El_Jairo
Joined: Jun 08, 2005
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  Posted:
Dec 21, 2005 - 01:59 |
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Hey I was wondering if it is worth the effort of developing a +MA hobgob in a CD team.
This is my team: http://fumbbl.com/FUMBBL.php?page=team&team_id=181037
I was thinking I rather need sure hands but I want to give it to the +AG dude.
So my other option would be kick.
What are your excpierences? |
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BiggieB
Joined: Feb 19, 2005
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  Posted:
Dec 21, 2005 - 02:07 |
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I would take dp drop the niggled dp and an unskilled hobgobbo buy a fifth reroll and concentrate my next games on tryong to get the dorfs on ya team skills, a CD teams heart is the dorfs, imo if u aim at having a succesful CD or a very good (Goes hand in hand in my book) u need to have well developed dorfs, once all dorfs have guard u can start developing the hobbgobbos to your liking untill then stay around tr 170 |
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El_Jairo
Joined: Jun 08, 2005
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  Posted:
Dec 21, 2005 - 02:11 |
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thanx Biggie, I think this is profound advice.
Just hate to see the +AG go. But you are right, on the long term it is better. We'll pray for another one.
And with 5 RR it seems more logic to take DP. |
_________________ By the way Pheadrus, do we need anybody to tell us what is good and what is bad?
NAF n°: 21249 |
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PurpleChest
Joined: Oct 25, 2003
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More worrying than your poor dwarves (tip: By this stage no dwarf with a TD means you arnt concentrating on skilling them up enough) is the state of your bulls. Bulls need break Tackle. Yours especially.
I'd have taken the MA. CD struggle to get games as is. DP just reduces your opponents further, and an MA7 hobgob nver goes to waste. The bulls often need support. |
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