FreshFruitFiend
Joined: Oct 26, 2004
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  Posted:
Feb 17, 2006 - 08:16 |
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Well I just got done with my wood elves. In their last game they suffered four niggling injuries and my treeman died. Pretty bad game, but not even my worst, when my dark elfs had 5 killed and two niggled. (I'm still in the process of building the darkies back up.)
Anyway, I retired the darned wood elf team because it's friggin' cursed and instead decided to found a new Orc team, called I'm tired of my guys dying, because, you guessed it, I'm tired of my guys dying. Since they have pretty beefy armor, I'm hoping that they won't..... die.....
Anyway, I'm looking for advice in what set up to start them with. I'm thinking it's probably wise to start with as many BOB's as possible to get them skilled up ASAP, but I'm not sure if I should take 3 BOB's and 3 RR or 4 BOB's and 2 RR. What do you guys think?
These are the two builds I'm looking at currently:
* 3 Blitzers,
* 3 Black Orc Blockers,
* 1 Thrower,
* 4 Lineorcs,
* 3 RR
* 7 FF
And
* 4 BOBs
* 4 Blitzers
* 1 Thrower
* 2 Lineman
* 2 RR
* 7 FF
Also, any other suggestions are welcome. Thanks to anyone who takes to the time to look past my whiney title and throw in some input! |
_________________ All our songs are anti-war. ---McCartney |
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veron
Joined: Aug 02, 2003
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  Posted:
Feb 17, 2006 - 08:24 |
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I'd start with 3RRs and FF of 8 or 9 and start bulding the lineup from that. Remember that in order to save an 10k here and there, you can replace an lineorc (or even one of the positionals) with a Goblin. |
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KingofFighters
Joined: Oct 21, 2005
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  Posted:
Feb 17, 2006 - 08:26 |
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4 BOBs
4 Blitzers
1 Thrower
2 Gobbos
2 RR
9 FF
Gobbos are there for assists and to help you start with 9 FF and 2 RR and 8 kickass positionals... the only way to fly my friend |
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Smess
Joined: Feb 13, 2004
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  Posted:
Feb 17, 2006 - 11:50 |
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* 4 BOBs
* 4 Blitzers
* 1 Thrower
* 2 Lineman
* 2 RR
* 7 FF
This is the most powerfull starting lineup for orx IMO. They can take down anyone with this lineup in the first games.
Fist buy an apo, then third reroll, then troll (maybe a gobbo or another lineman somewhere in between also, to have 12 players). |
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Lamoron
Joined: Apr 21, 2004
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  Posted:
Feb 17, 2006 - 11:57 |
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Try this one on for size, no player with less than AV 9. I did this, using the blitzers to carry the ball, and this has been my most successfull team to date.
4 Blitzers
4 Black Orcs
3 Line Orcs
9 FF
2 RR
Never buy throwers or goblins, with their puny armor they will be targeted and put of the field giving your opponent a numbers advantage.
Use the Line-Orcs to tie up anything with ST 4+ and give your BOs free reign over the rest of the field. The Linos have AV 9 as well, and if they die a new one is dirt cheap. |
_________________ "When in trouble, when in doubt, run in circles, scream and shout" |
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FreshFruitFiend
Joined: Oct 26, 2004
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  Posted:
Feb 17, 2006 - 12:08 |
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I like that idea, lam. *evil laugh* |
_________________ All our songs are anti-war. ---McCartney |
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Curro
Joined: Jun 07, 2005
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  Posted:
Feb 17, 2006 - 12:18 |
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I agree with Smess´s initial roster, but actually I´d say you: "hey freshFruitFiend, don´t make more teams!! In the end they´re gonna die"
Good luck with'em mate |
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Jinxed
Joined: Jul 04, 2004
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  Posted:
Feb 17, 2006 - 12:20 |
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I prefer having a thrower with Orcs. AV8 seems not too much compared to all other Orcish brutes but they should be BEHIND a solid wall of AV9 cagyness anyway. Just never field them on defense. And you might even leave them on the bench once you get an AG4/sure hands Orc with 'proper' AV9. |
_________________ Nuffle sucks |
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Smess
Joined: Feb 13, 2004
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  Posted:
Feb 17, 2006 - 14:50 |
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Jinxed wrote: | I prefer having a thrower with Orcs. AV8 seems not too much compared to all other Orcish brutes but they should be BEHIND a solid wall of AV9 cagyness anyway. Just never field them on defense. And you might even leave them on the bench once you get an AG4/sure hands Orc with 'proper' AV9. |
Yes, if you protect your thrower well enough, AV8 won't be a problem.
Also, in a starting team with only two rerolls, a thrower is highly recommended. You realy don't wanna waste your rerolls on picking up the ball. |
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Voorn
Joined: Nov 23, 2005
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  Posted:
Feb 17, 2006 - 18:02 |
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You might also want to try screening your opponants and thier teams before playing with them.
I agree with waiting for the thrower and not using gobbos at all. Gobbos are just to frail and die easilycauseing you to waste funds constantly replacing them. While afterward, get a thrower and watch it become your new star rusher as you become too afraid to try to pass to the fumble fingers. |
_________________ Holder of the official Fumbbl titles of
1. EVIL INC 2. Evil Personified 3. Worst Coach
Gaming account self closed due to attempts to hack it and a lack of interest to play.
Immitated in chat by another member "S**n" |
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Mezir
Joined: Aug 02, 2003
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  Posted:
Feb 17, 2006 - 18:14 |
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1 Troll
4 Black Orcs
2 Blitzers
1 Thrower
2 Linemen
1 Goblin
2 RR
9 FF
A fun starting roster, high on the Black Orcs for the early skill-ups. Bit low on RR so you may want to lose another Blitzer for a lineman and go with 3 RR and 7 FF. Troll + Gobbo combo is always fun. The Troll is basically a punching bag, great as a LoS help-out (bit of a bother with Really Stupid sometimes, and Big Guy makes him unreliable but what they hey, ST 5 AV 9 Regen) and the goblin helps out as a catcher/runner/ultra-mobile assist/miscellaneous dodger through tackle zones. You could swap out Linemen for more Goblins to get some extra FF.
So many ways to start orcs... |
_________________ Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life. |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Feb 17, 2006 - 18:16 |
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Hi Fresh,
Don't make the mistake in thinking AV9 means your players won't get hurt.
My advice is to go with an undead team (or Khemri). When someone dies, half the time it's no big deal...and sometimes you get to replace them before the game is over |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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Jaelum
Joined: Feb 08, 2006
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  Posted:
Feb 17, 2006 - 18:49 |
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Quote: |
My advice is to go with an undead team (or Khemri)
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Another Khemri team is needed about as much as another Chaos Dwarf team.
My suggestion: Take a Vampire team and embrace the deaths! You'll come to enjoy them when you are inflicting them on your own team as much as the enemy.[/quote] |
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Frankenstein
Joined: Jan 26, 2005
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  Posted:
Feb 17, 2006 - 19:29 |
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Code: | 7 lineorcs 350k
4 BOBs 320k
4 RR 240k
9 FF 90k |
Blitzers will get their SPPs easily anyhow. |
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Ansbach
Joined: Jul 12, 2004
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  Posted:
Feb 17, 2006 - 21:12 |
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Farinroderel wrote: | Code: | 7 lineorcs 350k
4 BOBs 320k
4 RR 240k
9 FF 90k |
Blitzers will get their SPPs easily anyhow. |
I'm a huge fan of tons of rerolls, but that is too many lineman for an Orc team - unless you try to get some killed...
Freshfruit, I like your first build better. Personally I would adjust it to this:
* 1 Blitzer,
* 4 Black Orc Blockers,
* 1 Thrower,
* 5 Lineorcs,
* 3 RR
* 9 FF
* 10K in the bank for your Apothecary
Blitzers gain SPPs fast and BoB really slow, so 4 up front will increase your chances of a BoB getting an MVP and developing early. 9FF will help you get you the remaining Blitzers a bit sooner and they are the easiest to catch up with on SPPs. As a side note, this would be for developing a team that isn't going to use a troll and goblins, at least for a while.
Orc Tip o' the Day: Keep the Lineorcs on the line of scrimmage, not the Black Orc Blockers - especially on defense. |
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