, 'cos my Bible tells me so. |
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melker
Joined: Dec 16, 2003
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  Posted:
Nov 14, 2005 - 12:13 |
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How about adding statistics showing each players average gametime? Needs to take some considerations (or display separate) for different groups, like stunty games generally are faster than Ranked ones. (and those 2x2 etc) |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Nov 14, 2005 - 12:41 |
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melker wrote: | How about adding statistics showing each players average gametime? Needs to take some considerations (or display separate) for different groups, like stunty games generally are faster than Ranked ones. (and those 2x2 etc) |
No offence but you really should take the time to check previous threads on this matter It's been suggested so many times, and it's been explained so many times why it wouldn't work. |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Nov 14, 2005 - 15:03 |
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But it's still fun to read new threads about it! |
_________________ My post count
Jesus loves me this I know, 'cos my Bible tells me so. |
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Barnlato
Joined: Jul 31, 2004
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  Posted:
Nov 17, 2005 - 14:09 |
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How about changing the alert option in client to really make it turnover? And to show it on gamefinder also. LOTC enforces 5 min rule in board game league where the game play is much slower. Of course I understand this might lead to problems with slow speed connections or server hick ups, but atleast in direct play it could be useful. |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Nov 17, 2005 - 14:15 |
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Has been suggested a million times
Can't be done, since you don't have control over the time that elapses in your turn at all times.
Decisions on side stepping, Apot use, or selection of intercepting players will not allow this to work.
I have never even heard of a TT league or tourney where this rule is enforced. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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Mr_Launcher
Joined: Dec 27, 2003
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  Posted:
Nov 17, 2005 - 14:20 |
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Wouldn't it be possible to stop the clock whenever the opposing coach is choosing something (and when lag prevents the coach from doing anything)? |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Nov 17, 2005 - 14:27 |
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The other day I played somebody who was playing two games at once (was listed twice on the Games page). He was awfully slow at times - I waited over 5 minutes for him to decide a sidestep and usually had to wait 2-3 minutes for him to start his turns - and also tactically atrocious (how can you focus on more than one game at a time). |
_________________ Coach Chainsaw's Dugout
Free Gamer - blog - community |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Nov 17, 2005 - 14:28 |
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Mr_Launcher wrote: | Wouldn't it be possible to stop the clock whenever the opposing coach is choosing something (and when lag prevents the coach from doing anything)? |
I guess it would be possible, but would take a LOT of programming work I think. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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Mr_Launcher
Joined: Dec 27, 2003
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  Posted:
Nov 17, 2005 - 14:34 |
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Quote: | He was awfully slow at times - I waited over 5 minutes for him to decide a sidestep |
He must have been a slow-player in addition to a double-match-player, then, because you waiting 5 minutes for a side-step means he took a 5 minute turn in the other game (or had to be AFK for reasons unrelated to both matches). |
Last edited by Mr_Launcher on %b %17, %2005 - %14:%Nov; edited 1 time in total |
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Mr_Launcher
Joined: Dec 27, 2003
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  Posted:
Nov 17, 2005 - 14:45 |
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Cloggy wrote: | I guess it would be possible, but would take a LOT of programming work I think. |
I don't know how the timer has been implemented, but I guess it's a counter that is increased at regular intervals and when said counter reaches four minutes, the sound plays.
So my proposed change would be that instead of always increasing the counter, the counter is only increased when the program is waiting for input from the coach.
Another possible solution could be to unregister the timer event (i e the one that causes the increase counter code to be called at regular intervals) whenever a "waiting for opponent to ..." dialog is shown. |
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