Narjhan
Joined: Dec 31, 2003
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  Posted:
Mar 27, 2006 - 21:25 |
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This is the player:
http://fumbbl.com/FUMBBL.php?page=player&player_id=2785986
Basically she got +str for her first skill and now rolled double 5 as her second roll. I was sort of hoping for block, since I tend to knock her down fairly often. The lure of the double is sort of hard to resist though. Any opinions would be appreciated. |
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flash
Joined: Mar 02, 2004
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  Posted:
Mar 27, 2006 - 21:29 |
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give her mighty blow, because she will do many many blocks, and will raise more faster to the next skill (hope for block this time ) |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Mar 27, 2006 - 21:30 |
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I'd take mighty blow and make her your designated hitter. Follow with block and tackle, she should get the next skill soon enough. |
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DonTomaso
Joined: Feb 20, 2005
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  Posted:
Mar 27, 2006 - 22:00 |
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MB!
Or Accurate... |
_________________ ====================================
Be careful, my common sense is tingling! |
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deckerCKY
Joined: Feb 24, 2005
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  Posted:
Mar 28, 2006 - 02:44 |
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break tackle in case her next skill is a strength increase or she ages -AG
but MB is the reasonable choice |
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ex-convict
Joined: Jun 28, 2005
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  Posted:
Mar 28, 2006 - 02:54 |
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MB is a welcome choice for any elf team, and it's pretty funny for a witch elf especialy if you think about it |
_________________ Part of the NCBB and the NBFL.
Don't drop the soap. |
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Sleep
Joined: Feb 09, 2005
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  Posted:
Mar 28, 2006 - 04:25 |
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take the mb and keep her out of other mbs and fouls! |
_________________ The more skill one has, the less luck one needs.
With skill and luck you get snake eyes! |
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Sleep
Joined: Feb 09, 2005
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  Posted:
Mar 28, 2006 - 04:53 |
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take the mb and keep her out of other mbs and fouls! |
_________________ The more skill one has, the less luck one needs.
With skill and luck you get snake eyes! |
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Curro
Joined: Jun 07, 2005
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  Posted:
Mar 28, 2006 - 09:41 |
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Take the Movement!! She doesn´t have side step yet, so she´ll need to flee from wings after blitzes (or be crowdpushed). |
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Melmoth
Joined: May 05, 2004
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  Posted:
Mar 28, 2006 - 09:49 |
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veron
Joined: Aug 02, 2003
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  Posted:
Mar 28, 2006 - 09:54 |
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Even though MB is very tempting, I think I would still go for the +MA. Increased movement is badly underrated and an Witch Elf especially will surely find it useful. |
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angelface
Joined: Mar 23, 2004
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  Posted:
Mar 28, 2006 - 09:59 |
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+MA is way better if you play vs all 21 races. MB is for woodie hunting, good luck. |
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El_Jairo
Joined: Jun 08, 2005
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  Posted:
Mar 28, 2006 - 11:31 |
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I voted +MA as you already have one MB witch and a DE team always can use the extra speed (maybe OTT is possible now)
And indeed, as angelface put it: it depends on what races you want to play. So think about what you want to do with the team and choose skills to fit that choice.
Indeed block is the skill she needs the most, but +MA or a double is too good to pass on. |
_________________ By the way Pheadrus, do we need anybody to tell us what is good and what is bad?
NAF n°: 21249 |
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Narjhan
Joined: Dec 31, 2003
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  Posted:
Mar 29, 2006 - 17:22 |
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Leaning towards +ma at the moment. Plan would be to use the other MB witch elf for hitting and utilizing this one to reach into the back field of the enemy a bit better. |
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Drud
Joined: Jan 27, 2005
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  Posted:
Mar 29, 2006 - 20:21 |
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I'd take the +MA, with his/her ST4 frenzy she'll be an even greater threat for your opponents backfield. (just get that block soon, and then tackle), you dont need MB to get knock down their thrower who just picked up the ball. |
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