GreatCthulhu
Joined: Dec 06, 2005
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  Posted:
Dec 13, 2005 - 19:15 |
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first skill on a skilless khemrian mummy...
a double....
better frenzy or stand firm?
why?
how many times someone has asked this in this forum?
do you like nuffle?
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Superstar
Joined: Sep 28, 2004
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  Posted:
Dec 13, 2005 - 19:16 |
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dauntless, to bring down those +2 st chaos warriors |
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MrMojo
Joined: Apr 17, 2004
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  Posted:
Dec 13, 2005 - 19:17 |
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Frenzy sounds better.
It's cooler.
Don't know.
Don't know him, hard to say. |
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Candlejack
Joined: Aug 02, 2003
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  Posted:
Dec 13, 2005 - 19:21 |
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Telcontar
Joined: Nov 12, 2004
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  Posted:
Dec 13, 2005 - 19:23 |
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Frenzy will skill your mummy faster cose he is likely to block and therefore cas more but will force you to use more RR cose eventually you will need to gfi.
Standfirm in Combination with Guard and break tackle is awesome you can just break those cages or do any freaky move and just wont go down but its a long way to 51 spp (SF, Block, GUARD, BT)
Still i vote SF
Did you consider Sidestep |
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Mordus
Joined: Sep 07, 2005
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  Posted:
Dec 13, 2005 - 19:29 |
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Frenzy because a Frenzy mummy is just cool and will take so much attention away from Everything else. |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Dec 13, 2005 - 19:32 |
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frenzy |
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OverDose
Joined: Apr 07, 2005
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  Posted:
Dec 13, 2005 - 19:58 |
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Stand firm because SF/Block/Guard Mummies are the best (ok throw in dodge and tackle). The stability of a stand firm mummy is great (you'll know this if you have ever played with fleshys, not to mention that mummies have ST 5). Sure, a mummy with a frenzy is cool but it will more often break you than make you. You will burn a lot of rerolls with him because he lacks block and he needs to gfi more often that he would with stand firm. And yes, you will gain SPPs faster with frenzy but your team will perform better with a SF in my opinion.
I had a khemri team and 2 of my mummies were frenzy/block mummies. They kinda sucked. You can't use 'em in cages (I know, mummies shouldn't be in cages but anyways). And one could always trap a frenzy mummy with assists.
Besides, Stand firm is the best trait in bloodbowl. |
Last edited by OverDose on %b %13, %2005 - %20:%Dec; edited 1 time in total |
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sehou
Joined: Feb 04, 2005
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  Posted:
Dec 13, 2005 - 19:59 |
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take Dodge, it'll make your mummy live longer, 'cause not much out there that has st5 AND tackle, except TSlayers(dauntless) at one point or st+ goats. |
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Telcontar
Joined: Nov 12, 2004
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  Posted:
Dec 13, 2005 - 20:04 |
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sehou wrote: | take Dodge, it'll make your mummy live longer, 'cause not much out there that has st5 AND tackle, except TSlayers(dauntless) at one point or st+ goats. |
OR Block/Claw/tackle CW or Bull Centauers or or or
Nobody blocks a mummy without assists and all them Dwarves CD etc have lots of tackles and without Break Tackle or SF dodging itself is nuts with a Mummy. So why get a halfskill when you can gain a trait.
I agree with dodge if that was a fully build 31 spp mummy it say yeah nice to have but with 6 spp dodge is a waste. |
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Meech
Joined: Sep 15, 2005
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  Posted:
Dec 13, 2005 - 20:15 |
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Can I suggest Jump Up? Jumping Up Mummies always scare me. Except when Brendan Fraser is there. |
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lauth81
Joined: Aug 21, 2004
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  Posted:
Dec 13, 2005 - 20:44 |
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A mummy can´t get Jump Up. Jump Up is an Agility trait. Even on a double, mummies can´t get it.
I would go for Stand Firm. Especially useful on defense. |
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GreatCthulhu
Joined: Dec 06, 2005
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  Posted:
Dec 13, 2005 - 20:45 |
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can't get jump up since is a trait and not a skill...
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Markusen
Joined: Jan 23, 2005
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  Posted:
Dec 13, 2005 - 21:02 |
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You cannot do something wrong by taking any of this two skills - both are just great on a mummy.
My advise: take Dump Off - that makes your mummy unique!!! |
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Meech
Joined: Sep 15, 2005
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  Posted:
Dec 13, 2005 - 21:59 |
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I still think Jump Up would be better . Maybe Strong Arm Too! Ok so I messed up. Stand Firm is what choose. |
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